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| {{external links|date=August 2012}}
| | Computer games can give you a meaningful universe of experience, remainder and exhilaration. One might learn, get a good notiion of success or merely enjoy beating down unquestionably the bad-guy. No challenege show up form of video egaming you are into, add the helpful tips in this post to give one self more fun whenever you play your next video game title Website.<br><br>If you are a parent or possibly gaurdian of any hardly any one who appreciates taking part in video games, be familiar with multi-player and on-line video contests options. These properties give your kid to help interact with many all the gamers throughout the world. As good as it's is for your teenager in order to talk about with others, you choose not know who many people on the other closing is.<br><br>This is the ideal place the place you can uncover a simple and ample clash of clans cheats hack tool. With a single click on on the button, you can possess a wonderful time in the foregoing Facebook/cell amusement and for no reason use up the steps you call for. Underneath is a manage to get thier button for you to obtain Clash of Clans crack now. In seconds, you will get the necessary items and never ever stress over gems nor coins all over as soon.<br><br>Truly possible, but the bulk of absence one visit would abatement by 60 one. 5% everything from 260 treasures to thousand gems. Or, maybe you capital to erect up the 1 business day bulk at 260 gems, the band would require to acceleration added considerably and also 1 anniversary would turn into added expensive.<br><br>We can use this entire operation to acquisition the wholesale of any time in the midst of 1hr and one year. For archetype to selection the majority of vessel up 4 a long time, acting x equals 15, 400 abnormal and thus you receive y = 51 gems.<br><br>Video game is [http://www.Dict.cc/englisch-deutsch/infiltrating.html infiltrating] houses throughout. Some play these games for work, rather others play them intended for enjoyment. This organization is booming and won't go away completely anytime soon. Maintain reading for some fantastic tips about gaming.<br><br>On the grounds that your village grows, you have to explore uncharted territories for Gold and Woodgrain effect which are the 2 key resources you may want to expect to require in start of the play ( addititionally there is just Stone resource, that your entire family discover later inside i would say the game ). Through the use of your exploration, you can certainly expect to stumble after many islands whereby the type of villages happen to be held captive under BlackGuard slavery and you profit from free Gold ammenities if they are empty If you enjoyed this short article and you would certainly like to get additional details relating to how to hack clash of clans ([http://prometeu.net just click the next website page]) kindly browse through the website. . |
| {{Use dmy dates|date=April 2012}}
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| '''Address space layout randomization''' ('''ASLR''') is a [[computer security]] technique involved in [[buffer overflow protection|protection from buffer overflow attacks]]. In order to prevent an attacker from reliably jumping to a particular exploited function in memory (for example), ASLR involves randomly arranging the positions of key data areas of a program, including the base of the [[executable]] and the positions of the [[stack-based memory allocation|stack]], [[dynamic memory allocation|heap]], and [[library (computer science)|libraries]], in a [[process (computer science)|process's]] [[address space]].
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| == History ==
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| In 1997 [[Platinum Technology#Memco Software|Memco Software]] implemented a limited form of stack randomization as part of it SeOS Access Control product.<ref>{{ cite patent
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| | country = US
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| | number = 5949973
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| | status = patent
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| | title = Method of relocating the stack in a computer system for preventing overrate by an exploit program
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| | gdate = 1999-09-07
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| | fdate = 1997-07-25
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| | pridate = 1997-07-25
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| | invent1 = Yarom, Yuval
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| | assign1 = Memco Software, Ltd.}}</ref>
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| The [[PaX]] project first coined the term "ASLR". It published the first design and implementation of ASLR in July 2001. This remains the most complete implementation, providing also kernel stack randomization from October 2002 onward. It also continues to provide the most entropy for each randomized layout compared to other implementations.<ref>Comparison of PaX to Exec Shield and W^X</ref>
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| == Benefits ==
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| Address space randomization hinders some types of security attacks by making it more difficult for an attacker to predict target addresses. For example, attackers trying to execute [[return-to-libc attack]]s must locate the code to be executed, while other attackers trying to execute [[shellcode]] injected on the stack have to find the stack first. In both cases, the system obscures related memory-addresses from the attackers. These values have to be guessed, and a mistaken guess is not usually recoverable due to the application crashing.
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| === Effectiveness ===
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| Address space layout randomization is based upon the low chance of an attacker guessing the locations of randomly placed areas. Security is increased by increasing the search space. Thus, address space randomization is more effective when more [[information entropy|entropy]] is present in the random offsets. Entropy is increased by either raising the amount of [[virtual memory]] area space over which the randomization occurs or reducing the period over which the randomization occurs. The period is typically implemented as small as possible, so most systems must increase VMA space randomization.
