Notation for differentiation: Difference between revisions

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{{Infobox equilibrium|
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name=Proper equilibrium|
subsetof=[[Trembling hand perfect equilibrium]]|
discoverer=[[Roger B. Myerson]]}}
 
'''Proper equilibrium''' is a refinement of [[Nash Equilibrium]] due to [[Roger B. Myerson]].
Proper equilibrium further refines [[Reinhard Selten]]'s notion of a
[[trembling hand perfect equilibrium]] by assuming that more costly trembles are made with
significantly smaller probability than less
costly ones.
 
==Definition==
 
Given a [[Normal form (abstract rewriting)|normal form]] game and a parameter <math>\epsilon > 0</math>, a [[mixed strategy|totally mixed]] strategy profile  <math>\sigma</math> is defined to be '''<math>\epsilon</math>-proper''' if, whenever a player has two pure strategies s and s' such that the expected payoff of playing s is smaller than the expected payoff of
playing s' (that is <math> u(s,\sigma_{-i})<u(s',\sigma_{-i})</math>), then the probability assigned to s
is at most <math>\epsilon</math> times the probability assigned to s'.
 
A strategy profile of the game is then said to be a proper equilibrium
if it is a limit point, as <math>\epsilon</math> approaches 0, of a sequence of <math>\epsilon</math>-proper strategy profiles.
 
== Example ==
 
The game to the right is a variant of [[Matching Pennies]].
{| align=right border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
|+ align=bottom |''Matching Pennies with a twist''
|-
|
! ''Guess heads up''
! ''Guess tails up''
! ''Grab penny''
|-
! ''Hide heads up''
|align=center|-1, 1
|align=center|0, 0
|align=center|-1, 1
|-
! ''Hide tails up''
|align=center|0, 0
|align=center|-1, 1
|align=center|-1, 1
|}
Player 1 (row player) hides a
penny and if Player 2 (column player) guesses correctly whether it is heads up or tails up, he gets the penny. In
this variant, Player 2 has a third option: Grabbing the penny without guessing.
The [[Nash equilibrium|Nash equilibria]] of the game are the strategy profiles where Player 2 grabs the penny
with probability 1. Any mixed strategy of Player 1 is in (Nash) equilibrium with this pure strategy
of Player 2. Any such pair is even [[trembling hand perfect equilibrium|trembling hand perfect]].
Intuitively, since Player 1 expects Player 2 to grab the penny, he is not concerned about
leaving Player 2 uncertain about whether it is heads up or tails up. However, it can be seen
that the unique proper equilibrium of this game is the one where Player 1 hides the penny heads up with probability 1/2 and tails up with probability 1/2 (and Player 2 grabs the penny).
This unique proper equilibrium can be motivated
intuitively as follows: Player 1 fully expects Player 2 to grab the penny.
However, Player 1 still prepares for the unlikely event that Player 2 does not grab the
penny and instead for some reason decides to make a guess. Player 1 prepares for this event by
making sure that Player 2 has no information about whether the penny is heads up or tails up,
exactly as in the original [[Matching Pennies]] game.
 
== Proper equilibria of extensive games ==
 
One may apply the properness notion to [[extensive form game]]s in two different ways, completely analogous to the
two different ways [[trembling hand perfect equilibrium|trembling hand perfection]]
is applied to extensive games. This leads to the notions of '''normal form proper equilibrium'''
and '''extensive form proper equilibrium''' of an extensive form game. It was shown by van
Damme that a normal form proper equilibrium of an extensive form game is behaviorally equivalent to
a [[quasi-perfect equilibrium]] of that game.
 
== References ==
{{unreferenced|date=September 2013}}
 
== Further reading ==
* Roger B. Myerson. Refinements of the Nash equilibrium concept. ''International Journal of Game Theory'', 15:133-154, 1978.
* [[Eric van Damme]]. "A relationship between perfect equilibria in extensive form games and proper equilibria in normal form games." ''International Journal of Game Theory'' 13:1--13, 1984.
{{Game theory}}
 
[[Category:Game theory]]
[[Category:Non-cooperative games]]

Latest revision as of 00:15, 5 January 2015

Claude is her name and she totally digs that name. Kansas is our beginning place and my parents live close by. One of the things I love most is greeting card gathering but I don't have the time lately. Interviewing is what I do for a living but I strategy on changing it.

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