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		<title>en&gt;Trappist the monk: /* Bibliography */Fix CS1 deprecated coauthor parameter errors using AWB</title>
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		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Bibliography: &lt;/span&gt;Fix &lt;a href=&quot;/index.php?title=Help:CS1_errors&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Help:CS1 errors (page does not exist)&quot;&gt;CS1 deprecated coauthor parameter errors&lt;/a&gt; using &lt;a href=&quot;/index.php?title=Testwiki:AWB&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Testwiki:AWB (page does not exist)&quot;&gt;AWB&lt;/a&gt;&lt;/p&gt;
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		<summary type="html">&lt;p&gt;ref modified&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{redirect|Determined|the 2005 heavy metal song|Determined (song)}}&lt;br /&gt;
{{Other uses|Indeterminacy (disambiguation)}}&lt;br /&gt;
In [[set theory]], a branch of [[mathematics]], &amp;#039;&amp;#039;&amp;#039;determinacy&amp;#039;&amp;#039;&amp;#039; is the study of under what circumstances one or the other player of a [[#Games|game]] must have a [[#Winning strategies|winning]] [[#Strategies|strategy]], and the consequences of the existence of such strategies.&lt;br /&gt;
&lt;br /&gt;
==Basic notions==&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
The first sort of game we shall consider is the &amp;#039;&amp;#039;&amp;#039;two-player game of perfect information of length ω&amp;#039;&amp;#039;&amp;#039;, in which the players play [[natural number]]s.&lt;br /&gt;
&lt;br /&gt;
In this sort of game we consider two players, often named &amp;#039;&amp;#039;I&amp;#039;&amp;#039; and &amp;#039;&amp;#039;II&amp;#039;&amp;#039;, who take turns playing natural numbers, with &amp;#039;&amp;#039;I&amp;#039;&amp;#039; going first.  They play &amp;quot;forever&amp;quot;; that is, their plays are indexed by the natural numbers.  When they&amp;#039;re finished, a predetermined condition decides which player won.  This condition need not be specified by any definable &amp;#039;&amp;#039;rule&amp;#039;&amp;#039;; it may simply be an arbitrary (infinitely long) [[lookup table]] saying who has won given a particular sequence of plays.&lt;br /&gt;
&lt;br /&gt;
More formally, consider a subset &amp;#039;&amp;#039;A&amp;#039;&amp;#039; of [[Baire space (set theory)|Baire space]]; recall that the latter consists of all &amp;amp;omega;-sequences of natural numbers.  Then in the game G&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;,&lt;br /&gt;
&amp;#039;&amp;#039;I&amp;#039;&amp;#039; plays a natural number &amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;lt;sub&amp;gt;0&amp;lt;/sub&amp;gt;, then &amp;#039;&amp;#039;II&amp;#039;&amp;#039; plays &amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;, then &amp;#039;&amp;#039;I&amp;#039;&amp;#039; plays &amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, and so on.  Then &amp;#039;&amp;#039;I&amp;#039;&amp;#039; wins the game if and only if&lt;br /&gt;
: &amp;lt;math&amp;gt;\langle a_0,a_1,a_2,\ldots\rangle\in A&amp;lt;/math&amp;gt;&lt;br /&gt;
and otherwise &amp;#039;&amp;#039;II&amp;#039;&amp;#039; wins.  &amp;#039;&amp;#039;A&amp;#039;&amp;#039; is then called the &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;payoff set&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; of G&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
It is assumed that each player can see all moves preceding each of his moves, and also knows the winning condition.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
Informally, a &amp;#039;&amp;#039;&amp;#039;strategy&amp;#039;&amp;#039;&amp;#039; for a player is a way of playing in which his plays are entirely determined by the foregoing plays.  Again, such a &amp;quot;way&amp;quot; does not have to be capable of being captured by any explicable &amp;quot;rule&amp;quot;, but may simply be a lookup table.&lt;br /&gt;
&lt;br /&gt;