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| To defeat the randomization, attackers must successfully guess the positions of all areas they wish to attack. For data areas such as stack and heap, where custom code or useful data can be loaded, more than one state can be attacked by using [[NOP slide]]s for code or repeated copies of data. This allows an attack to succeed if the area is randomized to one of a handful of values. In contrast, code areas such as library base and main executable need to be discovered exactly. Often these areas are mixed, for example [[stack frame]]s are injected onto the stack and a library is returned into.
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| To begin, let us declare the following variables:
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| :<math>E_s</math> = entropy bits of stack top
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| :<math>E_m</math> = entropy bits of mmap() base
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| :<math>E_x</math> = entropy bits of main executable base
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| :<math>E_h</math> = entropy bits of heap base
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| :<math>A_s</math> = attacked bits per attempt of stack entropy
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| :<math>A_m</math> = attacked bits per attempt of mmap() base entropy
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| :<math>A_x</math> = attacked bits per attempt of main executable entropy
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| :<math>A_h</math> = attacked bits per attempt of heap base entropy
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| :<math>\alpha</math> = attempts made
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| Where <math>N</math> is the total amount of entropy:
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| :<math>N = E_s-A_s + E_m-A_m + E_x-A_x + E_h-A_h\,</math>
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| To calculate the probability of an attacker succeeding, we have to assume a number of attempts <math>\alpha</math> carried out without being interrupted by a signature-based IPS, law enforcement, or other factor; in the case of brute forcing, the daemon cannot be restarted. We also have to figure out how many bits are relevant and how many are being attacked in each attempt, leaving however many bits the attacker has to defeat.
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| The following formulas represent the probability of success for a given set of <math>\alpha\,</math> attempts on <math>N</math> bits of entropy.
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| :<math>g \left ( \alpha\, \right ) = \mbox{isolated guessing; address space is re-randomized after each attempt}\,</math>
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| :<math>g \left ( \alpha\, \right ) = 1 - { \left ( 1 - {2^{-N}} \right ) ^ \alpha\,} : 0 \le \, \alpha\,</math>
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| :<math>b \left ( \alpha\, \right ) = \mbox{systematic brute forcing on copies of the program with the same address space}</math>
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| :<math>b \left ( \alpha\, \right ) = \frac{\alpha\,}{{2^N}} : 0 \le \, \alpha\, \le \, {2^N}</math>
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| In many systems, <math>2^N</math> can be in the thousands or millions; on {{as of | 2009 | alt = modern}} [[64-bit]] systems, these numbers typically reach the millions at least. For 32-bit systems at 2004 computer speeds which have 16 bits for address randomization, Shacham and co-workers state "… 16 bits of address randomization can be defeated by a [[brute force attack]] within minutes."<ref>On the Effectiveness of Address-Space Randomization, Shacham, H. and Page, M. and Pfaff, B. and Goh, E.J. and Modadugu, N. and Boneh, D, Proceedings of the 11th ACM conference on Computer and communications security, pp 298—307, 2004</ref> It should be noted that the authors' statement depends on the ability to attack the same application multiple times without any delay. Proper implementations of ASLR, like that included in [[grsecurity]], provide several methods to make such brute force attacks infeasible. One method involves preventing an executable from executing for a configurable amount of time if it has crashed a certain number of times.
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| Some systems implement ''Library Load Order Randomization'', a form of ASLR which randomizes the order in which libraries are loaded. This supplies very little entropy. An approximation of the number of bits of entropy supplied per needed library appears below; this does not yet account for varied library sizes, so the actual entropy gained is really somewhat higher. Note that attackers usually need only one library; the math is more complex with multiple libraries, and shown below as well. Note that the case of an attacker using only one library is a simplification of the more complex formula for <math>l = 1</math>.
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| :<math> l</math> = number of libraries loaded
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| :<math> \beta\,</math> = number of libraries used by the attacker
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| :<math>E_m = \log_2 \left (l \right ) : \beta\, = 1, l \ge \, 1</math>
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| :<math>E_m = \sum_{i=l}^{l - \left ( \beta\, - 1 \right )} \log_2 \left (i \right ) : \beta\, \ge \, 1, l \ge \, 1</math>
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| These values tend to be low even for large values of <math>l</math>, most importantly since attackers typically can use only the [[C standard library]] and thus one can often assume that <math>\beta\, = 1</math>. Interestingly, however, even for a small number of libraries there are a few bits of entropy gained here; it is thus potentially interesting to combine library load order randomization with VMA address randomization to gain a few extra bits of entropy. Note that these extra bits of entropy will not apply to other mmap() segments, only libraries.
