Modified nodal analysis: Difference between revisions

From formulasearchengine
Jump to navigation Jump to search
en>John of Reading
m Typo and General fixing, replaced: is use to → is used to using AWB
 
en>Addbot
m Bot: Migrating 1 interwiki links, now provided by Wikidata on d:q6889414
Line 1: Line 1:
Finding the perfect learning tool for Flash is just a challenging task to any novice web designer. One can find aid in numerous ways through private tutors and books, friends. These procedures are great although not usually readily available, or inexpensive! The best and cheapest solution to learn anything from the basics of thumb for the secrets of the trade is a Flash Tutorial. As a lesson that teaches a particular part of the display think of the Flash Tutorial. <br><br>Display Tutorials can be found in several levels of quality and difficulty. Developers don&quot;t publish their tutorials based on an existing course, they easy publish whatever they please or think can be of use. Which makes choosing the right Flash Tutorial difficult. Many times the article is too vague and the info is hard to comprehend. Alternatively, the methods could be straightforward but completely useless in-the real world. If your person will study the standard of the training before they sort out it, they&quot;ll manage to prevent a lot of un-necessary disappointment. When choosing a Flash Tutorial, seek out these three criteria: cases, quality, and effectiveness. <br><br>Cases <br><br>When buying Flash Tutorial, be sure that it&quot;s examples to go along with it. Examples are true snippets of code which actually show the concepts taught in the article. If the source code is online as an example file for one to have a look at and work, that&quot;s better still. Search for examples that are simple to follow and demonstrate clearly the concept being shown. There&quot;s nothing more frustrating than locating the perfect guide and lacking the perfect example to work-from. <br><br>Understanding <br><br>Find Flash Tutorials that are obvious and easy to understand. Then a tutorial is not worth your time, In case a display dictionary is necessary. Lessons should be written clearly and concisely. It is most readily useful once the author has placed links to this is of, or explains an arduous word. Usually, it is also helpful when the tutorial has pictures. However, not all visuals are successful. The visuals should clarify and not confuse. <br><br>Performance <br><br>Above all lessons must be helpful. To learn additional info, we understand you gaze at: [http://rehashclothes.com/linkliciousbackli986 linkliciousbackli986"s profile on Rehash]. They need to show things that will really be utilized. It is great if the guide teaches how to properly use the element in a situation. An excellent Flash Tutorial will be flexible. The person should be able to take the examples and adjust them to their program without having to totally upgrade the method. In case you hate to discover more about [http://scriptogr.am/linkliciouswordpressdirt linklicious free], we recommend many resources people might pursue. Eventually, the training should show the whole idea. This can be in one single lesson or in many lessons, but it should show anything the user has to know to implement that strategy. <br><br>When trying to find guides keep in mind that it must have example, it must be obvious and it must be useful. If youre a basic user start trying to find Basic Flash Tutorials. Identify new information on our affiliated site - Click here: [http://scriptogr.am/linkliciousmeclonemind link]. Look for specific issues such as figure design or Flash shape tweening, as you get more advanced. Remember, the very first guide that arises on the research isnt always the best. They have to be sifted through until the excellent people are found..<br><br>If you loved this information and you would certainly like to get more details concerning [http://www.fizzlive.com/magnificentwoma27 article on health] kindly see the website.
[[Image:V-Cube 6 in box.jpg|thumb|right|V-Cube 6 in original packaging]]
 
The '''V-Cube 6''' is the 6×6×6 version of [[Rubik's Cube]]. Unlike the original puzzle (but like the [[Rubik's Revenge|4×4×4 cube]]), it has no fixed facets: the center facets (16 per face) are free to move to different positions. It was invented by [[Panagiotis Verdes]] and is produced by the [[Greece|Greek]] company Verdes Innovations SA.
 
Methods for solving the 3×3×3 cube work for the edges and corners of the 6×6×6 cube, as long as one has correctly identified the relative positions of the colors &mdash; since the center facets can no longer be used for identification.
 
