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In [[computing]], '''[[signedness|signed]] number representations''' are required to encode [[negative number]]s in binary number systems.
 
In [[mathematics]], negative numbers in any base are represented by prefixing them with a &minus; sign. However, in [[computer hardware]], numbers are represented in [[bit]] vectors only, without extra symbols. The four best-known methods of extending the [[binary numeral system]] to represent [[signed number]]s are: [[#Sign-and-magnitude method|sign-and-magnitude]], [[#Ones' complement|ones' complement]], [[#Two's complement|two's complement]], and [[#Excess-K|excess-''K'']]. Some of the alternative methods use implicit instead of explicit signs, such as negative binary, using the [[#Base −2|base −2]]. Corresponding methods can be devised for [[positional notation|other bases]], whether positive, negative, fractional, or other elaborations on such themes. There is no definitive criterion by which any of the representations is universally superior. The representation used in most current computing devices is two's complement, although the [[UNIVAC 1100/2200 series|Unisys ClearPath Dorado series]] mainframes use ones' complement.
 
==History==
The early days of digital computing were marked by a lot of competing ideas about both hardware technology and mathematics technology (numbering systems). One of the great debates was the format of negative numbers, with some of the era's most expert people having very strong and different opinions{{Citation needed|reason=Please reference these debates|date=May 2012}}. One camp supported [[two's complement]], the system that is dominant today.  Another camp supported ones' complement, where any positive value is made into its negative equivalent by inverting all of the bits in a word.  A third group supported "sign &amp; magnitude" (sign-magnitude), where a value is changed from positive to negative simply by toggling the word's sign (high-order) bit.
 
There were arguments for and against each of the systems.{{Citation needed|reason=Cite these arguments|date=May 2012}}  Sign &amp; magnitude allowed for easier tracing of memory dumps (a common process 40 years ago) as numeric values tended to use fewer 1 bits{{Citation needed|reason=Show that it was easier|date=May 2012}}. Internally, these systems did ones' complement math so numbers would have to be converted to ones' complement values when they were transmitted from a register to the math unit and then converted back to sign-magnitude when the result was transmitted back to the register{{Citation needed|reason=Cite one of these systems|date=May 2012}}.  The electronics required more gates than the other systems – a key concern when the cost and packaging of discrete transistors was critical.  IBM was one of the early supporters of sign-magnitude, with their [[IBM 7090|7090]] (709x series) computers perhaps the best known architecture to use it.
 
Ones' complement allowed for somewhat simpler hardware designs as there was no need to convert values when passed to and from the math unit.  But it also shared an undesirable characteristic with sign-magnitude – the ability to represent negative zero (−0). Negative zero behaves exactly like positive zero; when used as an operand in any calculation, the result will be the same whether an operand is positive or negative zero.  The disadvantage, however, is that the existence of two forms of the same value necessitates two rather than a single comparison when checking for equality with zero.  Ones' complement subtraction can also result in an [[end-around borrow]] (described below). It can be argued that this makes the addition/subtraction logic more complicated or that it makes it simpler as a subtraction requires simply inverting the bits of the second operand as it is passed to the adder.  The [[PDP-1]], [[CDC 160 series]], [[CDC 6000 series]], [[UNIVAC 1100]] series, and the [[LINC]] computer used ones' complement representation.
 
Two's complement is the easiest to implement in hardware, which may be the ultimate reason for its widespread popularity{{Citation needed|reason=Has it ever been proven to be the easiest to implement|date=May 2012}}. Processors on the early mainframes often consisted of thousands of transistors – eliminating a significant number of transistors was a significant cost savings.  Mainframes such as the [[IBM System/360]], the [[GE-600 series]],<ref>{{cite book|url=http://ed-thelen.org/comp-hist/GE-635.html#Binary%20Fixed-Point%20Numbers|title=GE-625 / 635 Programming Reference Manual|publisher=[[General Electric]]|date=January 1966|accessdate=August 15, 2013}}</ref> and the [[PDP-6]] and [[PDP-10]] used two's complement, as did minicomputers such as the [[PDP-5]] and [[PDP-8]] and the [[PDP-11]] and [[VAX]].  The architects of the early integrated circuit-based CPUs ([[Intel 8080]], etc.) chose to use two's complement math.  As IC technology advanced, virtually all adopted two's complement technology. [[x86]],<ref>{{cite book|url=http://download.intel.com/products/processor/manual/325462.pdf|title=Intel 64 and IA-32 Architectures Software Developer’s Manual|at=Section 4.2.1|publisher=[[Intel]]|accessdate=August 6, 2013}}</ref> [[m68k]], [[Power Architecture]],<ref>{{cite book|url=https://www.power.org/documentation/power-isa-version-2-07/|title=Power ISA Version 2.07|at=Section 1.4|publisher=[[Power.org]]|accessdate=August 6, 2013}},</ref> [[MIPS architecture|MIPS]], [[SPARC]], [[ARM architecture|ARM]], [[Itanium]], [[PA-RISC]], and [[DEC Alpha]] processors are all two's complement.
 
