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| {{two other uses|describing the shape of an object|common shapes|list of geometric shapes}}
| | Their next step to such game''s success is that may it produces the film that it''s a multi player game. I think it''s a fantasy due to the you don''t do all that's necessary directly with an extra player. You don''t fight and explore on top of that like you would in Wow, of play to prevent another player even in the time of with a turn-by-turn purpose comparable to Chess. Any time you raid another player''s village, which in turn player is offline plus you could at a same time just be raiding a random computer-generated village.<br><br> |
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| [[File:Congruent_non-congruent_triangles.svg|thumb|370px|An example of the different definitions of '''shape'''. The two triangles on the left are congruent, while the third is [[Similarity (geometry)|similar]] to them. The last triangle is neither similar nor congruent to any of the others, but it is homeomorphic.]]
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| The term '''shape''' is commonly used to refer to the geometric properties of an object or its external boundary (outline, external surface), as opposed to other properties such as color, texture, material composition. There are several ways to compare the shape of two objects:
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| * [[Congruence (geometry)|Congruence]]: Two objects are '''congruent''' if one can be transformed into the other by a sequence of rotations, translations, and/or reflections.
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| * [[Similarity (geometry)|Similarity]]: Two objects are '''similar''' if one can be transformed into the other by a uniform scaling, together with a sequence of rotations, translations, and/or reflections.
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| * [[Homotopy#Isotopy|Isotopy]]: Two objects are '''isotopic''' if one can be transformed into the other by a sequence of deformations that do not tear the object or put holes in it.
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| Sometimes, two similar or congruent objects may be regarded as having a different shape if a reflection is required to transform one into the other. For instance, the letters "'''b'''" and "'''d'''" are a reflection of each other, and hence they are congruent and similar, but in some contexts they are not regarded as having the same shape. Sometimes, only the outline or external boundary of the object is considered to determine its shape. For instance, an hollow sphere may be considered to have the same shape as a solid sphere. [[Procrustes analysis]] is used in many sciences to determine whether or not two objects have the same shape, or to measure the difference between two shapes. In advanced mathematics, [[quasi-isometry]] can be used as a criterion to state that two shapes are approximately the same.
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| Simple shapes can often be classified into basic [[geometry|geometric]] objects such as a [[Point (geometry)|point]], a [[line (geometry)|line]], a [[curve]], a [[plane (geometry)|plane]], a [[plane figure]] (e.g. [[square (geometry)|square]] or [[circle]]), or a solid figure (e.g. [[cube]] or [[sphere]]). However, most shapes occurring in the physical world are complex. Some, such as plant structures and coastlines, may be so arbitrary as to defy traditional mathematical description – in which case they may be analyzed by [[differential geometry]], or as [[fractal]]s.
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| == Rigid shape definition ==
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| In geometry, two subsets of a [[Euclidean space]] have the same shape if one can be transformed to the other by a combination of [[translation (geometry)|translations]], [[rotation]]s (together also called [[rigid transformation]]s), and [[Scaling (geometry)|uniform scaling]]s. In other words, the ''shape'' of a set of points is all the geometrical information that is invariant to translations, rotations, and size changes. Having the same shape is an [[equivalence relation]], and accordingly a precise mathematical definition of the notion of shape can be given as being an [[equivalence class]] of subsets of a Euclidean space having the same shape.
