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'''S3 Texture Compression''' ('''S3TC''') (sometimes also called '''DXTn''' or '''DXTC''') is a group of related [[lossy compression|lossy]] [[texture compression]] [[algorithm]]s originally developed by Iourcha et al. of [[S3 Graphics|S3 Graphics, Ltd.]]<ref>{{patent|US|5956431|"Fixed-rate block-based image compression with inferred pixel values"}}</ref> for use in their [[Savage 3D]] computer graphics accelerator. The method of compression is strikingly similar to the previously published [[Color Cell Compression]],<ref>{{cite web|url=http://ieeexplore.ieee.org/iel5/498/3989/00152671.pdf |title=1990 IEEE Color Cell Compression Paper |publisher=Ieeexplore.ieee.org |date= |accessdate=2012-01-25}}</ref> which is in turn an adaptation of [[Block Truncation Coding]] published in the late 1970s. Unlike some image compression algorithms (e.g. [[JPEG]]), S3TC's fixed-rate data compression coupled with the single memory access (cf. Color Cell Compression and some [[Vector quantization|VQ]]-based schemes) made it well-suited for use in compressing [[texture mapping|textures]] in hardware-accelerated [[3D computer graphics]]. Its subsequent inclusion in [[Microsoft]]'s [[DirectX]] 6.0 and [[OpenGL]] 1.3 (via the GL_EXT_texture_compression_s3tc [[OpenGL#Extensions|extension]]) led to widespread adoption of the technology among hardware and software makers. While S3 Graphics is no longer a competitor in the graphics accelerator market, license fees are still levied and collected for the use of S3TC technology, for example in [[game console]]s and graphics cards. The wide use of S3TC has led to a [[de facto]] requirement for OpenGL drivers to support it, but the patent-encumbered status of S3TC presents a major obstacle to [[open source]] implementations.<ref>{{cite web|url=http://dri.freedesktop.org/wiki/S3TC |title=S3TC situation on official DRI information page |publisher=Dri.freedesktop.org |date= |accessdate=2012-01-25}}</ref> | |||
== Codecs == | |||
There are five variations of the S3TC algorithm (named '''DXT1''' through '''DXT5''', referring to the [[FourCC]] code assigned by Microsoft to each format), each designed for specific types of image data. All convert a 4×4 block of pixels to a 64-[[bit]] or 128-bit quantity, resulting in compression ratios of 6:1 with 24-bit [[RGB color space|RGB]] input data or 4:1 with 32-bit [[RGBA color space|RGBA]] input data. S3TC is a [[lossy data compression|lossy]] compression algorithm, resulting in image quality degradation, an effect which is minimized by the ability to increase texture resolutions while maintaining the same memory requirements. Hand-drawn cartoon-like images do not compress well, nor do [[normal mapping|normal map]] data, both of which usually generate [[Compression artifacts|artifacts]]. [[ATI Technologies|ATI]]'s [[3Dc]] compression algorithm is a modification of DXT5 designed to overcome S3TC's shortcomings with regard to normal maps. [[id Software]] worked around the normalmap compression issues in [[Doom 3]] by moving the red component into the alpha channel before compression and moving it back during rendering in the [[pixel shader]].<ref>{{cite web|url=http://www.gamershell.com/news/14362.html |title=DOOM 3 Video Requirements |publisher=Gamershell.com |date= |accessdate=2012-01-25}}</ref> | |||
Like many modern image compression algorithms, S3TC only specifies the method used to decompress images, allowing implementers to design the compression algorithm to suit their specific needs, although the patent still covers compression algorithms. The nVidia GeForce 1 through to GeForce 4 cards also used 16-bit interpolation to render DXT1 textures, which resulted in banding when unpacking textures with color gradients. Again, this created an unfavorable impression of texture compression, not related to the fundamentals of the codec itself. | |||
== DXT1 == | |||
DXT1 (also known as Block Compression 1 or BC1) is the smallest variation of S3TC, storing 16 input pixels in 64 bits of output, consisting of two 16-bit RGB 5:6:5 color values <math>c_0</math> and <math>c_1</math>, and a 4x4 two bit lookup table. | |||
If <math>c_0 > c_1</math>, then two other colors are calculated, such that <math>c_2 = {2 \over 3} c_0 + {1 \over 3} c_1</math> and <math>c_3 = {1 \over 3} c_0 + {2 \over 3} c_1</math>. | |||
