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'''FRACTRAN''' is a [[Turing-complete]] [[esoteric programming language]] invented by the mathematician [[John Horton Conway|John Conway]]. A FRACTRAN program is an [[sequence|ordered list]] of positive [[fraction (mathematics)|fractions]] together with an initial positive integer input ''n''. The program is run by updating the integer ''n'' as follows:
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#for the first fraction ''f'' in the list for which ''nf'' is an integer, replace ''n'' by ''nf''
#repeat this rule until no fraction in the list produces an integer when multiplied by ''n'', then halt.
 
Conway gave an interesting [[formula for primes]] in FRACTRAN:
 
: <math>\left( \frac{17}{91}, \frac{78}{85}, \frac{19}{51}, \frac{23}{38}, \frac{29}{33}, \frac{77}{29}, \frac{95}{23}, \frac{77}{19}, \frac{1}{17}, \frac{11}{13}, \frac{13}{11}, \frac{15}{14}, \frac{15}{2}, \frac{55}{1} \right)</math>
 
Starting with ''n''=2, this FRACTRAN program generates the following sequence of integers:
 
:2, 15, 825, 725, 1925, 2275, 425, 390, 330, 290, 770, ... {{OEIS|id=A007542}}
 
After 2, this sequence contains the following powers of 2:
 
:<math>2^2=4,\, 2^3=8,\, 2^5=32,\, 2^7=128,\, 2^{11}=2048,\, 2^{13}=8192,\, 2^{17}=131072,\, 2^{19}=524288,\, \dots</math> {{OEIS|id=A034785}}
 
which are the prime powers of 2.
 
== Understanding a FRACTRAN program ==
A FRACTRAN program can be seen as a type of [[register machine]] where the registers are stored in prime exponents in the argument ''n''.
 
Using [[Gödel numbering]], a positive integer ''n'' can encode an arbitrary number of arbitrarily large positive integer variables.<ref group=note>[[Gödel numbering]] cannot be directly used for negative integers, floating point numbers or text strings, although conventions could be adopted to represent these data types indirectly. Proposed extensions to FRACTRAN include [http://www.esolangs.org/wiki/Fractran_plus_plus FRACTRAN++] and [http://home.nvg.org/~oerjan/esoteric/bag/ Bag].</ref> The value of each variable is encoded as the exponent of a prime number in the [[Integer factorization|prime factorization]] of the integer. For example, the integer
 
:<math>60 = 2^2 \times 3^1 \times 5^1</math>
 
represents a register state in which one variable (which we will call v2) holds the value 2 and two other variables (v3 and v5) hold the value 1. All other variables hold the value 0.
 
A FRACTRAN program is an ordered list of positive fractions. Each fraction represents an instruction that tests one or more variables, represented by the prime factors of its [[denominator]]. For example:
 
:<math>f_1 = \frac{21}{20} = \frac{3 \times 7}{2^2 \times 5^1}</math>
 
tests v2 and v5. If <math>v_2 \ge 2</math> and <math>v_5 \ge 1</math>, then it subtracts 2 from v2 and 1 from v5 and adds 1 to v3 and 1 to v7. For example:
 
:<math>60 \cdot f_1 = 2^2 \times 3^1 \times 5^1 \cdot \frac{3 \times 7}{2^2 \times 5^1} = 3^2 \times 7^1</math>
 
Since the FRACTRAN program is just a list of fractions, these test-decrement-increment instructions are the only allowed instructions in the FRACTRAN language. In addition the following restrictions apply:
 
:*Each time an instruction is executed, the variables that are tested are also decremented.
:*The same variable cannot be both decremented and incremented in a single instruction (otherwise the fraction representing that instruction would not be in its [[lowest terms]]). Therefore each FRACTRAN instruction consumes variables as it tests them.
:*It is not possible for a FRACTRAN instruction to directly test if a variable is 0 (However, an indirect test can be implemented by creating a default instruction that is placed after other instructions that test a particular variable.).
 
