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	<title>Q-Krawtchouk polynomials - Revision history</title>
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		<title>en&gt;Headbomb: Various citation cleanup (identifiers mostly) using AWB</title>
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		<updated>2011-09-05T07:42:40Z</updated>

		<summary type="html">&lt;p&gt;Various citation cleanup (identifiers mostly) using &lt;a href=&quot;/w/index.php?title=Testwiki:AWB&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Testwiki:AWB (page does not exist)&quot;&gt;AWB&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In [[combinatorial game theory]], &amp;#039;&amp;#039;&amp;#039;poset games&amp;#039;&amp;#039;&amp;#039; are [[mathematical game|mathematical]] [[game of strategy|games of strategy]], generalizing many well-known games such as [[Nim]] and [[Chomp]].&amp;lt;ref name=&amp;quot;MSCW2011&amp;quot; /&amp;gt; In such games, two players start with a [[poset]] (a &amp;#039;&amp;#039;&amp;#039;partially ordered set&amp;#039;&amp;#039;&amp;#039;), and take turns choosing one point in the poset, removing it and all points that are greater. The player who is left with no point to choose, loses.&lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
Given a [[partially ordered set]] (&amp;#039;&amp;#039;P&amp;#039;&amp;#039;,&amp;amp;nbsp;&amp;lt;), let &lt;br /&gt;
:&amp;lt;math&amp;gt; P_x = P - \{ a\mid a \geq x\} &amp;lt;/math&amp;gt;&lt;br /&gt;
denote the poset formed by removing &amp;#039;&amp;#039;x&amp;#039;&amp;#039; from &amp;#039;&amp;#039;P&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
A poset game on &amp;#039;&amp;#039;P&amp;#039;&amp;#039;, played between two players conventionally named [[Alice and Bob]], is as follows:&lt;br /&gt;
&lt;br /&gt;
* Alice chooses a point &amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;amp;nbsp;&amp;amp;isin;&amp;amp;nbsp;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;; thus replacing &amp;#039;&amp;#039;P&amp;#039;&amp;#039; with &amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;, and then passes the turn to Bob who plays on &amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;, and passes the turn to Alice.&lt;br /&gt;
* A player loses if it is his/her turn and there are no points to choose.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
If &amp;#039;&amp;#039;P&amp;#039;&amp;#039; is a [[finite set|finite]] [[totally ordered set]], then game play in &amp;#039;&amp;#039;P&amp;#039;&amp;#039; is exactly the same as the game play in a game of [[Nim]] with a heap of size |&amp;#039;&amp;#039;P&amp;#039;&amp;#039;|. For, in both games, it is possible to choose a move that leads to a game of the same type whose size is any number smaller than |&amp;#039;&amp;#039;P&amp;#039;&amp;#039;|. In the same way, a poset game with a disjoint union of total orders is equivalent to a game of Nim with multiple heaps with sizes equal to the chains in the poset.&lt;br /&gt;
&lt;br /&gt;
A special case of [[Hackenbush]], in which all edges are green (able to be cut by either player) and every configuration takes the form of a [[tree (graph theory)|forest]], may be expressed similarly, as a poset game on a poset in which, for every element &amp;#039;&amp;#039;x&amp;#039;&amp;#039;, there is at most one element &amp;#039;&amp;#039;y&amp;#039;&amp;#039; for which &amp;#039;&amp;#039;x&amp;#039;&amp;#039; [[covering relation|covers]] &amp;#039;&amp;#039;y&amp;#039;&amp;#039;. If &amp;#039;&amp;#039;x&amp;#039;&amp;#039; covers &amp;#039;&amp;#039;y&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;y&amp;#039;&amp;#039; is the parent of &amp;#039;&amp;#039;x&amp;#039;&amp;#039; in the forest on which the game is played.&lt;br /&gt;
&lt;br /&gt;
[[Chomp]] may be expressed similarly, as a poset game on the [[Product order|product]] of total orders from which the [[infimum]] has been removed.&lt;br /&gt;
&lt;br /&gt;
==Grundy value==&lt;br /&gt;
Poset games are [[impartial game]]s, meaning that every move available to Alice would also be available to Bob if Alice were allowed to [[Null move|pass]], and vice versa. Therefore, by the [[Sprague–Grundy theorem]], every position in a poset game has a Grundy value, a number describing an equivalent position in the game of Nim. The Grundy value of a poset may be calculated as the least natural number which is not the Grundy value of any &amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;, &amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;amp;nbsp;&amp;amp;isin;&amp;amp;nbsp;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;. That is,&amp;lt;ref name=&amp;quot;Byrnes2003&amp;quot;/&amp;gt;&lt;br /&gt;
