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In [[computational number theory]], '''Cipolla's algorithm''' is a technique for solving a [[Congruence relation|congruence]] of the form | |||
:<math>x^2\equiv n \pmod{p}.</math> | |||
With the | where <math>x,n \in \mathbf{F}_{p}</math>, so ''n'' is the square of ''x'', and where <math>p</math> is an [[Parity (mathematics)|odd]] [[Prime number|prime]]. Here <math>\mathbf{F}_p</math> denotes the finite [[Field (mathematics)|field]] with <math>p</math> [[Element (mathematics)|elements]]; <math>\{0,1,\dots,p-1\}</math>. The [[algorithm]] is named after [[Michele Cipolla]], an [[Italy|Italian]] [[Mathematics|mathematician]] who discovered it in the year 1907. | ||
==The algorithm== | |||
'''Inputs:''' | |||
*<math>p</math>, an odd prime, | |||
*<math>n \in \mathbf{F}_p</math>, which is a square. | |||
'''Outputs:''' | |||
*<math>x \in \mathbf{F}_p</math>, satisfying <math> x^2= n . </math> | |||
Step 1 is to find an <math>a \in \mathbf{F}_p</math> such that <math>a^2 - n</math> is not a square. There is no known algorithm for finding such an <math>a</math>, except the [[trial and error]] method. Simply pick an <math>a</math> and by computing the [[Legendre symbol]] <math>(a^2-n|p)</math> one can see whether <math>a</math> satisfies the condition. The chance that a random <math>a</math> will satisfy is <math>(p-1)/2p</math>. With <math>p</math> large enough this is about <math>1/2</math>.<ref>R. Crandall, C. Pomerance Prime Numbers: A Computational Perspective Springer-Verlag, (2001) p. 157</ref> Therefore, the expected number of trials before finding a suitable ''a'' is about 2. | |||
Step 2 is to compute ''x'' by computing <math>x=\left( a + \sqrt{a^2-n} \right)^{(p+1)/2}</math> within the field <math>\mathbf{F}_{p^2} = \mathbf{F}_p(\sqrt{a^2-n})</math>. This ''x'' will be the one satisfying <math> x^2 =n .</math> | |||
If <math>x^2 = n</math>, then <math>(-x)^2 = n</math> also holds. And since ''p'' is odd, <math> x \neq -x </math>. So whenever a solution ''x'' is found, there's always a second solution, ''-x''. | |||
==Example== | |||
(Note: All elements before step two are considered as an element of <math>\mathbf{F}_{13}</math> and all elements in step two are considered as elements of <math>\mathbf{F}_{13^2}</math>). | |||
Find all ''x'' such that <math>x^2 = 10.</math> | |||
Before applying the algorithm, it must be checked that <math>10</math> is indeed a square in <math>\mathbf{F}_{13}</math>. Therefore, the Legendre symbol <math>(10 | 13)</math> has to be equal to 1. This can be computed using [[Euler's criterion]]; <math>(10 | 13) \equiv 10^6 \equiv 1 \bmod 13.</math> This confirms 10 being a square and hence the algorithm can be applied. | |||
* Step 1: Find an ''a'' such that <math>a^2 - n</math> is not a square. As stated, this has to be done by trial and error. Choose <math>a=2</math>. Then <math>a^2 - n</math> becomes 7. The Legendre symbol <math>(7 | 13)</math> has to be -1. Again this can be computed using Euler's criterion. <math>7^6 = 343^2 \equiv 5^2 \equiv 25 \equiv -1 \bmod 13.</math> So <math>a=2</math> is a suitable choice for ''a''. | |||
* Step 2: Compute <math>x = \left( a + \sqrt{a^2-n} \right)^{(p+1)/2} = \left( 2 + \sqrt{-6}\right)^7 .</math> | |||
:<math>\left(2+\sqrt{-6}\right)^2 = 4 + 4\sqrt{-6} - 6 = -2 + 4 \sqrt{-6} .</math> | |||
:<math>\left(2+\sqrt{-6}\right)^4 = \left(-2+4\sqrt{-6}\right)^2 = -1-3\sqrt{-6} .</math> | |||
:<math>\left(2+\sqrt{-6}\right)^6 = \left(-2 + 4\sqrt{-6}\right)\left(-1-3\sqrt{-6}\right) = 9+2\sqrt{-6} .</math> | |||
:<math>\left(2+\sqrt{-6}\right)^7 = \left(9+2\sqrt{-6}\right)\left(2+ \sqrt{-6}\right) = 6 .</math> | |||
So <math>x = 6 </math> is a solution, as well as <math>x = -6 = 7 .</math> Indeed, <math>6^2 = 36 = 10</math> and <math> 7^2= 49 = 10 .</math> | |||
==Proof== | |||