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| ==== Reducing entropy ====
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| Attackers may make use of several methods to reduce the entropy present in a randomized address space, ranging from simple information leaks to attacking multiple bits of entropy per attack (such as by [[heap spraying]]). There is little that can be done about this.
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| It is possible to leak information about memory layout using [[format string vulnerability|format string vulnerabilities]]. Format string functions such as [[printf]] use a [[variable argument list]] to do their job; format specifiers describe what the argument list looks like. Because of the way arguments are typically passed, each format specifier moves closer to the top of the stack frame. Eventually, the return pointer and stack frame pointer can be extracted, revealing the address of a vulnerable library and the address of a known stack frame; this can completely eliminate library and stack randomization as an obstacle to an attacker.
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| One can also decrease entropy in the stack or heap. The stack typically must be aligned to 16 bytes, and so this is the smallest possible randomization interval; while the heap must be page-aligned, typically 4096 bytes. When attempting an attack, it is possible to align duplicate attacks with these intervals; a [[NOP slide]] may be used with shellcode injection, and the string '/bin/sh' can be replaced with '////////bin/sh' for an arbitrary number of slashes when attempting to return to ''system''. The number of bits removed is exactly <math>\log_2\!\left (n \right )</math> for <math>n</math> intervals attacked.
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| Such decreases are limited due to the amount of data in the stack or heap. The stack, for example, is typically limited to 8 [[megabyte|MB]]<ref name=Prefix2>{{BDprefix|p=b}}</ref> and grows to much less; this allows for at most 19 bits, although a more conservative estimate would be around 8–10 bits corresponding to 4–16 [[kilobyte|KB]]<ref name=Prefix2>{{BDprefix|p=b}}</ref> of stack stuffing. The heap on the other hand is limited by the behavior of the memory allocator; in the case of [[glibc]], allocations above 128 KB are created using [[mmap]], limiting attackers to 5 bits of reduction. This is also a limiting factor when brute forcing; although the number of attacks to perform can be reduced, the size of the attacks is increased enough that the behavior could in some circumstances become apparent to [[intrusion detection system]]s.
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| == Implementations ==
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| Several mainstream, general-purpose operating systems implement ASLR.
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| === FreeBSD ===
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| [[FreeBSD]] does not support ASLR as of January 2014. However, Oliver Pinter started work on a basic ASLR patch and Shawn Webb picked up the patch and started enhancing it under the direction of [https://soldierx.com/ SoldierX]. Active work on ASLR is being done on Shawn Webb's ASLR branch on [https://github.com/lattera/freebsd/tree/soldierx/lattera/aslr GitHub].
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| === OpenBSD ===
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| Two years after ASLR was invented and published as part of PaX, a popular security patch for Linux, [[OpenBSD]] became the first mainstream operating system to support partial ASLR (and to activate it by default).<ref>{{cite web
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| |url=http://www.openbsd.org/papers/ven05-deraadt/index.html
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| |title=Exploit Mitigation Techniques (updated to include random malloc and mmap) at OpenCON 2005
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| |author=Theo De Raadt
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| |year=2005
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| |accessdate=26 August 2009}}</ref>
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| OpenBSD completed its ASLR support after Linux in 2008 when it added support for PIE binaries.<ref>{{cite web|url=http://www.openbsd.org/papers/nycbsdcon08-pie/|title=OpenBSD's Position Independent Executable (PIE) Implementation|author=Kurt Miller|year=2008|accessdate=22 July 2011| archiveurl= http://web.archive.org/web/20110612150147/http://openbsd.org/papers/nycbsdcon08-pie/| archivedate= 12 June 2011 <!--DASHBot-->| deadurl= no}}</ref> More about [http://tech.yandex.com/events/ruBSD/2013/talks/103/ Exploit Mitigation Techniques: an Update After 10 Years] in [[OpenBSD]].
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| === DragonFly BSD ===
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| [[DragonFly BSD]] has an implementation of ASLR based upon OpenBSD's model, added in 2010.<ref>[http://gitweb.dragonflybsd.org/dragonfly.git/commit/911e30e25724984efec56accba87f739cfca2937 mmap - add mmap offset randomization], DragonFly Gitweb, 25 November 2010.</ref> It is off by default, and can be enabled by setting the sysctl vm.randomize_mmap to 1.
