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In [[general topology]], [[set theory]] and [[game theory]], a '''[[Stefan Banach|Banach]]–[[Stanislaw Mazur|Mazur]] game''' is a [[topological game]] played by two players, trying to pin down elements in a set (space).  The concept of a Banach–Mazur game is closely related to the concept of [[Baire space]]s.  This game was the first infinite [[positional game]] of [[perfect information]] to be studied.
 
== Definition and properties ==
 
In what follows we will make use of the formalism defined in [[Topological game]].  A general Banach–Mazur game is defined as follows: we have a [[topological space]] <math>Y</math>, a fixed subset <math>X \subset Y</math>, and a family <math>W</math> of subsets of <math>Y</math> that satisfy the following properties.
 
* Each member of <math>W</math> has non-empty interior.
* Each non-empty open subset of <math>Y</math> contains a member of <math>W</math>.
 
We will call this game <math>MB(X,Y,W)</math>.  Two players, <math>P_1</math> and <math>P_2</math>, choose alternatively elements <math>W_0</math>, <math>W_1</math>, <math>\cdots</math> of <math>W</math> such that <math>W_0 \supset W_1 \supset \cdots</math>.  <math>P_1</math> wins if and only if <math>X \cap (\cap_{n<\omega} W_n) \neq \emptyset</math>.
 
The following properties hold.
 
* <math>P_2 \uparrow MB(X,Y,W)</math> if and only if <matH>X</math> is of the ''first category'' in <math>Y</math> (a set is of the [[Baire space|first category]] or [[meagre set|meagre]] if it is the countable union of nowhere-dense sets).
* Assuming that <math>Y</math> is a complete metric space, <math>P_1 \uparrow MS(X,Y,W)</math> if and only if <math>X</math> is [[comeager]] in some nonempty open subset of <math>Y</math>.
* If <math>X</math> has the Baire property in <math>Y</math>, then <math>MB(X,Y,W)</math> is determined.
* Any winning strategy of <math>P_2</math> can be reduced to a [[topological game#Definitions and notation|stationary winning strategy]].
* The siftable and strongly-siftable spaces introduced by Choquet can be defined in terms of stationary strategies in suitable modifications of the game.  Let <math>BM(X)</math> denote a modification of <math>MB(X,Y,W)</math> where <math>X=Y</math>, <math>W</math> is the family of all nonempty open sets in <math>X</math>, and <math>P_2</math> wins a play <math>(W_0, W_1, \cdots)</math> if and only if <math>\cap_{n<\omega} W_n \neq \emptyset</math>.  Then <math>X</math> is siftable if and only if <math>P_2</math> has a stationary winning strategy in <math>BM(X)</math>.
* A [[topological game#Definitions and notation|Markov winning strategy]] for <math>P_2</math> in <math>BM(X)</math> can be reduced to a stationary winning strategy.  Furthermore, if <math>P_2</math> has a winning strategy in <math>BM(X)</math>, then she has a winning strategy depending only on two preceding moves.  It is still an unsettled question whether a winning strategy for <math>P_2</math> can be reduced to a winning strategy that depends only on the last two moves of <math>P_1</math>.
* <math>X</math> is called ''weakly <math>\alpha</math>-favorable'' if <math>P_2</math> has a winning strategy in <math>BM(X)</math>.  Then, <math>X</math> is a Baire space if and only if <math>P_1</math> has no winning strategy in <math>BM(X)</math>.  It follows that each weakly <math>\alpha</math>-favorable space is a Baire space.
 
Many other modifications and specializations of the basic game have been proposed: for a thorough account of these, refer to [1987].  The most common special case, called <math>MB(X,J)</math>, consists in letting <math>Y = J</math>, i.e. the unit interval <math>[0,1]</math>, and in letting <math>W</math> consist of all closed intervals <math>[a,b]</math> contained in <math>[0,1]</math>.  The players choose alternatively ''subintervals'' <math>J_0, J_1, \cdots</math> of <math>J</math> such that <math>J_0 \supset J_1 \supset \cdots</math>, and <math>P_1</math> wins if and only if <math>X \cap (\cap_{n<\omega} J_n) \neq \emptyset</math>.  <math>P_2</math> wins if and only if <math>X\cap (\cap_{n<\omega} J_n) = \emptyset</math>.
 
== A simple proof: winning strategies ==
 
It is natural to ask for what sets <math>X</math> does <math>P_2</math> have a [[Determinacy#Basic notions|winning strategy]].  Clearly, if <math>X</math> is empty, <math>P_2</math> has a winning strategy, therefore the question can be informally rephrased as how "small" (respectively, "big") does <math>X</math> (respectively, the complement of <math>X</math> in <math>Y</math>) have to be to ensure that <math>P_2</math> has a winning strategy.  To give a flavor of how the proofs used to derive the properties in the previous section work, let us show the following fact.
 