This mode operates similarly to mode 0xC0 of the [[Apple Video|original Apple Video codec]].<ref>Togni, Roberto, et al. "[http://wiki.multimedia.cx/index.php?title=Apple_RPZA Apple RPZA]". MultimediaWiki.</ref> | |||
Otherwise, if <math>c_0 \le c_1</math>, then <math>c_2 = {1 \over 2} c_0 + {1 \over 2} c_1</math> and <math>c_3</math> is transparent black corresponding to a [[Alpha compositing|premultiplied alpha format]]. | |||
The lookup table is then consulted to determine the color value for each pixel, with a value of 0 corresponding to <math>c_0</math> and a value of 3 corresponding to <math>c_3</math>. DXT1 does not store alpha data enabling higher compression ratios. | |||
{{-}} | |||
== DXT2 and DXT3 == | |||
DXT2 and DXT3 (collectively also known as Block Compression 2 or BC2) converts 16 input pixels (corresponding to a 4x4 pixel block) into 128 bits of output, consisting of 64 bits of [[alpha channel]] data (4 bits for each pixel) followed by 64 bits of color data, encoded the same way as DXT1 (with the exception that the 4 color version of the DXT1 algorithm is always used instead of deciding which version to use based on the relative values of <math>c_0</math> and <math>c_1</math>). | |||
In DXT2, the color data is interpreted as being premultiplied by alpha, in DXT3 it is interpreted as not having been premultiplied by alpha. Typically DXT2/3 are well suited to images with sharp alpha transitions, between translucent and opaque areas. | |||
{{-}} | |||
== DXT4 and DXT5 == | |||
DXT4 and DXT5 (collectively also known as Block Compression 3 or BC3) converts 16 input pixels into 128 bits of output, consisting of 64 bits of alpha channel data (two 8 bit alpha values and a 4x4 3 bit lookup table) followed by 64 bits of color data (encoded the same way as DXT1). | |||
If <math>\alpha_0 > \alpha_1</math>, then six other alpha values are calculated, such that <math>\alpha_2 = {{6\alpha_0 + 1\alpha_1} \over 7}</math>, <math>\alpha_3 = {{5\alpha_0 + 2\alpha_1} \over 7}</math>, <math>\alpha_4 = {{4\alpha_0 + 3\alpha_1} \over 7}</math>, <math>\alpha_5 = {{3\alpha_0 + 4\alpha_1} \over 7}</math>, <math>\alpha_6 = {{2\alpha_0 + 5\alpha_1} \over 7}</math>, and <math>\alpha_7 = {{1\alpha_0 + 6\alpha_1} \over 7}</math>. | |||
Otherwise, if <math>\alpha_0 \le \alpha_1</math>, four other alpha values are calculated such that <math>\alpha_2 = {{4\alpha_0 + 1\alpha_1} \over 5}</math>, <math>\alpha_3 = {{3\alpha_0 + 2\alpha_1} \over 5}</math>, <math>\alpha_4 = {{2\alpha_0 + 3\alpha_1} \over 5}</math>, and <math>\alpha_5 = {{1\alpha_0 + 4\alpha_1} \over 5}</math> with <math>\alpha_6 = 0</math> and <math>\alpha_7 = 255</math>. | |||
The lookup table is then consulted to determine the alpha value for each pixel, with a value of 0 corresponding to <math>\alpha_0</math> and a value of 7 corresponding to <math>\alpha_7</math>. DXT4's color data is premultiplied by alpha, whereas DXT5's is not. Because DXT4/5 use an interpolated alpha scheme, they generally produce superior results for alpha (transparency) gradients than DXT2/3. | |||
{{-}} | |||
== S3TC Format Comparison == | |||
{| class="wikitable" | |||
|- style="text-align:center;" | |||
! FOURCC | |||
! DX 10 Name | |||
! Description | |||
! Alpha premultiplied? | |||
! Compression ratio | |||
! Texture Type | |||
|- style="text-align:center;" | |||
| DXT1 || BC1 || 1-bit Alpha / Opaque || N/A || 6:1(for 24 bit source image) || Simple non-alpha | |||
|- style="text-align:center;" | |||
| DXT2 || (none) || Explicit alpha || Yes || 4:1 || Sharp alpha | |||
|- style="text-align:center;" | |||
| DXT3 || BC2 || Explicit alpha || No || 4:1 || Sharp alpha | |||
|- style="text-align:center;" | |||
| DXT4 || (none) ||Interpolated alpha || Yes || 4:1 || Gradient alpha | |||
|- style="text-align:center;" | |||
| DXT5 || BC3 || Interpolated alpha || No || 4:1 || Gradient alpha | |||
|} | |||
==See also== | |||
* [[3Dc]] | |||
* [[FXT1]] | |||
* [[DirectDraw Surface]] | |||
* [[PVRTC]] | |||
* [[Adaptive Scalable Texture Compression|ASTC]] | |||
== References == | |||
{{reflist|30em}} | |||
== External links == | |||
*[http://msdn.microsoft.com/en-us/library/bb694531(v=vs.85).aspx Microsoft Developer Network article on Block Compression in Direct3D 10] | |||