== Creating simple programs ==
=== Addition ===
The simplest FRACTRAN program is a single instruction such as
 
:<math>\left( \frac{3}{2} \right)</math>
 
This program can be represented as a (very simple) algorithm as follows:
 
:{| class="wikitable"
|-
! FRACTRAN<br>Instruction
! Condition
! Action
|-
| align="center" | <math>\frac{3}{2}</math>
| v2 > 0
| Subtract 1 from v2<br>Add 1 to v3
|-
|
| v2 = 0
| Stop
|}
 
Given an initial input of the form <math>2^a 3^b</math>, this program will compute the sequence <math>2^{a-1} 3^{b+1}</math>, <math>2^{a-2} 3^{b+2}</math>, etc, until eventually, after <math>a</math> steps, no factors of 2 remain and the product with <math>\frac{3}{2}</math> no longer yields an integer; the machine then stops with a final output of <math> 3^{a + b} </math>. It therefore adds two integers together.
 
=== Multiplication ===
We can create a "multiplier" by "looping" through the "adder". In order to do this we need to introduce [[State (computer science)|states]] into our algorithm. This algorithm will take a number <math>2^a 3^b</math> and produce <math>5^{ab}</math>:
 
:{| class="wikitable"
|-
! Current State
! Condition
! Action
! Next State
|-
| rowspan="4" align="center" | A
| v7 > 0
| Subtract 1 from v7<br>Add 1 to v3
| align="center" | A
|-
| v7 = 0 and<br>v2 > 0
| Subtract 1 from v2
| align="center" | B
|-
| v7 = 0 and<br>v2 = 0 and<br>v3 > 0
| Subtract 1 from v3
| align="center" | A
|-
| v7 = 0 and<br>v2 = 0 and<br>v3 = 0
| Stop
|
|-
| rowspan="2" align="center" | B
| v3 > 0
| Subtract 1 from v3<br>Add 1 to v5<br>Add 1 to v7
| align="center" | B
|-
| v3 = 0
| None
| align="center" | A
|}
 
State B is a loop that adds v3 to v5 and also moves v3 to v7, and state A is an outer control loop that repeats the loop in state B v2 times. State A also restores the value of v3 from v7 after the loop in state B has completed.
 
We can implement states using new variables as state indicators. The state indicators for state B will be v11 and v13. Note that we require two state control indicators for one loop; a primary flag (v11) and a secondary flag (v13). Because each indicator is consumed whenever it is tested, we need a secondary indicator to say "continue in the current state"; this secondary indicator is swapped back to the primary indicator in the next instruction, and the loop continues.
 
Adding FRACTRAN state indicators and instructions to the multiplication algorithm table, we have:
 
:{| class="wikitable"
|-
! FRACTRAN<br>Instruction
! Current State
! State<br>Indicators
! Condition
! Action
! Next State
|-
| align="center" | <math>\frac{3}{7}</math>
| rowspan="4" align="center" | A
| rowspan="4" | None
| v7 > 0
| Subtract 1 from v7<br>Add 1 to v3
| align="center" | A
|-
| align="center" | <math>\frac{11}{2}</math>
| v7 = 0 and<br>v2 > 0
| Subtract 1 from v2
| align="center" | B
|-
| align="center" | <math>\frac{1}{3}</math>
| v7 = 0 and<br>v2 = 0 and<br>v3 > 0
| Subtract 1 from v3
| align="center" | A
|-
|
| v7 = 0 and<br>v2 = 0 and<br>v3 = 0
| Stop
|
|-
| align="center" | <math>\frac{5 \cdot 7 \cdot 13}{3 \cdot 11}, \frac{11}{13}</math>
| rowspan="2" align="center" | B
| rowspan="2" | v11, v13
| v3 > 0
| Subtract 1 from v3<br>Add 1 to v5<br>Add 1 to v7
| align="center" | B
|-
| align="center" | <math>\frac{1}{11}</math>
| v3 = 0
| None
| align="center" | A
|}
 