The first part of the proof is to verify that <math>\mathbf{F}_{p^2} = \mathbf{F}_p(\sqrt{a^2-n}) = \{x + y\sqrt{a^2-n} : x,y \in \mathbf{F}_p\}</math> is indeed a field. For the sake of notation simplicity, <math>\omega</math> is defined as <math>\sqrt{a^2-n}</math>. Of course, <math>a^2-n</math> is a quadratic non-residue, so there is no [[square root]] in <math>\mathbf{F}_p</math>. This <math>\omega</math> can roughly be seen as analogous to the complex number [[Imaginary unit|i]]. | |||
The field arithmetic is quite obvious. [[Addition]] is defined as | |||
:<math>\left(x_1 + y_1 \omega \right) + \left(x_2 + y_2 \omega \right) = \left(x_1 + x_2 \right) + \left(y_1 + y_2\right) \omega</math>. | |||
[[Multiplication]] is also defined as usual. With keeping in mind that <math>\omega^2 = a^2-n</math>, it becomes | |||
:<math>\left(x_1 + y_1 \omega \right)\left(x_2 + y_2 \omega \right) = x_1 x_2 + x_1 y_2 \omega + y_1 x_2 \omega + y_1 y_2 \omega^2 = \left( x_1 x_2 + y_1 y_2 \left(a^2-n\right)\right) + \left(x_1 y_2 + y_1 x_2 \right) \omega</math>. | |||
Now the field properties have to be checked. | |||
The properties of closure under addition and multiplication, [[associativity]], [[commutativity]] and [[distributivity]] are easily seen. This is because in this case the field <math>\mathbf{F}_{p^2}</math> is somewhat equivalent to the field of [[complex number]]s (with <math>\omega</math> being the analogon of ''i'').<br> | |||
The additive [[Identity element|identity]] is <math>0</math>, more formal <math>0 + 0\omega</math>: Let <math>\alpha \in \mathbf{F}_{p^2}</math>, then | |||
:<math>\alpha + 0 = (x+y\omega) + (0 + 0\omega) = (x + 0) + (y + 0)\omega = x+y\omega = \alpha</math>. | |||
The multiplicative identity is <math>1</math>, or more formal <math> 1 + 0\omega</math>: | |||
:<math>\alpha \cdot 1 = (x+y\omega)(1 + 0\omega) = \left(x\cdot 1 + 0 \cdot 0 \left(n^2-a\right)\right) + (x\cdot 0 + 1 \cdot x)\omega = x+y\omega = \alpha</math>. | |||
The only thing left for <math>\mathbf{F}_{p^2}</math> being a field is the existence of additive and multiplicative [[Inverse element|inverses]]. It is easily seen that the additive inverse of <math>x+y\omega</math> is <math>-x-y\omega</math>, which is an element of <math>\mathbf{F}_{p^2}</math>, because <math>-x,-y \in \mathbf{F}_p</math>. In fact, those are the additive inverse elements of ''x'' and ''y''. For showing that every non-zero element <math>\alpha</math> has a multiplicative inverse, write down <math>\alpha = x_1 + y_1 \omega</math> and <math>\alpha^{-1} = x_2 + y_2 \omega</math>. In other words, | |||
:<math>(x_1 + y_1 \omega)(x_2 + y_2 \omega) = \left( x_1 x_2 + y_1 y_2 \left(n^2-a\right)\right) + \left(x_1 y_2 + y_1 x_2 \right) \omega = 1</math>. | |||
So the two equalities <math>x_1x_2 + y_1y_2(n^2-a) = 1</math> and <math>x_1y_2 + y_1x_2 = 0</math> must hold. Working out the details gives expressions for <math>x_2</math> and <math>y_2</math>, namely | |||
:<math>x_2 = -y_1^{-1}x_1\left(y_1\left(n^2-a\right)-x_1^2y_1^{-1}\right)^{-1}</math>, | |||
:<math>y_2 = \left( y_1 \left(n^2-a\right) - x_1^2y_1^{-1}\right)^{-1}</math>. | |||
The inverse elements which are shown in the expressions of <math>x_2</math> and <math>y_2</math> do exist, because these are all elements of <math>\mathbf{F}_p</math>. This completes the first part of the proof, showing that <math>\mathbf{F}_{p^2}</math> is a field. | |||
The second and middle part of the proof is showing that for every element <math>x+y\omega \in \mathbf{F}_{p^2} : (x+y\omega)^p = x - y\omega</math>. | |||
By definition, <math>\omega^2=a^2-n</math> is not a square in <math>\mathbf{F}_p</math>. Euler's criterion then says that | |||
:<math>\omega^{p-1} = \left(\omega^2\right)^{\frac{p-1}{2}} = -1</math>. | |||
Thus <math>\omega^p = -\omega</math>. This, together with [[Fermat's little theorem]] (which says that <math>x^p = x</math> for all <math>x \in \mathbf{F}_{p}</math>) and the knowledge that in fields of [[Characteristic (algebra)|characteristic]] ''p'' the equation <math>\left(a+b\right)^p = a^p + b^p</math> holds, shows the desired result | |||