*[http://developer.nvidia.com/object/nv_texture_tools.html NVIDIA Texture Tools] | |||
*[http://developer.amd.com/gpu/Pages/default.aspx AMD GPU Tools] | |||
*[http://code.google.com/p/libsquish/ squish], an [[MIT license|MIT-licensed]] S3TC compressor. The site also contains [http://www.sjbrown.co.uk/?article=dxt an article] giving an introduction to compression algorithms. | |||
*[http://people.freedesktop.org/~cbrill/libtxc_dxtn/ libtxc_dxtn], a BSD licensed module for Mesa | |||
*[http://www.digit-life.com/articles/reviews3tcfxt1/ Comparison between S3TC and FXT1 texture compression] | |||
*[http://web.archive.org/web/20030618083605/www.hardwarecentral.com/hardwarecentral/reports/140/1/ The Truth about S3TC] Note: This article used an early S3TC compression engine, not nVidia's or ATI's updated codecs. | |||
*[http://www.colecovision.eu/graphics/texture_compression.pdf Texture compression] survey | |||
*[http://code.google.com/p/crunch/ crunch], a [[ZLIB license|ZLIB-licensed]] DXT1/5/N command line tool and compression library with a highly compressed intermediate format. | |||
*[http://devmaster.net/posts/understanding-bcn-texture-compression-formats Understanding BCn Texture Compression Formats] | |||
*[http://software.intel.com/en-us/articles/fast-cpu-dxt-compression/ A fast, SSE2-enabled DXT1/5 compressor by Intel] | |||
[[Category:Lossy compression algorithms]] | |||
[[Category:Texture compression]] |
Revision as of 18:06, 3 February 2014
S3 Texture Compression (S3TC) (sometimes also called DXTn or DXTC) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd.[1] for use in their Savage 3D computer graphics accelerator. The method of compression is strikingly similar to the previously published Color Cell Compression,[2] which is in turn an adaptation of Block Truncation Coding published in the late 1970s. Unlike some image compression algorithms (e.g. JPEG), S3TC's fixed-rate data compression coupled with the single memory access (cf. Color Cell Compression and some VQ-based schemes) made it well-suited for use in compressing textures in hardware-accelerated 3D computer graphics. Its subsequent inclusion in Microsoft's DirectX 6.0 and OpenGL 1.3 (via the GL_EXT_texture_compression_s3tc extension) led to widespread adoption of the technology among hardware and software makers. While S3 Graphics is no longer a competitor in the graphics accelerator market, license fees are still levied and collected for the use of S3TC technology, for example in game consoles and graphics cards. The wide use of S3TC has led to a de facto requirement for OpenGL drivers to support it, but the patent-encumbered status of S3TC presents a major obstacle to open source implementations.[3]
Codecs
There are five variations of the S3TC algorithm (named DXT1 through DXT5, referring to the FourCC code assigned by Microsoft to each format), each designed for specific types of image data. All convert a 4×4 block of pixels to a 64-bit or 128-bit quantity, resulting in compression ratios of 6:1 with 24-bit RGB input data or 4:1 with 32-bit RGBA input data. S3TC is a lossy compression algorithm, resulting in image quality degradation, an effect which is minimized by the ability to increase texture resolutions while maintaining the same memory requirements. Hand-drawn cartoon-like images do not compress well, nor do normal map data, both of which usually generate artifacts. ATI's 3Dc compression algorithm is a modification of DXT5 designed to overcome S3TC's shortcomings with regard to normal maps. id Software worked around the normalmap compression issues in Doom 3 by moving the red component into the alpha channel before compression and moving it back during rendering in the pixel shader.[4]
Like many modern image compression algorithms, S3TC only specifies the method used to decompress images, allowing implementers to design the compression algorithm to suit their specific needs, although the patent still covers compression algorithms. The nVidia GeForce 1 through to GeForce 4 cards also used 16-bit interpolation to render DXT1 textures, which resulted in banding when unpacking textures with color gradients. Again, this created an unfavorable impression of texture compression, not related to the fundamentals of the codec itself.