'''Fact''': ''<math>P_2</math> has a winning strategy if <math>X</math> is countable, <math>Y</math> is [[T1 space|T<sub>1</sub>]], and <math>Y</math> has no [[Isolated point|isolated]] points.''
 
'''Proof''': Let the elements of <math>X</math> be <math>x_1, x_2, \cdots</math>.  Suppose that <math>W_1</math> has been chosen by <math>P_1</math>, and let <math>U_1</math> be the (non-empty) interior of <math>W_1</math>.  Then <math>U_1 \setminus \{x_1\}</math> is a non-empty open set in <math>Y</math>, so <math>P_2</math> can choose a member <math>W_2</math> of <math>W</math> contained in this set.  Then <math>P_1</math> chooses a subset <math>W_3</math> of <math>W_2</math> and, in a similar fashion, <math>P_2</math> can choose a member <math>W_4 \subset W_3</math> that excludes <math>x_2</math>.  Continuing in this way, each point <math>x_n</math> will be excluded by the set <math>W_{2n}</math>, so that the intersection of all the <math>W_n</math> will have empty intersection with <math>X</math>.  '''Q.E.D'''
 
The assumptions on <math>Y</math> are key to the proof: for instance, if <math>Y=\{a,b,c\}</math> is equipped with [[Discrete space|the discrete topology]] and <math>W</math> consists of all non-empty subsets of <math>Y</math>, then <math>P_2</math> has no winning strategy if <math>X=\{a\}</math> (as a matter of fact, her opponent has a winning strategy).  Similar effects happen if <math>Y</math> is equipped with [[Trivial topology|indiscrete]] topology and <math>W=\{Y\}</math>.
 
A stronger result relates <math>X</math> to first-order sets.
 
'''Fact''': Let <math>Y</math> be a topological space, let <math>W</math> be a family of subsets of <math>Y</math> satisfying the two properties above, and let <math>X</math> be any subset of <math>Y</math>.  <math>P_2</math> has a winning strategy if and only if <math>X</math> is [[meagre set|meagre]].
 
This does not imply that <math>P_1</math> has a winning strategy if <math>X</math> is not meagre.  In fact, <math>P_1</math> has a winning strategy if and only if there is some <math>W_i \in W</math> such that <math>X \cap W_i</math> is a comeagre subset of <math>W_i</math>.  It may be the case that neither player has a winning strategy: when <math>Y</math> is <math>[0,1]</math> and <math>W</math> consists of the closed intervals <math>[a,b]</math>, the game is determined if the target set has the [[property of Baire]], i.e. if it differs from an open set by a meagre set (but the converse is not true).  Assuming the [[axiom of choice]], there are subsets of <math>[0,1]</math> for which the Banach–Mazur game is not determined.
 
==References==
 
[1957] Oxtoby, J.C. ''The Banach–Mazur game and Banach category theorem'', Contribution to the Theory of Games, Volume III, Annals of Mathematical Studies '''39''' (1957), Princeton, 159–163
 
[1987] Telgársky, R. J. ''Topological Games: On the 50th Anniversary of the Banach–Mazur Game'', Rocky Mountain J. Math. '''17''' (1987), pp.&nbsp;227–276.[http://www.telgarsky.com/1987-RMJM-Telgarsky-Topological-Games.pdf] (3.19 MB)
 
[2003] Julian P. Revalski ''The Banach-Mazur game: History and recent developments'', Seminar notes, Pointe-a-Pitre, Guadeloupe, France, 2003-2004 [http://www1.univ-ag.fr/aoc/activite/revalski/Banach-Mazur_Game.pdf]
 
{{DEFAULTSORT:Banach-Mazur game}}
[[Category:Topological games]]
[[Category:General topology]]
[[Category:Descriptive set theory]]
[[Category:Determinacy]]

Revision as of 16:33, 14 October 2013

In general topology, set theory and game theory, a BanachMazur game is a topological game played by two players, trying to pin down elements in a set (space).  The concept of a Banach–Mazur game is closely related to the concept of Baire spaces.  This game was the first infinite positional game of perfect information to be studied.

Definition and properties

In what follows we will make use of the formalism defined in Topological game.  A general Banach–Mazur game is defined as follows: we have a topological space Y, a fixed subset XY, and a family W of subsets of Y that satisfy the following properties.

  • Each member of W has non-empty interior.
  • Each non-empty open subset of Y contains a member of W.