== Mechanics ==
 
[[Image:V-Cube 6 scrambled.jpg|thumb|right|V-Cube 6 in a scrambled state]]
[[Image:V-Cube 6 small.jpg|thumb|Solved]]
The puzzle consists of 152 pieces ("cubies") on the surface. There are also 60 movable pieces entirely hidden within the interior of the cube, as well as six fixed pieces attached to the central "spider" frame. The [[V-Cube 7]] uses essentially the same mechanism, except that on the latter these hidden pieces (corresponding to the center rows) are made visible.<ref>
[http://www.freepatentsonline.com/20070057455.html United States Patent 20070057455]</ref>
 
There are 96 center pieces which show one color each, 48 edge pieces which show two colors each, and eight corner pieces which show three colors. Each piece (or quartet of edge pieces) shows a unique color combination, but not all combinations are present (for example, there is no edge piece with both red and orange sides, since red and orange are on opposite sides of the solved Cube). The location of these cubes relative to one another can be altered by twisting the layers of the Cube 90°, 180° or 270°, but the location of the colored sides relative to one another in the completed state of the puzzle cannot be altered: it is fixed by the distribution of color combinations on edge and corner pieces.  
 
Currently, the V-Cube 6 is produced with white plastic as a base, with red opposite orange, blue opposite green, and yellow opposite black. One black center piece is branded with the letter '''V'''. Verdes also sells a version with black plastic and a white face, with the other colors remaining the same.
 
Unlike the rounded V-Cube 7, the V-Cube 6 has flat faces. However, the outermost pieces are slightly wider than those in the center. The center four rows are approximately {{convert|10|mm|in|abbr=on}} wide, whereas the outer two are approximately {{convert|13|mm|in|abbr=on}} wide. This subtle difference allows the use of a thicker stalk to hold the corner pieces to the internal mechanism, thus making the puzzle more durable.
 
===Permutations===
[[Image:V-Cube 6 size comparison.jpg|thumb|left|The V-Cube 6 is roughly the same size as the official [[Professor's Cube]].]]
There are 8 corner, 48 edges and 96 centers.
 
Any permutation of the corners is possible, including odd permutations. Seven of the corners can be independently rotated, and the orientation of the eighth depends on the other seven, giving [[factorial|8!]]×3<sup>7</sup> combinations.
 
There are 96 centers, consisting of four sets of 24 pieces each. Within each set there are four centers of each color. Centers from one set cannot be exchanged with those from another set. Each set can be arranged in 24! different ways. Assuming that the four centers of each color in each set are indistinguishable, the number of permutations is reduced to 24!/(4!<sup>6</sup>) arrangements. The reducing factor comes about because there are 4! ways to arrange the four pieces of a given color. This is raised to the sixth power because there are six colors. The total number of center permutations is the permutations of a single set raised to the fourth power, 24!<sup>4</sup>/(4!<sup>24</sup>).
 
There are 48 edges, consisting of 24 inner and 24 outer edges. These cannot be flipped (because the internal shape of the pieces is asymmetrical), nor can an inner edge exchange places with an outer edge. The four edges in each matching quartet are distinguishable, since corresponding edges are mirror images of each other. Any permutation of the edges in each set is possible, including odd permutations, giving 24! arrangements for each set or 24!<sup>2</sup> total, regardless of the position or orientation any other pieces.
 
Assuming the cube does not have a fixed orientation in space, and that the permutations resulting from rotating the cube without twisting it are considered identical, the number of permutations is reduced by a factor of 24. This is because the 24 possible positions and orientations of the first corner are equivalent because of the lack of fixed centers. This factor does not appear when calculating the permutations of N×N×N cubes where N is odd, since those puzzles have fixed centers which identify the cube's spatial orientation.
 
This gives a total number of permutations of
:<math>\frac{8! \times 3^7 \times 24!^6}{4!^{24} \times 24} \approx 1.57 \times 10^{116}</math>
The entire number is 157 152 858 401 024 063 281 013 959 519 483 771 508 510 790 313 968 742 344 694 684 829 502 629 887 168 573 442 107 637 760 000 000 000 000 000 000 000 000 (around 157 novemdecillion on the [[names of large numbers|long scale]] or 157 septentrigintillion on the short scale).<ref name="Jaap">[http://www.jaapsch.net/puzzles/cube6.htm V-Cube 6 at Jaap's Puzzle Site]</ref>
 
One of the black center pieces is marked with a '''V''', which distinguishes it from the other three in its set. This increases the number of patterns by a factor of four to 6.29×10<sup>116</sup>, although any of the four possible positions for this piece could be regarded as correct.
[[Image:V-Cube 6 disassembled.jpg|thumb|right|300px|Disassembled]]
 