DXT1
DXT1 (also known as Block Compression 1 or BC1) is the smallest variation of S3TC, storing 16 input pixels in 64 bits of output, consisting of two 16-bit RGB 5:6:5 color values and , and a 4x4 two bit lookup table.
If , then two other colors are calculated, such that and . This mode operates similarly to mode 0xC0 of the original Apple Video codec.[5]
Otherwise, if , then and is transparent black corresponding to a premultiplied alpha format.
The lookup table is then consulted to determine the color value for each pixel, with a value of 0 corresponding to and a value of 3 corresponding to . DXT1 does not store alpha data enabling higher compression ratios.
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The developer should open a Venture Account with a financial institution or monetary establishment for every housing venture he undertakes, before he's issued with a Sale License (license to sell models in his development). All payments from buyers before completion of the challenge, and construction loans, go into the mission account. New launch rental LA FIESTA, an thrilling new condominium located along Sengkang Square / Compassvale Highway is a brief stroll to the bustling Sengkang City Centre the place the bus interchange, Sengkang MRT and LRT stations are located. Glorious location,Premium rental with Bayfront resort lifestyle theme and views ofwaterscape. Close to EC pricing - Worth for cash! Apr 02, 2013 Sengkang New Rental Launch, La Fiesta- Sengkang MRTstation at your gate.
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DXT2 and DXT3
DXT2 and DXT3 (collectively also known as Block Compression 2 or BC2) converts 16 input pixels (corresponding to a 4x4 pixel block) into 128 bits of output, consisting of 64 bits of alpha channel data (4 bits for each pixel) followed by 64 bits of color data, encoded the same way as DXT1 (with the exception that the 4 color version of the DXT1 algorithm is always used instead of deciding which version to use based on the relative values of and ).
In DXT2, the color data is interpreted as being premultiplied by alpha, in DXT3 it is interpreted as not having been premultiplied by alpha. Typically DXT2/3 are well suited to images with sharp alpha transitions, between translucent and opaque areas.
Benefits of Residing in a Apartment or Landed property in Singapore Property New Launches & Project Showcase In Singapore Many residential Singapore property sales involve buying property in Singapore at new launches. These are often homes underneath building, being sold new by developers. New Launch Singapore Property, 28 Imperial Residences Coming To Geylang Lorong 26 The property market is slowing down, based on personal property transactions in May Cell Apps FREE Sign Up Log in Property Brokers Feedback
Individuals all wish to be seen having the identical foresight as the experts in property investment or the massive names in their own fields. Thus the discharge of these tales works to encourage different buyers to observe suit. Bartley Ridge is the most popular new launch in district 13. Irresistible pricing from $1,1xx psf. Bartley Ridge is a ninety nine-12 months leasehold new condominium at Mount Vernon road, good next to Bartley MRT station (CC12). If you want to get more Rehda Johor chairman Koh Moo Hing said potential property consumers in the two areas Http://Modern.Dowatch.Net/Profile/Mic31K/Created/Topics are now adopting a wait-and-see attitude. How can I get the ebrochure and flooring plans of the new launch projects ? The Existing Mortgage on your HDB District 13, Freehold condominium District 11, Freehold Cluster landed house Sea Horizon EC @ Pasir Ris
FindSgNewLaunch is the main Singapore Property web site - one of the best place to begin your actual estate search whether you might be an investor, shopping for for own use, or searching for a spot to lease. With detailed details about each property, together with maps and pictures. We deliver you probably the most complete choice out there. No. For brand spanking new Singapore property gross sales, you possibly can withdraw at any time earlier than booking the unit, without penalty. On the preview, the agent will let you recognize the exact worth for you to resolve whether or not to proceed or not. Solely when you resolve to proceed will the agent book the unit for you. Pending for Sale Licence Approval All Pending for Sale Licence Approval New launch FREEHOLD condominium @ Braddell New launch condominium combined growth at Yishun PROJECT TITLE
To not worry, we'll hold you in our VIP Precedence list for future new launch VIP Preview. We'll contact you to establish your wants and advocate related tasks, both new launch or resale properties that probably match your standards. In case you're looking for resale property, such as these few years old, or just got Short-term Occupation Permit (PRIME), you might click on here right here for fast search and submit your shortlisted listings to us, we'll check and call you for viewing.
