Chinese mathematics: Difference between revisions

From formulasearchengine
Jump to navigation Jump to search
en>Graham87
undo vandalism by 86.188.188.210 ad and 69.203.194.236
en>Jeanqueq
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
:''This article is about the Rodrigues' rotation formula, which is distinct from [[Euler–Rodrigues parameters]] and [[SO(4)#The Euler–Rodrigues formula for 3D rotations|The Euler–Rodrigues formula for 3D rotation]].''
Oscar is how he's known as and he completely enjoys this name. Playing baseball is the pastime he will by no means quit doing. For a while she's been in South Dakota. Hiring is her day occupation now and she will not alter it anytime soon.<br><br>Also visit my web blog ... [http://www.cumfast.nl/user/VRobles http://www.cumfast.nl/user/VRobles]
 
In the theory of [[three-dimensional rotation]], '''Rodrigues' rotation formula''' (named after [[Olinde Rodrigues]]) is an efficient algorithm for rotating a [[vector (geometric)|vector]] in space, given an [[axis angle|axis]] and [[angle of rotation]]. By extension, this can be used to transform all three basis vectors to compute a [[rotation matrix]] from an [[axis–angle representation]]. In other words, the Rodrigues formula provides an algorithm to compute the [[exponential map]] from [[Axis_angle#Exponential map from so(3) to SO(3)|so(3) to SO(3)]] without computing the full [[matrix exponent]].
 
If '''v''' is a vector in <math>\mathbb{R}^3</math> and '''k''' is a [[unit vector]] describing an axis of rotation about which we want to rotate '''v''' by an angle θ according to the [[Right hand rule#Direction associated with a rotation|right hand rule]], the Rodrigues formula is:
 
: <math>
\mathbf{v}_\mathrm{rot} = \mathbf{v} \cos\theta + (\mathbf{k} \times \mathbf{v})\sin\theta
  + \mathbf{k} (\mathbf{k} \cdot \mathbf{v}) (1 - \cos\theta).
</math>
 
== Derivation ==
[[Image:Rodrigues rotation formula.png|thumb|Rodrigues' rotation formula rotates '''v''' by an angle θ around an axis ''z'' by decomposing it into its components parallel and perpendicular to ''z'', and rotating only the perpendicular component.]]
 
Given a rotation axis represented by a [[unit vector]] '''k''' and a vector '''v''' that we wish to rotate about '''k''' by the angle θ,
: <math> \mathbf{v}_{\parallel} = (\mathbf{k} \cdot \mathbf{v}) \mathbf{k} </math>
is the component of '''v''' parallel to '''k''', also called the [[vector projection]] of '''v''' on '''k''', and
:<math>\mathbf{v}_{\perp} = \mathbf{v} - \mathbf{v}_{\parallel} = \mathbf{v} - (\mathbf{k} \cdot \mathbf{v}) \mathbf{k} </math>
is the component of '''v''' orthogonal to '''k''', also called the [[vector rejection]] of '''v''' from '''k'''.  
 
Let
:<math>\mathbf{w} = \mathbf{k}\times\mathbf{v}</math>.
 
The vectors '''v'''<sub>⊥</sub> and '''w''' have the same length, but '''w''' is perpendicular to both '''k''' and '''v'''<sub>⊥</sub>. This can be shown via
:<math>\mathbf{w} = \mathbf{k} \times \mathbf{v} = \mathbf{k} \times (\mathbf{v}_{\parallel} + \mathbf{v}_{\perp}) = \mathbf{k} \times \mathbf{v}_{\parallel} + \mathbf{k} \times \mathbf{v}_{\perp} = \mathbf{k} \times \mathbf{v}_{\perp} ,</math>
since '''k''' has unit length, is parallel to '''v'''<sub>∥</sub> and is perpendicular to '''v'''<sub>⊥</sub>.
 
The vector '''w''' can be viewed as a copy of '''v'''<sub>⊥</sub> rotated by 90° about '''k'''. Using trigonometry, we can now rotate '''v'''<sub>⊥</sub> by θ around '''k''' to obtain '''v'''<sub>⊥ rot</sub>. Thus,
 
: <math>
\begin{align}
  \mathbf{v}_{\perp\ \mathrm{rot}} &= \mathbf{v}_{\perp}\cos\theta + \mathbf{w}\sin\theta\\
                              &= (\mathbf{v} - (\mathbf{k} \cdot \mathbf{v}) \mathbf{k})\cos\theta
                                + (\mathbf{k} \times \mathbf{v})\sin\theta.
\end{align}
</math>
 
'''v'''<sub>⊥ rot</sub> is also the rejection from '''k''' of the vector '''v'''<sub>rot</sub>, defined as the desired vector, '''v''' rotated bout '''k''' by the angle θ. Since '''v'''<sub>∥</sub> is not affected by a rotation about '''k''', the projection of '''v'''<sub>rot</sub> on '''k''' coincides with '''v'''<sub>∥</sub>. Thus,
: <math>
\begin{align}
  \mathbf{v}_{\mathrm{rot}} &= \mathbf{v}_{\perp\ \mathrm{rot}} + \mathbf{v}_{\parallel\ \mathrm{rot}} \\
                            &= \mathbf{v}_{\perp\ \mathrm{rot}} + \mathbf{v}_{\parallel} \\
                            &= (\mathbf{v} - (\mathbf{k} \cdot \mathbf{v}) \mathbf{k}) \cos\theta
                              + (\mathbf{k} \times \mathbf{v})\sin\theta + (\mathbf{k} \cdot \mathbf{v}) \mathbf{k} \\
                            &= \mathbf{v} \cos\theta + (\mathbf{k} \times \mathbf{v})\sin\theta
                              + \mathbf{k} (\mathbf{k} \cdot \mathbf{v}) (1 - \cos\theta),
\end{align}
</math>
 
as required.
 