: &amp;lt;math&amp;gt;G(P)=\min\bigl(\mathbb{N}\setminus \{G(P_x)\mid x\in P\}\bigr).&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This number may be used to describe the optimal game play in a poset game.  In particular, the Grundy value is nonzero when the player whose turn it is has a winning strategy, and zero when the current player cannot win against optimal play from his or her opponent. A winning strategy in the game consists of moving to a position whose Grundy value is zero, whenever this is possible.&lt;br /&gt;
&lt;br /&gt;
==Strategy stealing==&lt;br /&gt;
A [[strategy-stealing argument]] shows that the Grundy value is nonzero for every poset that has a [[supremum]]. For, let &amp;#039;&amp;#039;x&amp;#039;&amp;#039; be the supremum of a partially ordered set &amp;#039;&amp;#039;P&amp;#039;&amp;#039;. If &amp;#039;&amp;#039;P&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt;&amp;#039;&amp;#039; has Grundy value zero, then &amp;#039;&amp;#039;P&amp;#039;&amp;#039; itself has a nonzero value, by the formula above; in this case, &amp;#039;&amp;#039;x&amp;#039;&amp;#039; is a winning move in &amp;#039;&amp;#039;P&amp;#039;&amp;#039;. If, on the other hand, &amp;#039;&amp;#039;P&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt;&amp;#039;&amp;#039; has a nonzero Grundy value, then there must be a winning move &amp;#039;&amp;#039;y&amp;#039;&amp;#039; in &amp;#039;&amp;#039;P&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt;&amp;#039;&amp;#039;, such that the Grundy value of (&amp;#039;&amp;#039;P&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt;&amp;#039;&amp;#039;)&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt; is zero. But by the assumption that &amp;#039;&amp;#039;x&amp;#039;&amp;#039; is a supremum, &amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;amp;nbsp;&amp;gt;&amp;amp;nbsp;&amp;#039;&amp;#039;y&amp;#039;&amp;#039; and  (&amp;#039;&amp;#039;P&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt;&amp;#039;&amp;#039;)&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;&amp;amp;nbsp;=&amp;amp;nbsp;&amp;#039;&amp;#039;P&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&amp;#039;&amp;#039;, so the winning move &amp;#039;&amp;#039;y&amp;#039;&amp;#039; is also available in &amp;#039;&amp;#039;P&amp;#039;&amp;#039; and again &amp;#039;&amp;#039;P&amp;#039;&amp;#039; must have a nonzero Grundy value.&amp;lt;ref name=&amp;quot;MSCW2011&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more trivial reasons a poset with an infimum also has a nonzero Grundy value: moving to the infimum is always a winning move.&lt;br /&gt;
&lt;br /&gt;
==Complexity==&lt;br /&gt;
Deciding the winner of an arbitrary finite poset game is [[PSPACE-complete]].&amp;lt;ref name=&amp;quot;Grier2012&amp;quot; /&amp;gt; This means that unless P=PSPACE, computing the Grundy value of an arbitrary poset game is computationally difficult.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist|refs=&lt;br /&gt;
&amp;lt;ref name=&amp;quot;MSCW2011&amp;quot;&amp;gt;{{citation&lt;br /&gt;
 | last1 = Soltys | first1 = Michael&lt;br /&gt;
 | last2 = Wilson | first2 = Craig&lt;br /&gt;
 | doi = 10.1007/s00224-010-9254-y&lt;br /&gt;
 | issue = 3&lt;br /&gt;
 | journal = Theory of Computing Systems&lt;br /&gt;
 | mr = 2770813&lt;br /&gt;
 | pages = 680–692&lt;br /&gt;
 | title = On the complexity of computing winning strategies for finite poset games&lt;br /&gt;
 | volume = 48&lt;br /&gt;
 | year = 2011}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Byrnes2003&amp;quot;&amp;gt;{{citation&lt;br /&gt;
 | last = Byrnes | first = Steven&lt;br /&gt;
 | issue = G3&lt;br /&gt;
 | journal = Integers&lt;br /&gt;
 | mr = 2036487&lt;br /&gt;
 | pages = 1–16&lt;br /&gt;
 | title = Poset game periodicity&lt;br /&gt;
 | url = http://www.emis.ams.org/journals/INTEGERS/papers/dg3/dg3.pdf&lt;br /&gt;
 | volume = 3&lt;br /&gt;
 | year = 2003}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Grier2012&amp;quot;&amp;gt;{{citation&lt;br /&gt;
 | last = Grier | first = Daniel&lt;br /&gt;
 | journal = arXiv&lt;br /&gt;
 | title = Deciding the Winner of an Arbitrary Finite Poset Game is PSPACE-Complete&lt;br /&gt;
 | url = http://arxiv.org/abs/1209.1750&lt;br /&gt;
 | year = 2012}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combinatorial game theory]]&lt;br /&gt;
[[Category:Mathematical games]]&lt;/div&gt;</summary>
		<author><name>en&gt;Headbomb</name></author>
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