Oceanfront Suites, irresistible pricing for a 946 leasehold property with magnificent sea view. Dreaming of basking and feeling the warmth of pure sunlight is now just a click on away. Oceanfront Suites - Seaside residing no longer needs to remain an unattainable This Cambodia new launch, a mega development has also 762 residential models. Additionally located within this Oxley abroad property is a mega shopping center with 627 outlets and also up to 963 available workplace spaces and is surrounded by quite a few Embassy, resorts, Casinos and many vacationer relax space. Belysa EC @ Pasir Ris Esparina EC @ Sengkang Dell Launches World's first Gender-GEDI Female Entrepreneurship Index on 06/04/thirteen by Istanbul, Turkey. Paris Ris EC @ Paris Ris in search of indication of curiosity.
The developer should open a Venture Account with a financial institution or monetary establishment for every housing venture he undertakes, before he's issued with a Sale License (license to sell models in his development). All payments from buyers before completion of the challenge, and construction loans, go into the mission account. New launch rental LA FIESTA, an thrilling new condominium located along Sengkang Square / Compassvale Highway is a brief stroll to the bustling Sengkang City Centre the place the bus interchange, Sengkang MRT and LRT stations are located. Glorious location,Premium rental with Bayfront resort lifestyle theme and views ofwaterscape. Close to EC pricing - Worth for cash! Apr 02, 2013 Sengkang New Rental Launch, La Fiesta- Sengkang MRTstation at your gate.
As The Hillford property launch at Jalan Jurong Kechil may be very close to to beauty world mrt , the environment for the plot of land which belongs to World Class Land remains very upbeat as it is rather close to to Holland Village. Review now by visiting the brand new apartment pages on our website, each displaying complete particulars and the latest information of each new launch. You can even contact us directly to obtain quick & correct answers to all of your questions with high of the road service. An inevitable conclusion is that costs within the property market have just set new highs. The apparent connotation for potential buyers is to take motion now before prices bounce again. tract and points to his property line, marked by a big maple in a sea of Search SG Developersale.com
DXT4 and DXT5
DXT4 and DXT5 (collectively also known as Block Compression 3 or BC3) converts 16 input pixels into 128 bits of output, consisting of 64 bits of alpha channel data (two 8 bit alpha values and a 4x4 3 bit lookup table) followed by 64 bits of color data (encoded the same way as DXT1).
If , then six other alpha values are calculated, such that , , , , , and .
Otherwise, if , four other alpha values are calculated such that , , , and with and .
The lookup table is then consulted to determine the alpha value for each pixel, with a value of 0 corresponding to and a value of 7 corresponding to . DXT4's color data is premultiplied by alpha, whereas DXT5's is not. Because DXT4/5 use an interpolated alpha scheme, they generally produce superior results for alpha (transparency) gradients than DXT2/3.
Benefits of Residing in a Apartment or Landed property in Singapore Property New Launches & Project Showcase In Singapore Many residential Singapore property sales involve buying property in Singapore at new launches. These are often homes underneath building, being sold new by developers. New Launch Singapore Property, 28 Imperial Residences Coming To Geylang Lorong 26 The property market is slowing down, based on personal property transactions in May Cell Apps FREE Sign Up Log in Property Brokers Feedback
Individuals all wish to be seen having the identical foresight as the experts in property investment or the massive names in their own fields. Thus the discharge of these tales works to encourage different buyers to observe suit. Bartley Ridge is the most popular new launch in district 13. Irresistible pricing from $1,1xx psf. Bartley Ridge is a ninety nine-12 months leasehold new condominium at Mount Vernon road, good next to Bartley MRT station (CC12). If you want to get more Rehda Johor chairman Koh Moo Hing said potential property consumers in the two areas Http://Modern.Dowatch.Net/Profile/Mic31K/Created/Topics are now adopting a wait-and-see attitude. How can I get the ebrochure and flooring plans of the new launch projects ? The Existing Mortgage on your HDB District 13, Freehold condominium District 11, Freehold Cluster landed house Sea Horizon EC @ Pasir Ris
FindSgNewLaunch is the main Singapore Property web site - one of the best place to begin your actual estate search whether you might be an investor, shopping for for own use, or searching for a spot to lease. With detailed details about each property, together with maps and pictures. We deliver you probably the most complete choice out there. No. For brand spanking new Singapore property gross sales, you possibly can withdraw at any time earlier than booking the unit, without penalty. On the preview, the agent will let you recognize the exact worth for you to resolve whether or not to proceed or not. Solely when you resolve to proceed will the agent book the unit for you. Pending for Sale Licence Approval All Pending for Sale Licence Approval New launch FREEHOLD condominium @ Braddell New launch condominium combined growth at Yishun PROJECT TITLE
To not worry, we'll hold you in our VIP Precedence list for future new launch VIP Preview. We'll contact you to establish your wants and advocate related tasks, both new launch or resale properties that probably match your standards. In case you're looking for resale property, such as these few years old, or just got Short-term Occupation Permit (PRIME), you might click on here right here for fast search and submit your shortlisted listings to us, we'll check and call you for viewing.
