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In [[general topology]], [[set theory]] and [[game theory]], a '''[[Stefan Banach|Banach]]–[[Stanislaw Mazur|Mazur]] game''' is a [[topological game]] played by two players, trying to pin down elements in a set (space). The concept of a Banach–Mazur game is closely related to the concept of [[Baire space]]s. This game was the first infinite [[positional game]] of [[perfect information]] to be studied. | |||
== Definition and properties == | |||
In what follows we will make use of the formalism defined in [[Topological game]]. A general Banach–Mazur game is defined as follows: we have a [[topological space]] <math>Y</math>, a fixed subset <math>X \subset Y</math>, and a family <math>W</math> of subsets of <math>Y</math> that satisfy the following properties. | |||
* Each member of <math>W</math> has non-empty interior. | |||
* Each non-empty open subset of <math>Y</math> contains a member of <math>W</math>. | |||
We will call this game <math>MB(X,Y,W)</math>. Two players, <math>P_1</math> and <math>P_2</math>, choose alternatively elements <math>W_0</math>, <math>W_1</math>, <math>\cdots</math> of <math>W</math> such that <math>W_0 \supset W_1 \supset \cdots</math>. <math>P_1</math> wins if and only if <math>X \cap (\cap_{n<\omega} W_n) \neq \emptyset</math>. | |||
The following properties hold. | |||
* <math>P_2 \uparrow MB(X,Y,W)</math> if and only if <matH>X</math> is of the ''first category'' in <math>Y</math> (a set is of the [[Baire space|first category]] or [[meagre set|meagre]] if it is the countable union of nowhere-dense sets). | |||
* Assuming that <math>Y</math> is a complete metric space, <math>P_1 \uparrow MS(X,Y,W)</math> if and only if <math>X</math> is [[comeager]] in some nonempty open subset of <math>Y</math>. | |||
* If <math>X</math> has the Baire property in <math>Y</math>, then <math>MB(X,Y,W)</math> is determined. | |||
* Any winning strategy of <math>P_2</math> can be reduced to a [[topological game#Definitions and notation|stationary winning strategy]]. | |||
* The siftable and strongly-siftable spaces introduced by Choquet can be defined in terms of stationary strategies in suitable modifications of the game. Let <math>BM(X)</math> denote a modification of <math>MB(X,Y,W)</math> where <math>X=Y</math>, <math>W</math> is the family of all nonempty open sets in <math>X</math>, and <math>P_2</math> wins a play <math>(W_0, W_1, \cdots)</math> if and only if <math>\cap_{n<\omega} W_n \neq \emptyset</math>. Then <math>X</math> is siftable if and only if <math>P_2</math> has a stationary winning strategy in <math>BM(X)</math>. | |||
* A [[topological game#Definitions and notation|Markov winning strategy]] for <math>P_2</math> in <math>BM(X)</math> can be reduced to a stationary winning strategy. Furthermore, if <math>P_2</math> has a winning strategy in <math>BM(X)</math>, then she has a winning strategy depending only on two preceding moves. It is still an unsettled question whether a winning strategy for <math>P_2</math> can be reduced to a winning strategy that depends only on the last two moves of <math>P_1</math>. | |||
* <math>X</math> is called ''weakly <math>\alpha</math>-favorable'' if <math>P_2</math> has a winning strategy in <math>BM(X)</math>. Then, <math>X</math> is a Baire space if and only if <math>P_1</math> has no winning strategy in <math>BM(X)</math>. It follows that each weakly <math>\alpha</math>-favorable space is a Baire space. | |||
Many other modifications and specializations of the basic game have been proposed: for a thorough account of these, refer to [1987]. The most common special case, called <math>MB(X,J)</math>, consists in letting <math>Y = J</math>, i.e. the unit interval <math>[0,1]</math>, and in letting <math>W</math> consist of all closed intervals <math>[a,b]</math> contained in <math>[0,1]</math>. The players choose alternatively ''subintervals'' <math>J_0, J_1, \cdots</math> of <math>J</math> such that <math>J_0 \supset J_1 \supset \cdots</math>, and <math>P_1</math> wins if and only if <math>X \cap (\cap_{n<\omega} J_n) \neq \emptyset</math>. <math>P_2</math> wins if and only if <math>X\cap (\cap_{n<\omega} J_n) = \emptyset</math>. | |||
== A simple proof: winning strategies == | |||