More formally, a strategy for player &amp;#039;&amp;#039;I&amp;#039;&amp;#039; (for a game in the sense of the preceding subsection) is a function that accepts as an argument any finite sequence of natural numbers, of even length, and returns a natural number.  If σ is such a strategy and &amp;amp;lt;a&amp;lt;sub&amp;gt;0&amp;lt;/sub&amp;gt;,…,a&amp;lt;sub&amp;gt;2n-1&amp;lt;/sub&amp;gt;&amp;amp;gt;&lt;br /&gt;
is a sequence of plays, then σ(&amp;amp;lt;a&amp;lt;sub&amp;gt;0&amp;lt;/sub&amp;gt;,…,a&amp;lt;sub&amp;gt;2n-1&amp;lt;/sub&amp;gt;&amp;amp;gt;) is the next play &amp;#039;&amp;#039;I&amp;#039;&amp;#039; will make, if he is following the strategy &amp;amp;sigma;.  Strategies for &amp;#039;&amp;#039;II&amp;#039;&amp;#039; are just the same, substituting &amp;quot;odd&amp;quot; for &amp;quot;even&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that we have said nothing, as yet, about whether a strategy is in any way &amp;#039;&amp;#039;good&amp;#039;&amp;#039;.  A strategy might direct a player to make aggressively bad moves, and it would still be a strategy.  In fact it is not necessary even to know the winning condition for a game, to know what strategies exist for the game.&lt;br /&gt;
&lt;br /&gt;
===Winning strategies===&lt;br /&gt;
&lt;br /&gt;
A strategy is &amp;#039;&amp;#039;&amp;#039;winning&amp;#039;&amp;#039;&amp;#039; if the player following it must necessarily win, no matter what his opponent plays.  For example if σ is a strategy for &amp;#039;&amp;#039;I&amp;#039;&amp;#039;, then &amp;amp;sigma; is a winning strategy for &amp;#039;&amp;#039;I&amp;#039;&amp;#039; in the game G&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt; if, for any sequence of natural numbers to be played by &amp;#039;&amp;#039;II&amp;#039;&amp;#039;, say &amp;amp;lt;a&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;,a&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;,a&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;,…&amp;amp;gt;, the sequence of plays produced by &amp;amp;sigma; when &amp;#039;&amp;#039;II&amp;#039;&amp;#039; plays thus, namely&lt;br /&gt;
: &amp;lt;math&amp;gt;\langle\sigma(\langle\rangle),a_1,\sigma(\langle\sigma(\langle\rangle),a_1\rangle),a_3,\ldots\rangle&amp;lt;/math&amp;gt;&lt;br /&gt;
is an element of &amp;#039;&amp;#039;A&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Determined games===&lt;br /&gt;
&lt;br /&gt;
A (class of) game(s) is &amp;#039;&amp;#039;&amp;#039;determined&amp;#039;&amp;#039;&amp;#039; if for all instance of the game there is a winning strategy for one of the players (not necessarily the same player for each instance).  Note that there cannot be a winning strategy for &amp;#039;&amp;#039;both&amp;#039;&amp;#039; players for the same game, for if there were, the two strategies could be played against each other.  The resulting outcome would then, by hypothesis, be a win for both players, which is impossible.&lt;br /&gt;
&lt;br /&gt;
==Determinacy from elementary considerations==&lt;br /&gt;
All finite games of perfect information in which draws do not occur are determined.&lt;br /&gt;
&lt;br /&gt;
Familiar real-world games of perfect information, such as [[chess]] or [[tic-tac-toe]], are always finished in a finite number of moves. If such a game is modified so that a particular player wins under any condition where the game would have been called a draw, then it is always determined.  The condition that the game is always over (i.e. all possible extensions of the finite position result in a win for the same player) in a finite number of moves corresponds to the topological condition that the set &amp;#039;&amp;#039;A&amp;#039;&amp;#039; giving the winning condition for G&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt; is [[Clopen set|clopen]] in the [[topology]] of [[Baire space (set theory)|Baire space]].&lt;br /&gt;
&lt;br /&gt;
For example, modifying the rules of chess to make drawn games a win for Black makes chess a determined game. As it happens, chess has a finite number of positions and a draw-by-repetition rules, so with these modified rules, if play continues long enough without White having won, then Black can eventually force a win (due to the modification of draw = win for black).&lt;br /&gt;