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| Mathematician and statistician [[David George Kendall]] writes:<ref>{{cite journal|
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| doi = 10.1112/blms/16.2.81|
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| author = Kendall, D.G.|
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| title = Shape Manifolds, Procrustean Metrics, and Complex Projective Spaces|
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| journal = Bulletin of the London Mathematical Society|
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| year = 1984|
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| volume = 16|
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| issue = 2|
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| pages = 81–121}}</ref>
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| <blockquote>In this paper ‘shape’ is used in the vulgar sense, and means what one would normally expect it to mean. [...] We here define ‘shape’ informally as ‘all the geometrical information that remains when location, scale<ref>Here, scale means only [[uniform scaling]], as non-uniform scaling would change the shape of the object (e.g., it would turn a square into a rectangle).</ref> and rotational effects are filtered out from an object.’</blockquote> | |
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| Shapes of physical objects are equal if the subsets of space these objects occupy satisfy the definition above. In particular, the shape does not depend on the size and placement in space of the object. For instance, a "'''<small>d</small>'''" and a "'''<big>p</big>'''" have the same shape, as they can be perfectly superimposed if the "'''<small>d</small>'''" is translated to the right by a given distance, rotated upside down and magnified by a given factor (see [[Procrustes superimposition]] for details). However, a [[mirror image]] could be called a different shape. For instance, a "'''<big>b</big>'''" and a "'''<big>p</big>'''" have a different shape, at least when they are constrained to move within a two-dimensional space like the page on which they are written. Even though they have the same size, there's no way to perfectly superimpose them by translating and rotating them along the page. Similarly, within a three-dimensional space, a right hand and a left hand have a different shape, even if they are the mirror images of each other. Shapes may change if the object is scaled non uniformly. For example, a [[sphere]] becomes an [[ellipsoid]] when scaled differently in the vertical and horizontal directions. In other words, preserving axes of [[symmetry]] (if they exist) is important for preserving shapes. Also, shape is determined by only the outer boundary of an object. For example, a solid ice cube and a second ice cube containing an inner cavity (air bubble) have the same shape.{{Citation needed|date=March 2011}}
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| ===Congruence and similarity===
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| {{Main|Congruence (geometry)|Similarity (geometry)}}
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| Objects that can be transformed into each other by rigid transformations and mirroring are [[Congruence (geometry)|congruent]]. An object is therefore congruent to its [[mirror image]] (even if it is not symmetric), but not to a scaled version.
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| Objects that have the same shape or one has the same shape as the other's mirror image are called [[Similarity (geometry)|geometrically similar]].
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| Similarity is preserved when one of the objects is uniformly scaled, while congruence is not. Thus, congruent objects are always geometrically similar, but similar objects may not be congruent, as they may have different size.
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| == Homeomorphism ==
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| {{Main|Homeomorphism}}
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| A more flexible definition of shape takes into consideration the fact that realistic shapes are often deformable, e.g. a person in different postures, a tree bending in the wind or a hand with different finger positions.
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| One way of modeling non-rigid movements is by [[homeomorphism]]s. Roughly speaking, a homeomorphism is a continuous stretching and bending of an object into a new shape. Thus, a [[square (geometry)|square]] and a [[circle]] are homeomorphic to each other, but a [[sphere]] and a [[torus|donut]] are not. An often-repeated [[mathematical joke]] is that topologists can't tell their coffee cup from their donut,<ref>{{cite book|title=Differential Equations: A Dynamical Systems Approach. Part II: Higher-Dimensional Systems|first1=John H.|last1=Hubbard|first2=Beverly H.|last2=West|publisher=Springer|series=Texts in Applied Mathematics|volume=18|year=1995|isbn=978-0-387-94377-0|page=204|url=http://books.google.com/books?id=SHBj2oaSALoC&pg=PA204&dq=%22coffee+cup%22+topologist+joke#v=onepage&q=%22coffee%20cup%22%20topologist%20joke&f=false}}</ref> since a sufficiently pliable donut could be reshaped to the form of a coffee cup by creating a dimple and progressively enlarging it, while preserving the donut hole in a cup's handle.
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| == Classification of simple shapes ==
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| {{Main|Lists of shapes}}
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| [[File:Polygon types.svg|thumb|right|300px|A variety of [[polygon|polygonal]] shapes.]]
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| For simple shapes, there are other classifications than those mentioned above. For instance, [[polygon]]s are classified according to their number of edges as [[triangle]]s, [[quadrilateral]]s, [[pentagon]]s, etc. Each of these is divided into smaller categories; triangles can be [[equilateral]], [[isoceles]], [[obtuse triangle|obtuse]], [[Triangle#By internal angles|acute]], [[Triangle|scalene]], etc. while quadrilaterals can be [[rectangle]]s, [[rhombi]], [[trapezoids]], [[squares]], etc.
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| Other common shapes are [[Point (geometry)|point]]s, [[line (geometry)|line]]s, [[plane (geometry)|plane]]s, and [[conic sections]] such as [[ellipse]]s, [[circle]]s, and [[parabola]]s.
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| Among the most common 3-dimensional shapes are [[polyhedra]], which are shapes with flat faces; [[ellipsoid]]s, which are egg-shaped or sphere-shaped objects; [[cylinder (geometry)|cylinder]]s; and [[cone]]s.