It is natural to ask for what sets <math>X</math> does <math>P_2</math> have a [[Determinacy#Basic notions|winning strategy]]. Clearly, if <math>X</math> is empty, <math>P_2</math> has a winning strategy, therefore the question can be informally rephrased as how "small" (respectively, "big") does <math>X</math> (respectively, the complement of <math>X</math> in <math>Y</math>) have to be to ensure that <math>P_2</math> has a winning strategy. To give a flavor of how the proofs used to derive the properties in the previous section work, let us show the following fact. | |||
'''Fact''': ''<math>P_2</math> has a winning strategy if <math>X</math> is countable, <math>Y</math> is [[T1 space|T<sub>1</sub>]], and <math>Y</math> has no [[Isolated point|isolated]] points.'' | |||
'''Proof''': Let the elements of <math>X</math> be <math>x_1, x_2, \cdots</math>. Suppose that <math>W_1</math> has been chosen by <math>P_1</math>, and let <math>U_1</math> be the (non-empty) interior of <math>W_1</math>. Then <math>U_1 \setminus \{x_1\}</math> is a non-empty open set in <math>Y</math>, so <math>P_2</math> can choose a member <math>W_2</math> of <math>W</math> contained in this set. Then <math>P_1</math> chooses a subset <math>W_3</math> of <math>W_2</math> and, in a similar fashion, <math>P_2</math> can choose a member <math>W_4 \subset W_3</math> that excludes <math>x_2</math>. Continuing in this way, each point <math>x_n</math> will be excluded by the set <math>W_{2n}</math>, so that the intersection of all the <math>W_n</math> will have empty intersection with <math>X</math>. '''Q.E.D''' | |||
The assumptions on <math>Y</math> are key to the proof: for instance, if <math>Y=\{a,b,c\}</math> is equipped with [[Discrete space|the discrete topology]] and <math>W</math> consists of all non-empty subsets of <math>Y</math>, then <math>P_2</math> has no winning strategy if <math>X=\{a\}</math> (as a matter of fact, her opponent has a winning strategy). Similar effects happen if <math>Y</math> is equipped with [[Trivial topology|indiscrete]] topology and <math>W=\{Y\}</math>. | |||
A stronger result relates <math>X</math> to first-order sets. | |||
'''Fact''': Let <math>Y</math> be a topological space, let <math>W</math> be a family of subsets of <math>Y</math> satisfying the two properties above, and let <math>X</math> be any subset of <math>Y</math>. <math>P_2</math> has a winning strategy if and only if <math>X</math> is [[meagre set|meagre]]. | |||
This does not imply that <math>P_1</math> has a winning strategy if <math>X</math> is not meagre. In fact, <math>P_1</math> has a winning strategy if and only if there is some <math>W_i \in W</math> such that <math>X \cap W_i</math> is a comeagre subset of <math>W_i</math>. It may be the case that neither player has a winning strategy: when <math>Y</math> is <math>[0,1]</math> and <math>W</math> consists of the closed intervals <math>[a,b]</math>, the game is determined if the target set has the [[property of Baire]], i.e. if it differs from an open set by a meagre set (but the converse is not true). Assuming the [[axiom of choice]], there are subsets of <math>[0,1]</math> for which the Banach–Mazur game is not determined. | |||
==References== | |||
[1957] Oxtoby, J.C. ''The Banach–Mazur game and Banach category theorem'', Contribution to the Theory of Games, Volume III, Annals of Mathematical Studies '''39''' (1957), Princeton, 159–163 | |||
[1987] Telgársky, R. J. ''Topological Games: On the 50th Anniversary of the Banach–Mazur Game'', Rocky Mountain J. Math. '''17''' (1987), pp. 227–276.[http://www.telgarsky.com/1987-RMJM-Telgarsky-Topological-Games.pdf] (3.19 MB) | |||
[2003] Julian P. Revalski ''The Banach-Mazur game: History and recent developments'', Seminar notes, Pointe-a-Pitre, Guadeloupe, France, 2003-2004 [http://www1.univ-ag.fr/aoc/activite/revalski/Banach-Mazur_Game.pdf] | |||
{{DEFAULTSORT:Banach-Mazur game}} | |||
[[Category:Topological games]] | |||
[[Category:General topology]] | |||
[[Category:Descriptive set theory]] | |||
[[Category:Determinacy]] |
Revision as of 16:33, 14 October 2013
In general topology, set theory and game theory, a Banach–Mazur game is a topological game played by two players, trying to pin down elements in a set (space). The concept of a Banach–Mazur game is closely related to the concept of Baire spaces. This game was the first infinite positional game of perfect information to be studied.