{{anchor|Sign-and-magnitude method}}<!-- [[Sign-and-magnitude]] and similar titles redirect here -->
==Signed magnitude representation==
(Also called "sign-magnitude" or "sign and magnitude" representation.)  In the first approach, the problem of representing a number's sign can be to allocate one '''[[sign bit]]'''  to represent the sign: set that [[bit]] (often the [[most significant bit]]) to 0 for a positive number, and set to 1 for a negative number.  The remaining bits in the number indicate the magnitude (or [[absolute value]]). Hence in a [[byte]] with only 7 bits (apart from the sign bit), the magnitude can range from 0000000 (0) to 1111111 (127). Thus you can represent numbers from &minus;127<sub>10</sub> to +127<sub>10</sub> once you add the sign bit (the eighth bit). A consequence of this representation is that there are two ways to represent zero, 00000000 (0) and 10000000 ([[−0]]). This way, &minus;43<sub>10</sub> encoded in an eight-bit byte is 10101011.
 
This approach is directly comparable to the common way of showing a sign (placing a "+" or "&minus;" next to the number's magnitude).  Some early binary computers (e.g., [[IBM 7090]]) used this representation, perhaps because of its natural relation to common usage. Signed magnitude is the most common way of representing the [[significand]] in [[floating point]] values.
 
==Ones' complement==
{{main|Ones' complement}}
 
{|class="wikitable" style="float:right; width: 20em; margin-left: 1em; text-align:center"
|+ 8 bit ones' complement
|-
!Binary value
!Ones' complement interpretation
!Unsigned interpretation
|-
| 00000000 ||  +0 ||  0
|-
| 00000001 ||    1 ||  1
|-
|    ⋮    ||  ⋮  ||  ⋮
|-
| 01111101 ||  125 || 125
|-
| 01111110 ||  126 || 126
|-
| 01111111 ||  127 || 127
|-
| 10000000 || −127 || 128
|-
| 10000001 || −126 || 129
|-
| 10000010 || −125 || 130
|-
|    ⋮    ||  ⋮  ||  ⋮
|-
| 11111101 ||  −2 || 253
|-
| 11111110 ||  −1 || 254
|-
| 11111111 ||  −0 || 255
|}
 
Alternatively, a system known as ones' complement can be used to represent negative numbers. The ones' complement form of a negative binary number is the [[bitwise NOT]] applied to it&nbsp;— the "complement" of its positive counterpart. Like sign-and-magnitude representation, ones' complement has two representations of 0: 00000000 (+0) and 11111111 ([[−0]]).
 
As an example, the ones' complement form of 00101011 (43<sub>10</sub>) becomes 11010100 (&minus;43<sub>10</sub>). The range of signed numbers using ones' complement is represented by −(2<sup>N−1</sup>−1) to (2<sup>N−1</sup>−1) and ±0. A conventional eight-bit byte is −127<sub>10</sub> to +127<sub>10</sub> with zero being either 00000000 (+0) or 11111111 (−0).
 
To add two numbers represented in this system, one does a conventional binary addition, but it is then necessary to do an '''end-around carry''': that is, add any resulting [[carry flag|carry]] back into the resulting sum. To see why this is necessary, consider the following example showing the case of the addition of &minus;1 (11111110) to +2 (00000010).
<pre style="width:35em;">
          binary    decimal
        11111110    −1
    +  00000010    +2
    ............      …
      1 00000000      0  ← Not the correct answer
              1    +1  ← Add carry
    ............      …
        00000001      1  ← Correct answer
</pre>
In the previous example, the binary addition alone gives 00000000, which is incorrect. Only when the carry is added back in does the correct result (00000001) appear.
 
This numeric representation system was common in older computers; the [[PDP-1]], [[CDC 160 series]], and [[UNIVAC 1100/2200 series]], among many others, used ones'-complement arithmetic.
 
