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		<id>https://en.formulasearchengine.com/w/index.php?title=Q_value_(nuclear_science)&amp;diff=11217</id>
		<title>Q value (nuclear science)</title>
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		<summary type="html">&lt;p&gt;90.185.64.69: &lt;/p&gt;
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&lt;div&gt;{{Infobox equilibrium|&lt;br /&gt;
name=(Normal form) trembling hand perfect equilibrium|&lt;br /&gt;
subsetof=[[Nash Equilibrium]]|&lt;br /&gt;
supersetof=[[Proper equilibrium]]|&lt;br /&gt;
discoverer=[[Reinhard Selten]]}}&lt;br /&gt;
&lt;br /&gt;
In [[game theory]], &#039;&#039;&#039;trembling hand perfect equilibrium&#039;&#039;&#039; is a refinement of [[Nash equilibrium]] due to  [[Reinhard Selten]]. A trembling hand perfect equilibrium is an equilibrium that takes the possibility of off-the-equilibrium play into account by assuming that the players, through a &amp;quot;slip of the hand&amp;quot; or &#039;&#039;&#039;tremble,&#039;&#039;&#039; may choose unintended strategies, albeit with negligible probability.&lt;br /&gt;
&lt;br /&gt;
==Definition==&lt;br /&gt;
&lt;br /&gt;
First we define a &#039;&#039;&#039;perturbed game&#039;&#039;&#039;.  A perturbed game is a copy of a base game, with the restriction that only [[mixed strategy|totally mixed]] strategies are allowed to be played.&lt;br /&gt;
A totally mixed strategy is a mixed strategy where &#039;&#039;every&#039;&#039; [[pure strategy]] is played with non-zero probability.&lt;br /&gt;
This is the &amp;quot;trembling hands&amp;quot; of the players; they sometimes play a different strategy than the one they intended to play.  Then we  define a strategy set S (in a base game) as being trembling hand perfect if there is a [[sequence]] of perturbed games that converge to the base game in which there is a series of [[Nash equilibria]] that converge to S.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
The game represented in the following [[normal form game|normal form matrix]] has two pure strategy [[Nash equilibrium|Nash equilibria]], namely &amp;lt;math&amp;gt;\langle \text{Up}, \text{Left}\rangle&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;\langle \text{Down}, \text{Right}\rangle&amp;lt;/math&amp;gt;. However, only &amp;lt;math&amp;gt;\langle \text{U},\text{L}\rangle&amp;lt;/math&amp;gt; is trembling-hand perfect.&lt;br /&gt;
&lt;br /&gt;
{{Payoff matrix | &lt;br /&gt;
UL =  1, 1      | UR = 2, 0       |&lt;br /&gt;
DL =  0, 2      | DR = 2, 2       |&lt;br /&gt;
Float = right}}&lt;br /&gt;
&lt;br /&gt;
Assume player 1 is playing a [[mixed strategy]] &amp;lt;math&amp;gt;(1-\varepsilon, \varepsilon)&amp;lt;/math&amp;gt;, for  &amp;lt;math&amp;gt; 0&amp;lt;\varepsilon &amp;lt;1&amp;lt;/math&amp;gt;. Player 2&#039;s expected payoff from playing L is:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;1(1-\varepsilon) + 2\varepsilon = 1+\varepsilon&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player 2&#039;s expected payoff from playing the strategy R is:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;0(1-\varepsilon) + 2\varepsilon = 2\varepsilon&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For small values of &amp;lt;math&amp;gt;\varepsilon&amp;lt;/math&amp;gt;, player 2 maximizes his expected payoff by placing a minimal weight on R and maximal weight on L. By symmetry, player 1 should place a minimal weight on D if player 2 is playing the mixed strategy &amp;lt;math&amp;gt;(1-\varepsilon, \varepsilon)&amp;lt;/math&amp;gt;.  Hence &amp;lt;math&amp;gt;\langle \text{U},\text{L}\rangle&amp;lt;/math&amp;gt; is trembling-hand perfect.&lt;br /&gt;
&lt;br /&gt;
However, similar analysis fails for the strategy profile &amp;lt;math&amp;gt;\langle \text{D}, \text{R}\rangle&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Assume player 2 is playing a [[mixed strategy]] &amp;lt;math&amp;gt;(\varepsilon, 1-\varepsilon)&amp;lt;/math&amp;gt;. Player 1&#039;s expected payoff from playing U is:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;1\varepsilon + 2(1-\varepsilon) = 2-\varepsilon&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player 1&#039;s expected payoff from playing D is:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;0(\varepsilon) + 2(1-\varepsilon) = 2-2\varepsilon&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For all positive values of &amp;lt;math&amp;gt;\varepsilon&amp;lt;/math&amp;gt;, player 1 maximizes his expected payoff by placing a minimal weight on D and maximal weight on U. Hence &amp;lt;math&amp;gt;\langle \text{D}, \text{R}\rangle&amp;lt;/math&amp;gt; is not trembling-hand perfect because player 2 (and, by symmetry, player 1) maximizes his expected payoff by deviating most often to L if there is a small chance of error in the behavior of player 1.&lt;br /&gt;