&lt;br /&gt;
It is an instructive exercise to figure out how to represent such games as games in the context of this article.&lt;br /&gt;
&lt;br /&gt;
The proof that such games are determined is rather simple:  Player &amp;#039;&amp;#039;I&amp;#039;&amp;#039; simply plays &amp;#039;&amp;#039;not to lose&amp;#039;&amp;#039;; that is, he plays to make sure that player &amp;#039;&amp;#039;II&amp;#039;&amp;#039; does not have a winning strategy &amp;#039;&amp;#039;after&amp;#039;&amp;#039; &amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;s move.  If player &amp;#039;&amp;#039;I&amp;#039;&amp;#039; &amp;#039;&amp;#039;cannot&amp;#039;&amp;#039; do this, then it means player &amp;#039;&amp;#039;II&amp;#039;&amp;#039; had a winning strategy from the beginning.  On the other hand, if player &amp;#039;&amp;#039;I&amp;#039;&amp;#039; &amp;#039;&amp;#039;can&amp;#039;&amp;#039; play in this way, then he must win, because the game will be over after some finite number of moves, and he can&amp;#039;t have lost at that point.&lt;br /&gt;
&lt;br /&gt;
This proof does not actually require that the game &amp;#039;&amp;#039;always&amp;#039;&amp;#039; be over in a finite number of moves, only that it be over in a finite number of moves whenever &amp;#039;&amp;#039;II&amp;#039;&amp;#039; wins.  That condition, topologically, is that the set &amp;#039;&amp;#039;A&amp;#039;&amp;#039; is [[closed set|closed]].  This fact--that all closed games are determined--is called the &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Gale-Stewart theorem&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.  Note that by symmetry, all open games are determined as well. (A game is &amp;#039;&amp;#039;&amp;#039;open&amp;#039;&amp;#039;&amp;#039; if &amp;#039;&amp;#039;I&amp;#039;&amp;#039; can win only by winning in a finite number of moves.)&lt;br /&gt;
&lt;br /&gt;
==Determinacy from [[ZFC]]==&lt;br /&gt;
&lt;br /&gt;
Gale and Stewart proved the open and closed games are determined. Determinacy for second level of the [[Borel hierarchy]] games was shown by Wolfe in 1955. Over the following 20 years, additional research using ever-more-complicated arguments established that third and fourth levels of the Borel hierarchy are determined.{{specify|date=December 2010}}&lt;br /&gt;
&lt;br /&gt;
In 1975, [[Donald A. Martin]] proved that all [[Borel set|Borel]] games are determined; that is, if &amp;#039;&amp;#039;A&amp;#039;&amp;#039; is a Borel subset of Baire space, then G&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt; is determined.  This result, known as [[Borel determinacy]], is the best possible determinacy result provable in ZFC, in the sense that the determinacy of the next higher [[Wadge hierarchy|Wadge class]] is not provable in ZFC.&lt;br /&gt;
&lt;br /&gt;
In 1971, before Martin obtained his proof, [[Harvey Friedman]] showed that any proof of Borel determinacy must use the [[axiom of replacement]] in an essential way, in order to iterate the [[axiom of power set|powerset axiom]] transfinitely often. Friedman&amp;#039;s work gives a level-by-level result detailing how many iterations of the powerset axiom are necessary to guarantee determinacy at each level of the [[Borel hierarchy]].&lt;br /&gt;
&lt;br /&gt;
==Determinacy and large cardinals==&lt;br /&gt;
&lt;br /&gt;
There is an intimate relationship between determinacy and [[large cardinal]]s.  In general, stronger large cardinal axioms prove the determinacy of larger [[pointclass]]es, higher in the [[Wadge hierarchy]], and the determinacy of such pointclasses, in turn, proves the existence of [[inner model]]s of slightly weaker large cardinal axioms than those used to prove the determinacy of the pointclass in the first place.&lt;br /&gt;
&lt;br /&gt;
===[[Measurable cardinal]]s===&lt;br /&gt;