When we write out the FRACTRAN instructions, we must put the state A instructions last, because state A has no state indicators - it is the default state if no state indicators are set. So as a FRACTRAN program, the multiplier becomes:
 
:<math>\left( \frac{455}{33}, \frac{11}{13}, \frac{1}{11}, \frac{3}{7}, \frac{11}{2}, \frac{1}{3} \right)</math>
 
With input 2<sup>''a''</sup>3<sup>''b''</sup> this program produces output 5<sup>''ab''</sup>. <ref group=note>A similar multiplier algorithm is described at the [http://www.esolangs.org/wiki/Fractran Esolang FRACTRAN page].</ref>
 
[[File:FRACTRANmult0.gif|thumb|544px|center|The above FRACTRAN program, computing 3 times 2 (so that its input is <math>2^3\times 3^2=72</math> and its output should be <math>5^6</math> because 3 times 2 happens to be 6, at least in a FRACTRAN world...]]
 
=== Subtraction and division ===
In a similar way, we can create a FRACTRAN "subtracter", and repeated subtractions allow us to create a "quotient and remainder" algorithm as follows:
 
:{| class="wikitable"
|-
! FRACTRAN<br>Instruction
! Current State
! State<br>Indicators
! Condition
! Action
! Next State
|-
| align="center" | <math>\frac{7 \cdot 13}{2 \cdot 3 \cdot 11}, \frac{11}{13}</math>
| rowspan="3" align="center" | A
| rowspan="3" | v11, v13
| v2 > 0 and<br>v3 > 0
| Subtract 1 from v2<br>Subtract 1 from v3<br>Add 1 to v7
| align="center" | A
|-
| align="center" | <math>\frac{1}{3 \cdot 11}</math>
| v2 = 0 and<br>v3 > 0
| Subtract 1 from v3
| align="center" | X
|-
| align="center" | <math>\frac{5 \cdot 17}{11}</math>
| v3 = 0
| Add 1 to v5
| align="center" | B
|-
| align="center" | <math>\frac{3 \cdot 19}{7 \cdot 17}, \frac{17}{19}</math>
| rowspan="2" align="center" | B
| rowspan="2" | v17, v19
| v7 > 0
| Subtract 1 from v7<br>Add 1 to v3
| align="center" | B
|-
| align="center" | <math>\frac{11}{17}</math>
| v7 = 0
| None
| align="center" | A
|-
| align="center" | <math>\frac{1}{3}</math>
| rowspan="2" align="center" | X
| rowspan="2" |
| v3 > 0
| Subtract 1 from v3
| align="center" | X
|-
|
| v3 = 0
| Stop
|
|}
 
Writing out the FRACTRAN program, we have:
 
:<math>\left( \frac{91}{66}, \frac{11}{13}, \frac{1}{33}, \frac{85}{11}, \frac{57}{119}, \frac{17}{19}, \frac{11}{17}, \frac{1}{3} \right)</math>
 
and input 2<sup>''n''</sup>3<sup>''d''</sup>11 produces output 5<sup>''q''</sup>7<sup>''r''</sup> where ''n'' = ''qd'' + ''r'' and 0 ≤ ''r''  < ''d''.
 
== Conway's prime algorithm ==
 
Conway's prime generating algorithm above is essentially a quotient and remainder algorithm within two loops. Given input of the form <math>2^n 7^m</math> where 0 ≤ ''m''  < ''n'', the algorithm tries to divide ''n''+1 by each number from ''n'' down to 1, until it finds the largest number ''k'' that is a divisor of ''n''+1. It then returns 2<sup>''n''+1</sup> 7<sup>''k''-1</sup> and repeats. The only times that the sequence of state numbers generated by the algorithm produces a power of 2 is when ''k'' is 1 (so that the exponent of 7 is 0), which only occurs if the exponent of 2 is a prime. A step-by-step explanation of Conway's algorithm can be found in Havil(2007).
 