==Solutions==
{{original research section|date=January 2013}}
There are a number of methods that can be used to solve a V-Cube 6. One method is to first group the center pieces of common colors together, then to match up edges that show the same two colors.  Once this is done, turning only the outer layers of the cube allows it to be solved like a 3×3×3 cube. However, certain positions that cannot be solved on a standard 3×3×3 cube may be reached. For instance, a single quartet of edges may be inverted, or the cube may appear to have an odd [[permutation]] (that is, two pieces must be swapped, which is not possible on the 3×3×3 cube). These situations are known as [[parity of a permutation|parity]] errors, and require special algorithms to be solved.<ref name="Jaap"/>
 
Another similar approach to solving this cube is to first pair the edges, and then the centers. This, too, is vulnerable to the parity errors described above.
 
Other methods solve the cube by solving a cross and the centers, but not solving any of the edges and corners not needed for the cross, then the other edges would be placed similar to the 3x3 Fridrich method.
 
Some methods are designed to avoid the parity errors described above. For instance, solving the corners and edges first and the centers last would avoid such parity errors. Once the rest of the cube is solved, any permutation of the center pieces can be solved. Note that it is possible to apparently exchange a pair of face centers by cycling 3 face centers, two of which are visually identical.
 
==Records==
The current world record for the V-Cube 6 is held by Kevin Hays of the USA, with a time of 1 minute 40.86 seconds using a Shengshou 6x6, set at the ''Vancouver Summer 2013'' tournament. The best average record is also held by Hays, with a time of 1 minute 51.30 seconds, also set at the same event using a Shengshou 6x6.<ref>[[World Cube Association]] [http://www.worldcubeassociation.org/results/regions.php?eventId=666 Official Results - 6×6×6 Cube].</ref>
 
==See also==
* [[Pocket Cube]] (2×2×2)
* [[Rubik's Cube]] (3×3×3)
* [[Rubik's Revenge]] (4×4×4)
* [[Professor's Cube]] (5×5×5)
* [[V-Cube 7]] - (7×7×7)
* [[Combination puzzles]]
 
== References ==
{{reflist|2}}
 
==Further reading==
* Rubik's Revenge: The Simplest Solution (Book) by William L. Mason
 
==External links==
* [http://www.v-cubes.com/index.php Verdes Innovations SA] Official site.
* [http://www.youtube.com/watch?v=bbIFVHR_sS8 Frank Morris takes on the V-Cube 6]
* [http://kubrub.googlepages.com/rubikscube Program Rubik's Cube 3D Unlimited size]
 
{{Rubik's Cube}}
 
[[Category:Rubik's Cube]]
[[Category:Combination puzzles]]
[[Category:Mechanical puzzles|V-Cube 6]]
[[Category:Puzzles]]

Revision as of 07:34, 19 March 2013

V-Cube 6 in original packaging

The V-Cube 6 is the 6×6×6 version of Rubik's Cube. Unlike the original puzzle (but like the 4×4×4 cube), it has no fixed facets: the center facets (16 per face) are free to move to different positions. It was invented by Panagiotis Verdes and is produced by the Greek company Verdes Innovations SA.

Methods for solving the 3×3×3 cube work for the edges and corners of the 6×6×6 cube, as long as one has correctly identified the relative positions of the colors — since the center facets can no longer be used for identification.

Mechanics

V-Cube 6 in a scrambled state
Solved

The puzzle consists of 152 pieces ("cubies") on the surface. There are also 60 movable pieces entirely hidden within the interior of the cube, as well as six fixed pieces attached to the central "spider" frame. The V-Cube 7 uses essentially the same mechanism, except that on the latter these hidden pieces (corresponding to the center rows) are made visible.[1]

There are 96 center pieces which show one color each, 48 edge pieces which show two colors each, and eight corner pieces which show three colors. Each piece (or quartet of edge pieces) shows a unique color combination, but not all combinations are present (for example, there is no edge piece with both red and orange sides, since red and orange are on opposite sides of the solved Cube). The location of these cubes relative to one another can be altered by twisting the layers of the Cube 90°, 180° or 270°, but the location of the colored sides relative to one another in the completed state of the puzzle cannot be altered: it is fixed by the distribution of color combinations on edge and corner pieces.

Currently, the V-Cube 6 is produced with white plastic as a base, with red opposite orange, blue opposite green, and yellow opposite black. One black center piece is branded with the letter V. Verdes also sells a version with black plastic and a white face, with the other colors remaining the same.