Oceanfront Suites, irresistible pricing for a 946 leasehold property with magnificent sea view. Dreaming of basking and feeling the warmth of pure sunlight is now just a click on away. Oceanfront Suites - Seaside residing no longer needs to remain an unattainable This Cambodia new launch, a mega development has also 762 residential models. Additionally located within this Oxley abroad property is a mega shopping center with 627 outlets and also up to 963 available workplace spaces and is surrounded by quite a few Embassy, resorts, Casinos and many vacationer relax space. Belysa EC @ Pasir Ris Esparina EC @ Sengkang Dell Launches World's first Gender-GEDI Female Entrepreneurship Index on 06/04/thirteen by Istanbul, Turkey. Paris Ris EC @ Paris Ris in search of indication of curiosity.
The developer should open a Venture Account with a financial institution or monetary establishment for every housing venture he undertakes, before he's issued with a Sale License (license to sell models in his development). All payments from buyers before completion of the challenge, and construction loans, go into the mission account. New launch rental LA FIESTA, an thrilling new condominium located along Sengkang Square / Compassvale Highway is a brief stroll to the bustling Sengkang City Centre the place the bus interchange, Sengkang MRT and LRT stations are located. Glorious location,Premium rental with Bayfront resort lifestyle theme and views ofwaterscape. Close to EC pricing - Worth for cash! Apr 02, 2013 Sengkang New Rental Launch, La Fiesta- Sengkang MRTstation at your gate.
As The Hillford property launch at Jalan Jurong Kechil may be very close to to beauty world mrt , the environment for the plot of land which belongs to World Class Land remains very upbeat as it is rather close to to Holland Village. Review now by visiting the brand new apartment pages on our website, each displaying complete particulars and the latest information of each new launch. You can even contact us directly to obtain quick & correct answers to all of your questions with high of the road service. An inevitable conclusion is that costs within the property market have just set new highs. The apparent connotation for potential buyers is to take motion now before prices bounce again. tract and points to his property line, marked by a big maple in a sea of Search SG Developersale.com
S3TC Format Comparison
FOURCC | DX 10 Name | Description | Alpha premultiplied? | Compression ratio | Texture Type |
---|---|---|---|---|---|
DXT1 | BC1 | 1-bit Alpha / Opaque | N/A | 6:1(for 24 bit source image) | Simple non-alpha |
DXT2 | (none) | Explicit alpha | Yes | 4:1 | Sharp alpha |
DXT3 | BC2 | Explicit alpha | No | 4:1 | Sharp alpha |
DXT4 | (none) | Interpolated alpha | Yes | 4:1 | Gradient alpha |
DXT5 | BC3 | Interpolated alpha | No | 4:1 | Gradient alpha |
See also
References
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External links
- Microsoft Developer Network article on Block Compression in Direct3D 10
- NVIDIA Texture Tools
- AMD GPU Tools
- squish, an MIT-licensed S3TC compressor. The site also contains an article giving an introduction to compression algorithms.
- libtxc_dxtn, a BSD licensed module for Mesa
- Comparison between S3TC and FXT1 texture compression
- The Truth about S3TC Note: This article used an early S3TC compression engine, not nVidia's or ATI's updated codecs.
- Texture compression survey
- crunch, a ZLIB-licensed DXT1/5/N command line tool and compression library with a highly compressed intermediate format.
- Understanding BCn Texture Compression Formats
- A fast, SSE2-enabled DXT1/5 compressor by Intel
- ↑ Template:Patent
- ↑ Template:Cite web
- ↑ Template:Cite web
- ↑ Template:Cite web
- ↑ Togni, Roberto, et al. "Apple RPZA". MultimediaWiki.