A remark on terminology: The system is referred to as "ones' complement" because the negation of a positive value <var>x</var> (represented as the [[bitwise NOT]] of <var>x</var>) can also be formed by subtracting <var>x</var> from the ones' complement representation of zero that is a long sequence of ones (−0). Two's complement arithmetic, on the other hand, forms the negation of <var>x</var> by subtracting <var>x</var> from a single large power of two that is [[Congruence relation|congruent]] to +0.<ref>Donald Knuth: ''[[The Art of Computer Programming]], Volume 2: Seminumerical Algorithms, chapter 4.1</ref> Therefore, ones' complement and two's complement representations of the same negative value will differ by one.
 
Note that the ones' complement representation of a negative number can be obtained from the sign-magnitude representation merely by bitwise complementing the magnitude.
 
==Two's complement==
 
{|class="wikitable" style="float:right; width: 20em; margin-left: 1em; text-align:center"
|+ 8 bit two's complement
|-
! Binary value
! Two's complement interpretation
! Unsigned interpretation
|-
| 00000000 ||    0 ||  0
|-
| 00000001 ||    1 ||  1
|-
|    ⋮    ||  ⋮  ||  ⋮
|-
| 01111110 ||  126 || 126
|-
| 01111111 ||  127 || 127
|-
| 10000000 || −128 || 128
|-
| 10000001 || −127 || 129
|-
| 10000010 || −126 || 130
|-
|    ⋮    ||  ⋮  ||  ⋮
|-
| 11111110 ||  −2 || 254
|-
| 11111111 ||  −1 || 255
|}
{{main|Two's complement}}
 
The problems of multiple representations of 0 and the need for the [[end-around carry]] are circumvented by a system called '''two's complement'''. In two's complement, negative numbers are represented by the bit pattern which is one greater (in an unsigned sense) than the ones' complement of the positive value.
 
In two's-complement, there is only one zero, represented as 00000000. Negating a number (whether negative or positive) is done by inverting all the bits and then adding 1 to that result. This actually reflects the [[ring (algebra)|ring]] structure on all integers [[modulo arithmetic|modulo]] [[power of two|2<sup>N</sup>]]: <math>\scriptstyle \mathbb{Z}/2^N\mathbb{Z}</math>. Addition of a pair of two's-complement integers is the same as addition of a pair of [[unsigned number]]s (except for detection of [[arithmetic overflow|overflow]], if that is done); the same is true for subtraction and even for N lowest significant bits of a product (value of multiplication). For instance, a two's-complement addition of 127 and −128 gives the same binary bit pattern as an unsigned addition of 127 and 128, as can be seen from the 8&nbsp;bit two's complement table.
 
An easier method to get the negation of a number in two's complement is as follows:
{|class="wikitable"
!
! Example 1
! Example 2
|-
| 1. Starting from the right, find the first '1'
|align="center"| 0010100'''1'''
|align="center"| 00101'''1'''00
|-
| 2. Invert all of the bits to the left of that one
|align="center"| '''1101011'''1
|align="center"| '''11010'''100
|}
 
Method two:
# Invert all the bits through the number
# Add one
 
Example: for +1 which is 00000001 in binary: 
# ~00000001 → 11111110
# 11111110 + 1 → 11111111 (−1 in two's complement)
 
{{clear}}
 
==Excess-<var>K</var>==
{|class="wikitable" style="float:right; width: 20em; margin-left: 1em; text-align:center"
|+ 8 bit excess-127
|-
!Binary value
!Excess-127 interpretation
!Unsigned interpretation
|-
| 00000000 || −127 ||  0
|-
| 00000001 || −126 ||  1
|-
|    ⋮    ||  ⋮  ||  ⋮
|-
| 01111111 ||  0  || 127
|-
| 10000000 ||  1  || 128
|-
|    ⋮    ||  ⋮  ||  ⋮
|-
| 11111111 || +128 || 255
|-
|}
 
Excess-<var>K</var>, also called [[offset binary]] or biased representation, uses a pre-specified number <var>K</var> as a biasing value. A value is represented by the unsigned number which is <var>K</var> greater than the intended value. Thus 0 is represented by <var>K</var>, and &minus;<var>K</var> is represented by the all-zeros bit pattern. This can be seen as a slight modification and generalization of the aforementioned two's-complement, which is virtually the excess-(2<sup><var>N</var>−1</sup>-1) representation with [[negated]] [[most significant bit]].
 
Biased representations are now primarily used for the exponent of [[floating-point]] numbers. The [[IEEE floating-point standard]] defines the exponent field of a [[single-precision]] (32-bit) number as an 8-bit excess-127 field. The [[double-precision]] (64-bit) exponent field is an 11-bit excess-1023 field; see [[exponent bias]]. It also had use for binary coded decimal numbers as [[excess-3]].
 