=== Matrix notation ===
By representing '''v''' and '''k''' as [[Column matrix|column matrices]], and defining a matrix <math>[\mathbf{k}]_\times</math> as the "[[Cross_product#Conversion_to_matrix_multiplication|cross-product
matrix]]" for <math>\mathbf{k}</math>, i.e.,
 
: <math> [\mathbf{k}]_\times \mathbf{v} = \mathbf{k}\times\mathbf{v} =
\left[\begin{array}{ccc}
0 & -k_3 & k_2 \\
k_3 & 0 & -k_1 \\
-k_2 & k_1 & 0
\end{array}\right]\mathbf{v}
</math>,
 
Rodrigues' formula can be written in [[matrix notation]]:
 
: <math>
\begin{align}
    \mathbf{v}_{\mathrm{rot}} &= \mathbf{v} \cos\theta + ([\mathbf{k}]_\times \mathbf{v}) \sin\theta
                                  + \mathbf{k} (\mathbf{k}^\mathsf{T} \mathbf{v}) (1 - \cos\theta) \\
                              &= \mathbf{v} \cos\theta + [\mathbf{k}]_\times \mathbf{v} \sin\theta
                                  + \mathbf{k} \mathbf{k}^\mathsf{T} \mathbf{v} (1 - \cos\theta).
\end{align}
</math>
 
Using the [[Cross_product#Triple_product_expansion | triple product expansion]] it can be written as:
: <math>
\begin{align}
    \mathbf{v}_{\mathrm{rot}}&=([\mathbf{k}]_{\times}\mathbf{v})\sin\theta
                          +(\mathbf{k}(\mathbf{k}^\mathsf{T} \mathbf{v})-\mathbf{v}(\mathbf{k}\cdot\mathbf{k}))
                            (1-\cos\theta)+\mathbf{v}(\mathbf{k}^\mathsf{T} \mathbf{k}) \\
                            &=\mathbf{v}+([\mathbf{k}]_{\times}\mathbf{v})\sin\theta
                            +([\mathbf{k}]_{\times}[\mathbf{k}]_{\times}\mathbf{v})(1-\cos\theta).
\end{align}
</math>
since <math>\mathbf{k}^\mathsf{T} \mathbf{k}=1</math> for a normalized vector.
 
== Conversion to rotation matrix ==
The equation can be also written as
: <math>
\begin{align}
  \mathbf{v}_{\mathrm{rot}} &= (I\cos\theta) \mathbf{v} + ([\mathbf{k}]_\times \sin\theta) \mathbf{v}
    + (1 - \cos\theta)  \mathbf{k}  \mathbf{k}^\mathsf{T} \mathbf{v} \\ &=
  \left( I \cos\theta + [\mathbf{k}]_\times \sin\theta
    + (1 - \cos\theta) \mathbf{k} \mathbf{k}^\mathsf{T} \right) \mathbf{v}\\
  &= R\mathbf{v}
\end{align}
</math>
 
where ''I'' is the 3×3 identity matrix. Thus we have a formula for the rotation matrix ''R'' corresponding to an [[axis angle]] representation ['''k''' θ]:
: <math>
  R = I \cos\theta + [\mathbf{k}]_\times \sin\theta + (1 - \cos\theta) \mathbf{k} \mathbf{k}^\mathsf{T}</math>.
 
Noting that, using the outer product <math>\mathbf{k} \mathbf{k}^\mathsf{T} = [\mathbf{k}]_\times^2 + I</math>, we have
: <math>  R = I + [\mathbf{k}]_\times \sin\theta + (1 - \cos\theta) [\mathbf{k}]_\times^2 </math>
 
or, equivalently,
: <math>R = I + \sin\theta [\mathbf{k}]_\times + (1 - \cos\theta) (\mathbf{k} \mathbf{k}^\mathsf{T}-I)</math>.
 
For the inverse mapping, see [[Axis_angle#Log_map_from_SO.283.29_to_so.283.29|Log map from SO(3) to so(3)]].
 
== See also ==
* [[Axis angle]]
* [[Rotation (mathematics)]]
* [[SO(3)]] and [[SO(4)]]
* [[History of quaternions]]
 
== References ==
*Don Koks, (2006) ''Explorations in Mathematical Physics'', Springer Science+Business Media,LLC. ISBN 0-387-30943-8. Ch.4, pps 147 et seq. ''A Roundabout Route to Geometric Algebra'
 
== External links ==
* {{MathWorld |title=Rodrigues' Rotation Formula |urlname=RodriguesRotationFormula}}
* Johan E. Mebius, [http://arxiv.org/abs/math/0701759  Derivation of the Euler-Rodrigues formula for three-dimensional rotations from the general formula for four-dimensional rotations.], ''arXiv General Mathematics'' 2007.
* For another descriptive example see http://chrishecker.com/Rigid_Body_Dynamics#Physics_Articles, Chris Hecker, physics section, part 4. "The Third Dimension" -- on page 3, section ``Axis and Angle'', http://chrishecker.com/images/b/bb/Gdmphys4.pdf
 
{{DEFAULTSORT:Rodrigues' Rotation Formula}}
[[Category:Rotation in three dimensions]]
[[Category:Euclidean geometry]]
[[Category:Orientation]]
 
[[fr:Rotation vectorielle#Cas général]]

Latest revision as of 05:03, 3 December 2014

Oscar is how he's known as and he completely enjoys this name. Playing baseball is the pastime he will by no means quit doing. For a while she's been in South Dakota. Hiring is her day occupation now and she will not alter it anytime soon.

Also visit my web blog ... http://www.cumfast.nl/user/VRobles