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| If an object falls into one of these categories exactly or even approximately, we can use it to describe the shape of the object. Thus, we say that the shape of a [[manhole cover]] is a circle, because it is approximately the same geometric object as an actual geometric circle.
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| == Shape analysis ==
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| {{main|Statistical shape analysis}}
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| The above-mentioned mathematical definitions of rigid and non-rigid shape have arisen in the field of [[statistical shape analysis]]. In particular [[Procrustes analysis]], which is a technique used for comparing shapes of similar objects (e.g bones of different animals), or measuring the deformation of a deformable object. Other methods are designed to work with non-rigid (bendable) objects, e.g. for posture independent shape retrieval (see for example [[Spectral shape analysis]]).
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| ==Similarity classes==
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| All [[similar triangles]] have the same shape. These shapes can be classified using [[complex number]]s in a method advanced by J.A. Lester<ref>J.A. Lester (1996) "Triangles I: Shapes", ''Aequationes Mathematicae'' 52:30–54</ref> and [[Rafael Artzy]]. For example, an [[equilateral triangle]] can be expressed by complex numbers 0, 1, (1 + i √3)/2. Lester and Artzy call the ratio
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| :S(''u,v,w'') = (''u'' −''w'')/(''u'' − ''v'') the '''shape''' of triangle (''u, v, w''). Then the shape of the equilateral triangle is
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| :(0–(1+ √3)/2)/(0–1) = ( 1 + i √3)/2 = cos(60°) + i sin(60°) = exp(i π/3).
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| For any [[affine transformation]] of the Gaussian plane, ''z'' mapping to ''a z + b, a'' ≠ 0, a triangle is transformed but does not change its shape. Hence shape is an [[invariant (mathematics)|invariant]] of [[affine geometry]].
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| The shape ''p'' = S(''u,v,w'') depends on the order of the arguments of function S, but [[permutation]]s lead to related values. For instance,
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| :<math>1 - p = 1 - (u-w)/(u-v) = (w-v)/(u-v) = (v-w)/(v-u) = S(v,u,w).</math> Also <math>p^{-1} = S(u,w,v).</math>
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| Combining these permutations gives <math>S(v,w,u) = (1 - p)^{-1}.</math> Furthermore,
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| :<math>p(1-p)^{-1} = S(u,v,w)S(v,w,u)=(u-w)/(v-w)=S(w,v,u). </math> These relations are "conversion rules" for shape of a triangle.
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| The shape of a [[quadrilateral]] is associated with two complex numbers ''p,q''. If the quadrilateral has vertices ''u,v,w,x'', then ''p'' = S(''u,v,w'') and ''q'' = S(''v,w,x''). Artzy proves these propositions about quadrilateral shapes:
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| #If <math> p=(1-q)^{-1},</math> then the quadrilateral is a [[parallelogram]].
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| #If a parallelogram has |arg ''p''| = |arg ''q''|, then it is a [[rhombus]].
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| #When ''p'' = 1 + i and ''q'' = (1 + i)/2, then the quadrilateral is [[square]].
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| #If <math>p = r(1-q^{-1})</math> and sgn ''r'' = sgn(Im ''p''), then the quadrilateral is a [[trapezoid]].
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| A [[polygon]] <math> (z_1, z_2,...z_n)</math> has a shape defined by ''n'' – 2 complex numbers <math>S(z_j,z_{j+1},z_{j+2}), \ j=1,...,n-2.</math> The polygon bounds a [[convex set]] when all these shape components have imaginary components of the same sign.<ref>[[Rafael Artzy]] (1994) "Shapes of Polygons", ''Journal of Geometry'' 50(1–2):11–15</ref>
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| == See also ==
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| * [[Solid geometry]]
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| * [[Glossary of shapes with metaphorical names]]
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| * [[List of geometric shapes]]
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| == References ==
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| {{Reflist}}
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| == External links ==
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| {{wiktionary}}
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| [[Category:Elementary geometry]]
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| [[Category:Geometric shapes| Shape]]
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| [[Category:Morphology]]
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| [[Category:Structure]]
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Their next step to such games success is that may it produces the film that its a multi player game. I think its a fantasy due to the you dont do all that's necessary directly with an extra player. You dont fight and explore on top of that like you would in Wow, of play to prevent another player even in the time of with a turn-by-turn purpose comparable to Chess. Any time you raid another players village, which in turn player is offline plus you could at a same time just be raiding a random computer-generated village.
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