:<math>(x+y\omega)^p = x^p + y^p \omega^p = x - y\omega</math>. | |||
The third and last part of the proof is to show that if <math>x_0=\left(a+\omega \right)^{\frac{p+1}{2}} \in \mathbf{F}_{p^2}</math>, then <math>x_0^2=n \in \mathbf{F}_p</math>.<br> | |||
Compute | |||
:<math>x_0^2 = \left(a+\omega \right)^{p+1} = (a+\omega)(a+\omega)^{p}=(a+\omega)(a-\omega)=a^2 - \omega^2 = a^2 - \left(a^2 - n \right) = n</math>. | |||
Note that this computation took place in <math>\mathbf{F}_{p^2}</math>, so this <math>x_0 \in \mathbf{F}_{p^2}</math>. But with [[Lagrange's theorem (number theory)|Lagrange's theorem]], stating that a non-zero [[Integer polynomial|polynomial]] of degree ''n'' has at most ''n'' roots in any field ''K'', and the knowledge that <math>x^2-n</math> has 2 roots in <math>\mathbf{F}_p</math>, these roots must be all of the roots in <math>\mathbf{F}_{p^2}</math>. It was just shown that <math>x_0</math> and <math>-x_0</math> are roots of <math>x^2-n</math> in <math>\mathbf{F}_{p^2}</math>, so it must be that <math>x_0, -x_0 \in \mathbf{F}_p</math>.<ref>[http://people.math.gatech.edu/~mbaker/pdf/cipolla2011.pdf M. Baker ''Cipolla's Algorithm for finding square roots mod p'']</ref> | |||
==Speed of the algorithm== | |||
After finding a suitable ''a'', the number of operations required for the algorithm is <math>4m + 2k - 4</math> multiplications, <math>4m-2</math> sums, where ''m'' is the number of [[Numerical digit|digits]] in the [[Binary numeral system|binary representation]] of ''p'' and ''k'' is the number of ones in this representation. To find ''a'' by trial and error, the expected number of computations of the Legendre symbol is 2. But one can be lucky with the first try and one may need more than 2 tries. In the field <math>\mathbf{F}_{p^2}</math>, the following two equalities hold | |||
:<math>(x+y\omega)^2 = \left(x^2 + y^2 \omega^2 \right) + \left(\left(x+y\right)^2-x^2-y^2\right)\omega,</math> | |||
where <math>\omega^2 = a^2-n</math> is known in advance. This computation needs 4 multiplications and 4 sums. | |||
:<math>\left(x+y\omega\right)^2\left(c + \omega \right) = \left( cd - b\left(x+d\right)\right) + \left(d^2 - by\right)\omega,</math> | |||
where <math>d=(x+yc)</math> and <math>b=ny</math>. This operation needs 6 multiplications and 4 sums. | |||
Assuming that <math>p \equiv 1 \pmod 4,</math> (in the case <math>p \equiv 3 \pmod 4</math>, the direct computation <math>x \equiv \pm n^{\frac{p+1}{4}}</math> is much faster) the binary expression of <math>(p+1)/2</math> has <math>m-1</math> digits, of which ''k'' are ones. So for computing a <math>(p+1)/2</math> power of <math>\left(a + \omega \right)</math>, the first formula has to be used <math>n-k-1</math> times and the second <math>k-1</math> times. | |||
For this, Cipolla's algorithm is better than the [[Tonelli-Shanks algorithm]] if and only if <math>S(S-1) > 8m+20</math>, with <math>2^{S}</math> being the maximum power of 2 which divides <math>p-1</math>.<ref>[http://www.springerlink.com/content/xgxe68edy03la96p/fulltext.pdf Gonzalo Tornaria ''Square roots modulo p'']</ref> | |||
==References== | |||
<references/> | |||
* E. Bach, J.O. Shallit ''Algorithmic Number Theory: Efficient algorithms'' MIT Press, (1996) | |||
{{number theoretic algorithms}} | |||
[[Category:Modular arithmetic]] | |||
[[Category:Number theoretic algorithms]] | |||
[[Category:Articles containing proofs]] |
Revision as of 07:58, 12 December 2013
In computational number theory, Cipolla's algorithm is a technique for solving a congruence of the form
where , so n is the square of x, and where is an odd prime. Here denotes the finite field with elements; . The algorithm is named after Michele Cipolla, an Italian mathematician who discovered it in the year 1907.