Definition and properties
In what follows we will make use of the formalism defined in Topological game. A general Banach–Mazur game is defined as follows: we have a topological space , a fixed subset , and a family of subsets of that satisfy the following properties.
We will call this game . Two players, and , choose alternatively elements , , of such that . wins if and only if .
The following properties hold.
- if and only if is of the first category in (a set is of the first category or meagre if it is the countable union of nowhere-dense sets).
- Assuming that is a complete metric space, if and only if is comeager in some nonempty open subset of .
- If has the Baire property in , then is determined.
- Any winning strategy of can be reduced to a stationary winning strategy.
- The siftable and strongly-siftable spaces introduced by Choquet can be defined in terms of stationary strategies in suitable modifications of the game. Let denote a modification of where , is the family of all nonempty open sets in , and wins a play if and only if . Then is siftable if and only if has a stationary winning strategy in .
- A Markov winning strategy for in can be reduced to a stationary winning strategy. Furthermore, if has a winning strategy in , then she has a winning strategy depending only on two preceding moves. It is still an unsettled question whether a winning strategy for can be reduced to a winning strategy that depends only on the last two moves of .
- is called weakly -favorable if has a winning strategy in . Then, is a Baire space if and only if has no winning strategy in . It follows that each weakly -favorable space is a Baire space.
Many other modifications and specializations of the basic game have been proposed: for a thorough account of these, refer to [1987]. The most common special case, called , consists in letting , i.e. the unit interval , and in letting consist of all closed intervals contained in . The players choose alternatively subintervals of such that , and wins if and only if . wins if and only if .
A simple proof: winning strategies
It is natural to ask for what sets does have a winning strategy. Clearly, if is empty, has a winning strategy, therefore the question can be informally rephrased as how "small" (respectively, "big") does (respectively, the complement of in ) have to be to ensure that has a winning strategy. To give a flavor of how the proofs used to derive the properties in the previous section work, let us show the following fact.
Fact: has a winning strategy if is countable, is T1, and has no isolated points.
Proof: Let the elements of be . Suppose that has been chosen by , and let be the (non-empty) interior of . Then is a non-empty open set in , so can choose a member of contained in this set. Then chooses a subset of and, in a similar fashion, can choose a member that excludes . Continuing in this way, each point will be excluded by the set , so that the intersection of all the will have empty intersection with . Q.E.D
The assumptions on are key to the proof: for instance, if is equipped with the discrete topology and consists of all non-empty subsets of , then has no winning strategy if (as a matter of fact, her opponent has a winning strategy). Similar effects happen if is equipped with indiscrete topology and .
A stronger result relates to first-order sets.
Fact: Let be a topological space, let be a family of subsets of satisfying the two properties above, and let be any subset of . has a winning strategy if and only if is meagre.
This does not imply that has a winning strategy if is not meagre. In fact, has a winning strategy if and only if there is some such that is a comeagre subset of . It may be the case that neither player has a winning strategy: when is and consists of the closed intervals , the game is determined if the target set has the property of Baire, i.e. if it differs from an open set by a meagre set (but the converse is not true). Assuming the axiom of choice, there are subsets of for which the Banach–Mazur game is not determined.
References
[1957] Oxtoby, J.C. The Banach–Mazur game and Banach category theorem, Contribution to the Theory of Games, Volume III, Annals of Mathematical Studies 39 (1957), Princeton, 159–163
[1987] Telgársky, R. J. Topological Games: On the 50th Anniversary of the Banach–Mazur Game, Rocky Mountain J. Math. 17 (1987), pp. 227–276.[1] (3.19 MB)
[2003] Julian P. Revalski The Banach-Mazur game: History and recent developments, Seminar notes, Pointe-a-Pitre, Guadeloupe, France, 2003-2004 [2]