==Base −2==
{{see also|Negative base}}
In conventional binary number systems, the base, or [[radix]], is 2; thus the rightmost bit represents 2<sup>0</sup>, the next bit represents 2<sup>1</sup>, the next bit 2<sup>2</sup>, and so on. However, a binary number system with base &minus;2 is also possible.
The rightmost bit represents {{nowrap|(&minus;2)<sup>0</sup> {{=}} +1}}, the next bit represents {{nowrap|(&minus;2)<sup>1</sup> {{=}} &minus;2}}, the next bit {{nowrap|(&minus;2)<sup>2</sup> {{=}} +4}} and so on, with alternating sign. The numbers that can be represented with four bits are shown in the comparison table below.
 
The range of numbers that can be represented is asymmetric. If the word has an even number of bits, the magnitude of the largest negative number that can be represented is twice as large as the largest positive number that can be represented, and vice versa if the word has an odd number of bits.
 
==Comparison table==
The following table shows the positive and negative integers that can be represented using 4 bits.
 
{| class="wikitable" style="text-align: center"
|+ 4 bit integer representations
|-
! style="width: 7em" | Decimal
! style="width: 7em" | Unsigned
! style="width: 7em" | Sign and magnitude
! style="width: 7em" | Ones' complement
! style="width: 7em" | Two's complement
! style="width: 7em" | Excess-8 (biased)
! style="width: 7em" | Base &minus;2
|-
| align=right|+16&nbsp;&nbsp;&nbsp;&nbsp;
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
|-
| align=right|+15&nbsp;&nbsp;&nbsp;&nbsp;
| 1111
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
|-
| align=right|+14&nbsp;&nbsp;&nbsp;&nbsp;
| 1110
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
|-
| align=right|+13&nbsp;&nbsp;&nbsp;&nbsp;
| 1101
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
|-
| align=right|+12&nbsp;&nbsp;&nbsp;&nbsp;
| 1100
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
|-
| align=right|+11&nbsp;&nbsp;&nbsp;&nbsp;
| 1011
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
|-
| align=right|+10&nbsp;&nbsp;&nbsp;&nbsp;
| 1010
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
|-
| align=right|+9&nbsp;&nbsp;&nbsp;&nbsp;
| 1001
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
|-
| align=right|+8&nbsp;&nbsp;&nbsp;&nbsp;
| 1000
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
|-
| align=right|+7&nbsp;&nbsp;&nbsp;&nbsp;
| 0111
| 0111
| 0111
| 0111
| 1111
| {{n/a}}
|-
| align=right|+6&nbsp;&nbsp;&nbsp;&nbsp;
| 0110
| 0110
| 0110
| 0110
| 1110
| {{n/a}}
|-
| align=right|+5&nbsp;&nbsp;&nbsp;&nbsp;
| 0101
| 0101
| 0101
| 0101
| 1101
| 0101
|-
| align=right|+4&nbsp;&nbsp;&nbsp;&nbsp;
| 0100
| 0100
| 0100
| 0100
| 1100
| 0100
|-
| align=right|+3&nbsp;&nbsp;&nbsp;&nbsp;
| 0011
| 0011
| 0011
| 0011
| 1011
| 0111
|-
| align=right|+2&nbsp;&nbsp;&nbsp;&nbsp;
| 0010
| 0010
| 0010
| 0010
| 1010
| 0110
|-
| align=right|+1&nbsp;&nbsp;&nbsp;&nbsp;
| 0001
| 0001
| 0001
| 0001
| 1001
| 0001
|-
| align=right|+0&nbsp;&nbsp;&nbsp;&nbsp;
| rowspan=2 valign=center |0000
| 0000
| 0000
| rowspan=2 valign=center | 0000
| rowspan=2 valign=center | 1000
| rowspan=2 valign=center | 0000
|-
| align=right|−0&nbsp;&nbsp;&nbsp;&nbsp;
| 1000
| 1111
|-
| align=right|−1&nbsp;&nbsp;&nbsp;&nbsp;
| {{n/a}}
| 1001
| 1110
| 1111
| 0111
| 0011
|-
| align=right|−2&nbsp;&nbsp;&nbsp;&nbsp;
| {{n/a}}
| 1010
| 1101
| 1110
| 0110
| 0010
|-
| align=right|−3&nbsp;&nbsp;&nbsp;&nbsp;
| {{n/a}}
| 1011
| 1100
| 1101
| 0101
| 1101
|-
| align=right|−4&nbsp;&nbsp;&nbsp;&nbsp;
| {{n/a}}
| 1100
| 1011
| 1100
| 0100
| 1100
|-
| align=right|−5&nbsp;&nbsp;&nbsp;&nbsp;
| {{n/a}}
| 1101
| 1010
| 1011
| 0011
| 1111
|-
| align=right|−6&nbsp;&nbsp;&nbsp;&nbsp;
| {{n/a}}
| 1110
| 1001
| 1010
| 0010
| 1110
|-
| align=right|−7&nbsp;&nbsp;&nbsp;&nbsp;
| {{n/a}}
| 1111
| 1000
| 1001
| 0001
| 1001
|-
| align=right|−8&nbsp;&nbsp;&nbsp;&nbsp;
| {{n/a}}
| {{n/a}}
| {{n/a}}
| 1000
| 0000
| 1000
|-
| align=right|−9&nbsp;&nbsp;&nbsp;&nbsp;
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| 1011
|-
| align=right|−10&nbsp;&nbsp;&nbsp;&nbsp;
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| 1010
|-
| align=right|−11&nbsp;&nbsp;&nbsp;&nbsp;
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
|}
 