== Other examples ==
The following FRACTRAN program:
 
:<math>\left( \frac{3 \cdot 11}{2^2 \cdot 5} , \frac{5}{11}, \frac{13}{2 \cdot 5}, \frac{1}{5}, \frac{2}{3}, \frac{2 \cdot 5}{7}, \frac{7}{2} \right)</math>
 
calculates the [[Hamming weight]] H(''a'') of the binary expansion of ''a'' i.e. the number of 1s in the binary expansion of ''a''.<ref>John Baez, [http://golem.ph.utexas.edu/category/2006/10/puzzle_4.html Puzzle #4], The ''n''-Category Café</ref> Given input 2<sup>''a''</sup>, its output is 13<sup>H(''a'')</sup>. The program can be analysed as follows:
 
:{| class="wikitable"
|-
! FRACTRAN<br>Instruction
! Current State
! State<br>Indicators
! Condition
! Action
! Next State
|-
| align="center" | <math>\frac{3 \cdot 11}{2^2 \cdot 5}, \frac{5}{11}</math>
| rowspan="3" align="center" | A
| rowspan="3" | v5, v11
| v2 > 1
| Subtract 2 from v2<br>Add 1 to v3
| align="center" | A
|-
| align="center" | <math>\frac{13}{2 \cdot 5}</math>
| v2 = 1
| Subtract 1 from v2<br>Add 1 to v13
| align="center" | B
|-
| align="center" | <math>\frac{1}{5}</math>
| v2 = 0
| None
| align="center" | B
|-
| align="center" | <math>\frac{2}{3}</math>
| rowspan="4" align="center" | B
| rowspan="4" | None
| v3 > 0
| Subtract 1 from v3<br>Add 1 to v2
| align="center" | B
|-
| align="center" | <math>\frac{2 \cdot 5}{7}</math>
| v3 = 0 and<br>v7 > 0
| Subtract 1 from v7<br>Add 1 to v2
| align="center" | A
|-
| align="center" | <math>\frac{7}{2}</math>
| v3 = 0 and<br>v7 = 0 and<br>v2 > 0
| Subtract 1 from v2<br>add 1 to v7
| align="center" | B
|-
|
| v2 = 0 and<br>v3 = 0 and<br>v7 = 0
| Stop
|
|}
 
== Notes ==
{{reflist|group=note|}}
 
== References ==
{{Reflist}}
{{refbegin}}
*{{cite book
  | last = Conway
  | first = John H.
  | coauthors = Guy, Richard K.
  | title = The Book of Numbers
  | publisher = Springer-Verlag New York, Inc.
  | year = 1996
  | isbn = 0-387-97993-X}}
*{{cite book
  | last = Havil
  | first = Julian
  | title = Nonplussed!
  | publisher = Princeton University Press
  | year = 2007
  | isbn = 0-691-12056-0}}
*{{cite book | title=The Ultimate Challenge: the 3x+1 problem | editor=Jeffrey C. Lagarias | last=Conway | first=John | authorlink=John Horton Conway | chapter=FRACTRAN: A simple universal programming language for arithmetic | pages=249–264 | publisher=American Mathematical Society | year=2010 | isbn=978-0-8218-4940-8 | zbl=1216.68068 }}
{{refend}}
 
== External links ==
*[http://scienceblogs.com/goodmath/2006/10/27/prime-number-pathology-fractra/ "Prime Number Pathology: Fractran"]
* {{MathWorld |urlname=FRACTRAN |title=FRACTRAN}}
*[http://brainwagon.org/?p=2207 ''Prime Number Pathology'']
*[http://www.esolangs.org/wiki/Fractran FRACTRAN] - (Esolang wiki)
*[http://www.dev.gd/20130121-fun-with-john-conways-fractran.html Ruby implementation and example programs]
 
[[Category:Models of computation]]
[[Category:Esoteric programming languages]]
[[Category:Recreational mathematics]]

Latest revision as of 01:56, 30 October 2014

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