&lt;br /&gt;
== Trembling hand perfect equilibria of two-player games ==&lt;br /&gt;
&lt;br /&gt;
For two-player games, the set of trembling hand perfect equilibria coincides with the set of [[admissible decision rule|admissible]] equilibria, i.e., equilibria consisting of two undominated strategies. In the example above, we see that the imperfect equilibrium &amp;lt;nowiki&amp;gt;&amp;lt;&amp;lt;/nowiki&amp;gt;D,R&amp;lt;nowiki&amp;gt;&amp;gt;&amp;lt;/nowiki&amp;gt; is not admissible, as L (weakly) dominates R for Player 2.&lt;br /&gt;
&lt;br /&gt;
== Trembling hand perfect equilibria of extensive form games ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox equilibrium|&lt;br /&gt;
name=Extensive-form trembling hand perfect equilibrium|&lt;br /&gt;
subsetof=[[Subgame perfect equilibrium]], [[Perfect Bayesian equilibrium]], [[Sequential equilibrium]]|&lt;br /&gt;
discoverer=[[Reinhard Selten]]|&lt;br /&gt;
usedfor=[[Extensive form game]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There are two possible ways of extending the definition of trembling hand perfection to [[extensive form game]]s.&lt;br /&gt;
&lt;br /&gt;
* One may interpret the extensive form as being merely a concise description of a normal form game and apply the concepts described above to this normal form game. In the resulting perturbed games, every [[strategy (game theory)|strategy]] of the extensive-form game must be played with non-zero probability. This leads to the notion of a &#039;&#039;&#039;normal-form trembling hand perfect equilibrium&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Alternatively, one may recall that trembles are to be interpreted as modelling mistakes made by the players with some negligible probability when the game is played. Such a  mistake would most likely consist of a player making another [[strategy (game theory)|move]] than the one intended at some point during play. It would hardly consist of the player choosing another [[strategy (game theory)|strategy]] than intended, i.e. a wrong plan for playing the entire game.  To capture this, one may define the perturbed game by requiring that every [[strategy (game theory)|move]] at every [[information set]] is taken with non-zero probability. Limits of equilibria of such perturbed games as the tremble probabilities goes to zero are called &#039;&#039;&#039;extensive-form trembling hand perfect equilibria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The notions of normal-form and extensive-form trembling hand perfect equilibria are incomparable, i.e., an equilibrium of an extensive-form game may be normal-form trembling hand perfect but not extensive-form trembling hand perfect and vice versa.&lt;br /&gt;
As an extreme example of this, Jean-François Mertens has given an [[Quasi-perfect equilibrium|example]] of a two-player extensive form game where no extensive-form trembling hand perfect equilibrium is admissible, i.e., the sets of extensive-form and normal-form trembling hand perfect equilibria for this game are disjoint.&lt;br /&gt;
&lt;br /&gt;
An extensive-form trembling hand perfect equilibrium is also a [[sequential equilibrium]]. A normal-form trembling hand perfect equilibrium of an extensive form game may be sequential but is not necessarily so. In fact, a normal-form trembling hand perfect equilibrium does not even have to be [[subgame perfect equilibrium|subgame perfect]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [[Reinhard Selten|Selten, R.]] (1975) A reexamination of the perfectness concept for equilibrium points in extensive games. &#039;&#039;International Journal of Game Theory&#039;&#039; 4:25-55.&lt;br /&gt;
&lt;br /&gt;
{{Game theory}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game theory]]&lt;br /&gt;
[[Category:Non-cooperative games]]&lt;/div&gt;</summary>
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		<title>Alexandru Proca</title>
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		<updated>2012-07-07T21:21:52Z</updated>

		<summary type="html">&lt;p&gt;90.185.67.22: /* Scientific achievements */&lt;/p&gt;
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