The algorithm
Inputs:
Outputs:
Step 1 is to find an such that is not a square. There is no known algorithm for finding such an , except the trial and error method. Simply pick an and by computing the Legendre symbol one can see whether satisfies the condition. The chance that a random will satisfy is . With large enough this is about .[1] Therefore, the expected number of trials before finding a suitable a is about 2.
Step 2 is to compute x by computing within the field . This x will be the one satisfying
If , then also holds. And since p is odd, . So whenever a solution x is found, there's always a second solution, -x.
Example
(Note: All elements before step two are considered as an element of and all elements in step two are considered as elements of ).
Before applying the algorithm, it must be checked that is indeed a square in . Therefore, the Legendre symbol has to be equal to 1. This can be computed using Euler's criterion; This confirms 10 being a square and hence the algorithm can be applied.
- Step 1: Find an a such that is not a square. As stated, this has to be done by trial and error. Choose . Then becomes 7. The Legendre symbol has to be -1. Again this can be computed using Euler's criterion. So is a suitable choice for a.
- Step 2: Compute
So is a solution, as well as Indeed, and
Proof
The first part of the proof is to verify that is indeed a field. For the sake of notation simplicity, is defined as . Of course, is a quadratic non-residue, so there is no square root in . This can roughly be seen as analogous to the complex number i. The field arithmetic is quite obvious. Addition is defined as
Multiplication is also defined as usual. With keeping in mind that , it becomes
Now the field properties have to be checked.
The properties of closure under addition and multiplication, associativity, commutativity and distributivity are easily seen. This is because in this case the field is somewhat equivalent to the field of complex numbers (with being the analogon of i).
The additive identity is , more formal : Let , then
The multiplicative identity is , or more formal :
The only thing left for being a field is the existence of additive and multiplicative inverses. It is easily seen that the additive inverse of is , which is an element of , because . In fact, those are the additive inverse elements of x and y. For showing that every non-zero element has a multiplicative inverse, write down and . In other words,
So the two equalities and must hold. Working out the details gives expressions for and , namely
The inverse elements which are shown in the expressions of and do exist, because these are all elements of . This completes the first part of the proof, showing that is a field.
The second and middle part of the proof is showing that for every element . By definition, is not a square in . Euler's criterion then says that
Thus . This, together with Fermat's little theorem (which says that for all ) and the knowledge that in fields of characteristic p the equation holds, shows the desired result
The third and last part of the proof is to show that if , then .
Compute
Note that this computation took place in , so this . But with Lagrange's theorem, stating that a non-zero polynomial of degree n has at most n roots in any field K, and the knowledge that has 2 roots in , these roots must be all of the roots in . It was just shown that and are roots of in , so it must be that .[2]
Speed of the algorithm
After finding a suitable a, the number of operations required for the algorithm is multiplications, sums, where m is the number of digits in the binary representation of p and k is the number of ones in this representation. To find a by trial and error, the expected number of computations of the Legendre symbol is 2. But one can be lucky with the first try and one may need more than 2 tries. In the field , the following two equalities hold
where is known in advance. This computation needs 4 multiplications and 4 sums.
where and . This operation needs 6 multiplications and 4 sums.
Assuming that (in the case , the direct computation is much faster) the binary expression of has digits, of which k are ones. So for computing a power of , the first formula has to be used times and the second times.
For this, Cipolla's algorithm is better than the Tonelli-Shanks algorithm if and only if , with being the maximum power of 2 which divides .[3]
References
- ↑ R. Crandall, C. Pomerance Prime Numbers: A Computational Perspective Springer-Verlag, (2001) p. 157
- ↑ M. Baker Cipolla's Algorithm for finding square roots mod p
- ↑ Gonzalo Tornaria Square roots modulo p
- E. Bach, J.O. Shallit Algorithmic Number Theory: Efficient algorithms MIT Press, (1996)