It follows from the existence of a measurable cardinal that every [[analytic set|analytic]] game (also called a &amp;lt;math&amp;gt;\Sigma^1_1&amp;lt;/math&amp;gt; game) is determined, or equivalently that every coanalytic (or &amp;lt;math&amp;gt;\Pi_1^1&amp;lt;/math&amp;gt; ) game is determined.  (See [[Projective hierarchy]] for definitions.)&lt;br /&gt;
&lt;br /&gt;
Actually a measurable cardinal is more than enough. A weaker principle &amp;amp;mdash; the existence of [[zero sharp|0&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;]] is sufficient to prove coanalytic determinacy, and a little bit more: The precise result is that the existence of 0&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt; is equivalent to the determinacy of all levels of the difference hierarchy below the ω&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; level, i.e. ω·n-&amp;lt;math&amp;gt;\Pi^1_1&amp;lt;/math&amp;gt; determinacy for every &amp;lt;math&amp;gt;n&amp;lt;/math&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
From a measurable cardinal we can improve this very slightly to ω&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;-&amp;lt;math&amp;gt;\Pi_1^1&amp;lt;/math&amp;gt; determinacy. From the existence of more measurable cardinals, one can prove the determinacy of more levels of the difference hierarchy over &amp;lt;math&amp;gt;\Pi_1^1&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===[[Woodin cardinal]]s===&lt;br /&gt;
If there is a Woodin cardinal with a measurable cardinal above it, then &amp;#039;&amp;#039;&amp;#039;Π&amp;#039;&amp;#039;&amp;#039;&amp;lt;math&amp;gt;^1_2&amp;lt;/math&amp;gt; determinacy holds.  More generally, if there are &amp;#039;&amp;#039;n&amp;#039;&amp;#039; Woodin cardinals with a measurable cardinal above them all, then &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;amp;Pi;&amp;#039;&amp;#039;&amp;#039;&amp;lt;math&amp;gt;^1_{n+1}&amp;lt;/math&amp;gt;   determinacy holds.  From &amp;#039;&amp;#039;&amp;#039;&amp;amp;Pi;&amp;#039;&amp;#039;&amp;#039;&amp;lt;math&amp;gt;^1_{n+1}&amp;lt;/math&amp;gt; determinacy, it follows that there is a [[transitive set|transitive]] [[inner model]] containing &amp;#039;&amp;#039;n&amp;#039;&amp;#039; Woodin cardinals.&lt;br /&gt;
&lt;br /&gt;
===[[Projective determinacy]]===&lt;br /&gt;
If there are infinitely many Woodin cardinals, then projective determinacy holds; that is, every game whose winning condition is a [[projective set]] is determined.  From projective determinacy it follows that, for every natural number &amp;#039;&amp;#039;n&amp;#039;&amp;#039;, there is a transitive inner model which satisfies that there are &amp;#039;&amp;#039;n&amp;#039;&amp;#039; Woodin cardinals.&lt;br /&gt;
&lt;br /&gt;
===[[Axiom of determinacy]]===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;axiom of determinacy&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;AD&amp;#039;&amp;#039;&amp;#039;, asserts that &amp;#039;&amp;#039;every&amp;#039;&amp;#039; two-player game of perfect information of length ω, in which the players play naturals, is determined.&lt;br /&gt;
&lt;br /&gt;
AD is provably false from ZFC; using the [[axiom of choice]] one may prove the existence of a non-determined game.  However, if there are infinitely many Woodin cardinals with a measurable above them all, then [[L(R)]] is a model of [[Zermelo-Fraenkel set theory|ZF]] that satisfies AD.&lt;br /&gt;
&lt;br /&gt;
==Consequences of determinacy==&lt;br /&gt;
===Regularity properties for sets of reals===&lt;br /&gt;
If &amp;#039;&amp;#039;A&amp;#039;&amp;#039; is a subset of Baire space such that the [[Banach-Mazur game]] for &amp;#039;&amp;#039;A&amp;#039;&amp;#039; is determined, then either &amp;#039;&amp;#039;II&amp;#039;&amp;#039; has a winning strategy, in which case &amp;#039;&amp;#039;A&amp;#039;&amp;#039; is [[meager set|meager]], or &amp;#039;&amp;#039;I&amp;#039;&amp;#039; has a winning strategy, in which case &amp;#039;&amp;#039;A&amp;#039;&amp;#039; is [[comeager set|comeager]] on some open neighborhood{{ref|usage}}.&lt;br /&gt;
&lt;br /&gt;