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| === Linux ===
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| [[Linux]] has enabled a weak form of ASLR by default since kernel version 2.6.12 (released June 2005).<ref>[http://www.tomshardware.com/reviews/pwn2own-mac-hack,2254-4.html The NX Bit And ASLR], [[Tom's Hardware]], 25 March 2009.</ref> The [[PaX]] and [[Exec Shield]] patchsets to the Linux kernel provide more complete implementations. Various Linux distributions including ''[[Adamantix]]'', ''[[Alpine Linux]]'', ''[[Hardened Gentoo]]'', and ''[[Hardened Linux From Scratch]]'' come with PaX's implementation of ASLR by default.
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| The Exec Shield patch for Linux supplies 19 bits of stack entropy on a period of 16 bytes; and 8 bits of mmap base randomization on a period of 1 page of 4096 bytes. This places the stack base in an area 8 MB wide containing 524 288 possible positions; and the mmap base in an area 1 MB wide containing 256 possible positions.
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| [[position-independent code#Position-independent executables|Position-independent executable]] (PIE) implements a random base address for the main executable binary and has been in place since 2003. It provides the same address randomness to the main executable as being used for the shared libraries. The PIE feature is in use only for the network facing daemons – the PIE feature cannot be used together with the [[prelink]] feature for the same executable.
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| The [[prelink]] tool implements randomization at prelink time rather than runtime, because by design prelink aims to handle relocating libraries before the dynamic linker has to, which allows the relocation to occur once for many runs of the program. As a result, real address space randomization would defeat the purpose of prelinking.
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| === Android ===
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| [[Android (operating system)|Android]] 4.0 Ice Cream Sandwich provides address space layout randomization (ASLR) to help protect system and third party applications from exploits due to memory-management issues. Position-independent executable support was added in Android 4.1.<ref>{{cite web|title=Android Security|url=http://source.android.com/tech/security/index.html#memory-management-security-enhancements|publisher=Android Developers|accessdate=7 July 2012}}</ref>
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| === Solaris ===
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| ASLR has been introduced in [[Solaris (operating system)|Solaris]] beginning with Solaris 11.1. ASLR in Solaris 11.1 can be set either by way of Zones or on a binary basis.<ref>[http://docs.oracle.com/cd/E26502_01/html/E29015/concept-13.html#concept-aslr-1 Controlling Access to Machine Resources], Oracle Information Library, 26 October 2012.</ref>
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| === Microsoft Windows ===
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| Microsoft's [[Windows Vista]] (released January 2007) and later have ASLR enabled for only for those executables and [[dynamic link library|dynamic link libraries]] specifically linked to be ASLR-enabled.<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/bb430720.aspx |title=Windows ISV Software Security Defenses |publisher=Msdn.microsoft.com |accessdate=10 April 2012}}</ref> For compatibility, it is not enabled by default for other applications. Typically, only older software is incompatible and ASLR can be fully enabled by editing a registry entry "HKLM\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management\MoveImages".,<ref>Windows Internals: Including Windows Server 2008 and Windows Vista, Fifth Edition (PRO-Developer) ISBN 978-0-7356-2530-3</ref> or by installing Microsoft's [http://support.microsoft.com/kb/2458544 Enhanced Mitigation Experience Toolkit].
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| The locations of the [[dynamic memory allocation|heap]], [[call stack|stack]], Process Environment Block, and [[Win32 Thread Information Block|Thread Environment Block]] are also randomized. A security whitepaper from Symantec noted that ASLR in 32-bit Windows Vista may not be as robust as expected, and Microsoft has acknowledged a weakness in its implementation.<ref>{{cite web |url=http://www.symantec.com/avcenter/reference/Address_Space_Layout_Randomization.pdf |format=PDF |title=An Analysis of Address Space Layout Randomization on Windows Vista |author=Ollie Whitehouse |date=February 2007}}</ref>
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| Host-based [[intrusion prevention system]]s such as ''WehnTrust''<ref>{{cite web|url=http://www.codeplex.com/wehntrust |title=WehnTrust |publisher=Codeplex.com |accessdate=10 April 2012}}</ref> and ''Ozone''<ref>{{cite web|url=http://www.securityarchitects.com/products.html |title=Security Architects' Ozone |publisher=Securityarchitects.com |accessdate=10 April 2012}}</ref> also offer ASLR for [[Windows XP]] and [[Windows Server 2003]] operating systems. WehnTrust is open-source.<ref>{{cite web|url=http://wehntrust.codeplex.com/ |title=WehnTrust source code |accessdate=15 November 2013}}</ref> Complete details of Ozone's implementation is not available.<ref>{{cite web|url=http://seclab.cs.sunysb.edu/seclab/pubs/acsac06.pdf |title=Address-Space Randomization for Windows Systems |format=PDF |accessdate=10 April 2012}}</ref>
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| It was noted in February 2012<ref>{{cite web|author=Posted by Ollie |url=http://recxltd.blogspot.co.uk/2012/03/partial-technique-against-aslr-multiple.html |title=Research, Develop, Assess, Consult & Educate | Recx: A Partial Technique Against ASLR – Multiple O/Ss |publisher=Recxltd.blogspot.co.uk |date=2 March 2012 |accessdate=10 April 2012}}</ref> that ASLR on 32bit Windows systems prior to [[Windows 8]] can have its effectiveness reduced in low memory situations. Similar effect also had been achieved on Linux in the same research. The test code caused the Mac OS X 10.7.3 system to kernel panic, so it was left unclear about its ASLR behavior in this scenario.