 
Same table, as viewed from "given these binary bits, what is the number as interpreted by the representation system":
 
{| class="wikitable" style="text-align: center"
|-
! Binary !! Unsigned !! Sign and magnitude !! Ones' complement !! Two's complement !! Excess-8 !! Base -2
|-
| 0000 || 0 || 0 || 0 || 0 || -8 || 0
|-
| 0001 || 1 || 1 || 1 || 1 || -7 || 1
|-
| 0010 || 2 || 2 || 2 || 2 || -6 || -2
|-
| 0011 || 3 || 3 || 3 || 3 || -5 || -1
|-
| 0100 || 4 || 4 || 4 || 4 || -4 || 4
|-
| 0101 || 5 || 5 || 5 || 5 || -3 || 5
|-
| 0110 || 6 || 6 || 6 || 6 || -2 || 2
|-
| 0111 || 7 || 7 || 7 || 7 || -1 || 3
|-
| 1000 || 8 || -0 || -7 || -8 || 0 || -8
|-
| 1001 || 9 || -1 || -6 || -7 || 1 || -7
|-
| 1010 || 10 || -2 || -5 || -6 || 2 || -10
|-
| 1011 || 11 || -3 || -4 || -5 || 3 || -9
|-
| 1100 || 12 || -4 || -3 || -4 || 4 || -4
|-
| 1101 || 13 || -5 || -2 || -3 || 5 || -3
|-
| 1110 || 14 || -6 || -1 || -2 || 6 || -6
|-
| 1111 || 15 || -7 || -0 || -1 || 7 || -5
|}
 
== Other systems ==
Google's [[Protocol Buffers]] "zig-zag encoding" is a system similar to sign-and-magnitude, but uses the [[least significant bit]] to represent the sign and has a single representation of zero. This has the advantage to make [[variable-length quantity]] encoding efficient with signed integers.<ref>[http://developers.google.com/protocol-buffers/docs/encoding#types Protocol Buffers: Signed Integers]</ref>
 
Another approach is to give each [[numerical digit|digit]] a sign, yielding the [[signed-digit representation]]. For instance, in 1726, [[John Colson]] advocated reducing expressions to "small numbers", numerals 1, 2, 3, 4, and 5. In 1840, [[Augustin Cauchy]] also expressed preference for such modified decimal numbers to reduce errors in computation.
 
==See also==
*[[Binary-coded decimal]]
*[[Computer numbering formats]]
*[[Method of complements]]
*[[Balanced ternary]]
 
==References==
{{reflist}}
*Ivan Flores, ''The Logic of Computer Arithmetic'', Prentice-Hall (1963)
*Israel Koren, ''Computer Arithmetic Algorithms'', A.K. Peters (2002), ISBN 1-56881-160-8
 
{{DEFAULTSORT:Signed Number Representations}}
[[Category:Computer arithmetic]]
 
[[ca:Representació de nombres amb signe]]
[[cs:Dvojková soustava#Zobrazení záporných čísel]]
[[eo:Pozitivaj kaj negativaj nombroj en komputado]]
[[fr:Système binaire#Représentation des entiers négatifs]]
[[it:Rappresentazione dei numeri relativi]]
[[pt:Representação de números com sinal]]
[[vi:Biểu diễn số âm]]

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Experiment with to restrain your critical gaming to only a kind of machine. Buying all the primary consoles plus a gaming-worthy personal computer can charges up to thousands, simply in hardware. Yet, most big titles will almost certainly be available on a lot all of them. Choose one platform to successfully stick with for savings.