We will call this game MB(X,Y,W).  Two players, P1 and P2, choose alternatively elements W0, W1, of W such that W0W1P1 wins if and only if X(n<ωWn).

The following properties hold.

  • P2MB(X,Y,W) if and only if X is of the first category in Y (a set is of the first category or meagre if it is the countable union of nowhere-dense sets).
  • Assuming that Y is a complete metric space, P1MS(X,Y,W) if and only if X is comeager in some nonempty open subset of Y.
  • If X has the Baire property in Y, then MB(X,Y,W) is determined.
  • Any winning strategy of P2 can be reduced to a stationary winning strategy.
  • The siftable and strongly-siftable spaces introduced by Choquet can be defined in terms of stationary strategies in suitable modifications of the game.  Let BM(X) denote a modification of MB(X,Y,W) where X=Y, W is the family of all nonempty open sets in X, and P2 wins a play (W0,W1,) if and only if n<ωWn.  Then X is siftable if and only if P2 has a stationary winning strategy in BM(X).
  • A Markov winning strategy for P2 in BM(X) can be reduced to a stationary winning strategy.  Furthermore, if P2 has a winning strategy in BM(X), then she has a winning strategy depending only on two preceding moves.  It is still an unsettled question whether a winning strategy for P2 can be reduced to a winning strategy that depends only on the last two moves of P1.
  • X is called weakly α-favorable if P2 has a winning strategy in BM(X).  Then, X is a Baire space if and only if P1 has no winning strategy in BM(X).  It follows that each weakly α-favorable space is a Baire space.

Many other modifications and specializations of the basic game have been proposed: for a thorough account of these, refer to [1987].  The most common special case, called MB(X,J), consists in letting Y=J, i.e. the unit interval [0,1], and in letting W consist of all closed intervals [a,b] contained in [0,1].  The players choose alternatively subintervals J0,J1, of J such that J0J1, and P1 wins if and only if X(n<ωJn)P2 wins if and only if X(n<ωJn)=.

A simple proof: winning strategies

It is natural to ask for what sets X does P2 have a winning strategy.  Clearly, if X is empty, P2 has a winning strategy, therefore the question can be informally rephrased as how "small" (respectively, "big") does X (respectively, the complement of X in Y) have to be to ensure that P2 has a winning strategy.  To give a flavor of how the proofs used to derive the properties in the previous section work, let us show the following fact.

Fact: P2 has a winning strategy if X is countable, Y is T1, and Y has no isolated points.

Proof: Let the elements of X be x1,x2,.  Suppose that W1 has been chosen by P1, and let U1 be the (non-empty) interior of W1.  Then U1{x1} is a non-empty open set in Y, so P2 can choose a member W2 of W contained in this set.  Then P1 chooses a subset W3 of W2 and, in a similar fashion, P2 can choose a member W4W3 that excludes x2.  Continuing in this way, each point xn will be excluded by the set W2n, so that the intersection of all the Wn will have empty intersection with XQ.E.D

The assumptions on Y are key to the proof: for instance, if Y={a,b,c} is equipped with the discrete topology and W consists of all non-empty subsets of Y, then P2 has no winning strategy if X={a} (as a matter of fact, her opponent has a winning strategy).  Similar effects happen if Y is equipped with indiscrete topology and W={Y}.

A stronger result relates X to first-order sets.

Fact: Let Y be a topological space, let W be a family of subsets of Y satisfying the two properties above, and let X be any subset of YP2 has a winning strategy if and only if X is meagre.

This does not imply that P1 has a winning strategy if X is not meagre.  In fact, P1 has a winning strategy if and only if there is some WiW such that XWi is a comeagre subset of Wi.  It may be the case that neither player has a winning strategy: when Y is [0,1] and W consists of the closed intervals [a,b], the game is determined if the target set has the property of Baire, i.e. if it differs from an open set by a meagre set (but the converse is not true).  Assuming the axiom of choice, there are subsets of [0,1] for which the Banach–Mazur game is not determined.

References

[1957] Oxtoby, J.C. The Banach–Mazur game and Banach category theorem, Contribution to the Theory of Games, Volume III, Annals of Mathematical Studies 39 (1957), Princeton, 159–163

[1987] Telgársky, R. J. Topological Games: On the 50th Anniversary of the Banach–Mazur Game, Rocky Mountain J. Math. 17 (1987), pp. 227–276.[1] (3.19 MB)

[2003] Julian P. Revalski The Banach-Mazur game: History and recent developments, Seminar notes, Pointe-a-Pitre, Guadeloupe, France, 2003-2004 [2]