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| === OS X ===
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| In [[Mac OS X Leopard]] 10.5 (released October 2007), Apple introduced randomization for system libraries.<ref>{{cite web|url=http://www.apple.com/macosx/security/#sixtyfour |title=Mac OS X – Security – Keeps safe from viruses and malware |publisher=Apple |accessdate=10 April 2012}}</ref>
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| In [[Mac OS X Lion]] 10.7 (released July 2011), Apple expanded their implementation to cover all applications, stating "address space layout randomization (ASLR) has been improved for all applications. It is now available for 32-bit apps (as are heap memory protections), making 64-bit and 32-bit applications more resistant to attack."<ref>{{cite web|url=http://www.apple.com/macosx/whats-new/features.html#security|title=Security|publisher=Apple Inc.|accessdate=6 June 2011| archiveurl= http://web.archive.org/web/20110606235315/http://www.apple.com/macosx/whats-new/features.html| archivedate= 6 June 2011 <!--DASHBot-->| deadurl= no}}</ref>
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| As of [[OS X Mountain Lion]] 10.8 (released July 2012) and later, the entire system including the kernel as well as [[loadable kernel module|kexts]] and zones are randomly relocated during system boot.<ref>{{cite web|url=http://movies.apple.com/media/us/osx/2012/docs/OSX_MountainLion_Core_Technologies_Overview.pdf|title=OS X Mountain Lion Core Technologies Overview |date=June 2012 |accessdate=25 July2012}}</ref>
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| === iOS (iPhone, iPod touch, iPad) ===
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| [[Apple Inc.|Apple]] introduced ASLR in [[iOS]] 4.3 (released March 2011).<ref>[http://arstechnica.com/security/news/2011/03/pwn2own-day-2-iphone-blackberry-beaten-chrome-firefox-no-shows.ars Pwn2Own day 2: iPhone, BlackBerry beaten; Chrome, Firefox no-shows], [[Ars Technica]], 11 March 2011</ref>
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| ==See also==
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| * [[Buffer overflow]]
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| * [[Stack buffer overflow]]
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| * [[Stack-smashing protection]]
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| * [[NX bit]]
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| ==References==
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| {{reflist|colwidth=30em}}
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| ==External links==
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| *[https://www.htbridge.com/publications/defeating_data_execution_prevention_and_aslr_in_windows_xp_sp3.html ASLR Bypass in Windows - Brian Mariani]
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| *[http://pax.grsecurity.net/docs/aslr.txt PaX documentation on ASLR]
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| *[http://grsecurity.net/PaX-presentation_files/frame.htm Comparison of PaX to Exec Shield and W^X]
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| *[http://blogs.msdn.com/michael_howard/archive/2006/05/26/608315.aspx ASLR for Windows Vista beta 2]
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| *[http://www.wehnus.com ASLR for Windows 2000/XP/2003 (WehnTrust)]
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| *[http://www.phrack.org/issues.html?issue=59&id=9#article Bypassing PaX ASLR protection]
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| *[http://portal.acm.org/citation.cfm?id=1030124&dl=ACM&coll=&CFID=15151515&CFTOKEN=6184618 On the effectiveness of address space layout randomization]
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| *[http://www.winitor.com Test Applications (or libraries) for their ASLR and DEP support]
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| *[http://www.ece.cmu.edu/~dbrumley/courses/18739c-s11/docs/aslr.pdf ASLR Smack & Laugh Reference]
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| | |
| {{DEFAULTSORT:Address space layout randomization}}
| |
| [[Category:Operating system security]]
| |
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