Unlike the rounded V-Cube 7, the V-Cube 6 has flat faces. However, the outermost pieces are slightly wider than those in the center. The center four rows are approximately Template:Convert wide, whereas the outer two are approximately Template:Convert wide. This subtle difference allows the use of a thicker stalk to hold the corner pieces to the internal mechanism, thus making the puzzle more durable.

Permutations

The V-Cube 6 is roughly the same size as the official Professor's Cube.

There are 8 corner, 48 edges and 96 centers.

Any permutation of the corners is possible, including odd permutations. Seven of the corners can be independently rotated, and the orientation of the eighth depends on the other seven, giving 8!×37 combinations.

There are 96 centers, consisting of four sets of 24 pieces each. Within each set there are four centers of each color. Centers from one set cannot be exchanged with those from another set. Each set can be arranged in 24! different ways. Assuming that the four centers of each color in each set are indistinguishable, the number of permutations is reduced to 24!/(4!6) arrangements. The reducing factor comes about because there are 4! ways to arrange the four pieces of a given color. This is raised to the sixth power because there are six colors. The total number of center permutations is the permutations of a single set raised to the fourth power, 24!4/(4!24).

There are 48 edges, consisting of 24 inner and 24 outer edges. These cannot be flipped (because the internal shape of the pieces is asymmetrical), nor can an inner edge exchange places with an outer edge. The four edges in each matching quartet are distinguishable, since corresponding edges are mirror images of each other. Any permutation of the edges in each set is possible, including odd permutations, giving 24! arrangements for each set or 24!2 total, regardless of the position or orientation any other pieces.

Assuming the cube does not have a fixed orientation in space, and that the permutations resulting from rotating the cube without twisting it are considered identical, the number of permutations is reduced by a factor of 24. This is because the 24 possible positions and orientations of the first corner are equivalent because of the lack of fixed centers. This factor does not appear when calculating the permutations of N×N×N cubes where N is odd, since those puzzles have fixed centers which identify the cube's spatial orientation.

This gives a total number of permutations of

8!×37×24!64!24×241.57×10116

The entire number is 157 152 858 401 024 063 281 013 959 519 483 771 508 510 790 313 968 742 344 694 684 829 502 629 887 168 573 442 107 637 760 000 000 000 000 000 000 000 000 (around 157 novemdecillion on the long scale or 157 septentrigintillion on the short scale).[2]

One of the black center pieces is marked with a V, which distinguishes it from the other three in its set. This increases the number of patterns by a factor of four to 6.29×10116, although any of the four possible positions for this piece could be regarded as correct.

Disassembled

Solutions

Template:Original research section There are a number of methods that can be used to solve a V-Cube 6. One method is to first group the center pieces of common colors together, then to match up edges that show the same two colors. Once this is done, turning only the outer layers of the cube allows it to be solved like a 3×3×3 cube. However, certain positions that cannot be solved on a standard 3×3×3 cube may be reached. For instance, a single quartet of edges may be inverted, or the cube may appear to have an odd permutation (that is, two pieces must be swapped, which is not possible on the 3×3×3 cube). These situations are known as parity errors, and require special algorithms to be solved.[2]

Another similar approach to solving this cube is to first pair the edges, and then the centers. This, too, is vulnerable to the parity errors described above.

Other methods solve the cube by solving a cross and the centers, but not solving any of the edges and corners not needed for the cross, then the other edges would be placed similar to the 3x3 Fridrich method.

Some methods are designed to avoid the parity errors described above. For instance, solving the corners and edges first and the centers last would avoid such parity errors. Once the rest of the cube is solved, any permutation of the center pieces can be solved. Note that it is possible to apparently exchange a pair of face centers by cycling 3 face centers, two of which are visually identical.

Records

The current world record for the V-Cube 6 is held by Kevin Hays of the USA, with a time of 1 minute 40.86 seconds using a Shengshou 6x6, set at the Vancouver Summer 2013 tournament. The best average record is also held by Hays, with a time of 1 minute 51.30 seconds, also set at the same event using a Shengshou 6x6.[3]

See also

References

43 year old Petroleum Engineer Harry from Deep River, usually spends time with hobbies and interests like renting movies, property developers in singapore new condominium and vehicle racing. Constantly enjoys going to destinations like Camino Real de Tierra Adentro.

Further reading

  • Rubik's Revenge: The Simplest Solution (Book) by William L. Mason

Template:Rubik's Cube