This does not quite imply that &amp;#039;&amp;#039;A&amp;#039;&amp;#039; has the [[property of Baire]], but it comes close:  A simple modification of the argument shows that if Γ is an [[adequate pointclass]] such that every game in Γ is determined, then every set of reals in Γ has the property of Baire. &amp;lt;!-- check me on this -- is &amp;quot;adequate pointclass&amp;quot; enough? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In fact this result is not optimal; by considering the [[unfolded Banach-Mazur game]] we can show that determinacy of Γ (for Γ with sufficient closure properties) implies that every set of reals that is the &amp;#039;&amp;#039;projection&amp;#039;&amp;#039; of a set in Γ has the property of Baire.  So for example the existence of a measurable cardinal implies &amp;#039;&amp;#039;&amp;#039;Π&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; determinacy, which in turn implies that every &amp;#039;&amp;#039;&amp;#039;Σ&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; set of reals has the property of Baire.&lt;br /&gt;
&lt;br /&gt;
By considering other games, we can show that &amp;#039;&amp;#039;&amp;#039;Π&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt; determinacy implies that every &amp;#039;&amp;#039;&amp;#039;&amp;amp;Sigma;&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;+1&amp;lt;/sub&amp;gt; set of reals has the property of Baire, is [[Lebesgue measurable]] (in fact [[universally measurable]]) and has the [[perfect set property]].&lt;br /&gt;
&lt;br /&gt;
===Periodicity theorems===&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;first periodicity theorem&amp;#039;&amp;#039;&amp;#039; implies that, for every natural number &amp;#039;&amp;#039;n&amp;#039;&amp;#039;, if &amp;#039;&amp;#039;&amp;#039;&amp;amp;Delta;&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;2&amp;#039;&amp;#039;n&amp;#039;&amp;#039;+1&amp;lt;/sub&amp;gt; determinacy holds, then &amp;#039;&amp;#039;&amp;#039;&amp;amp;Pi;&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;2&amp;#039;&amp;#039;n&amp;#039;&amp;#039;+1&amp;lt;/sub&amp;gt; and &amp;#039;&amp;#039;&amp;#039;&amp;amp;Sigma;&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;2&amp;#039;&amp;#039;n&amp;#039;&amp;#039;+2&amp;lt;/sub&amp;gt; have the [[prewellordering#Prewellordering property|prewellordering property]] (and that &amp;#039;&amp;#039;&amp;#039;&amp;amp;Sigma;&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;2&amp;#039;&amp;#039;n&amp;#039;&amp;#039;+1&amp;lt;/sub&amp;gt; and &amp;#039;&amp;#039;&amp;#039;&amp;amp;Pi;&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;2&amp;#039;&amp;#039;n&amp;#039;&amp;#039;+2&amp;lt;/sub&amp;gt; do &amp;#039;&amp;#039;not&amp;#039;&amp;#039; have the prewellordering property, but rather have the [[Prewellordering#Separation|separation property]]).&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;second periodicity theorem&amp;#039;&amp;#039;&amp;#039; implies that, for every natural number &amp;#039;&amp;#039;n&amp;#039;&amp;#039;, if &amp;#039;&amp;#039;&amp;#039;&amp;amp;Delta;&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;2&amp;#039;&amp;#039;n&amp;#039;&amp;#039;+1&amp;lt;/sub&amp;gt; determinacy holds, then &amp;#039;&amp;#039;&amp;#039;&amp;amp;Pi;&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;2&amp;#039;&amp;#039;n&amp;#039;&amp;#039;+1&amp;lt;/sub&amp;gt; and &amp;#039;&amp;#039;&amp;#039;&amp;amp;Sigma;&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;2&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt; have the [[scale property]].&amp;lt;ref&amp;gt;http://web.mit.edu/dmytro/www/DeterminacyMaximum.htm&amp;lt;/ref&amp;gt;  In particular, if projective determinacy holds, then every projective [[binary relation|relation]] has a projective [[Uniformization (set theory)|uniformization]].&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;third periodicity theorem&amp;#039;&amp;#039;&amp;#039; gives a sufficient condition for a game to have a definable winning strategy.&lt;br /&gt;
&lt;br /&gt;
===Applications to decidability of certain second-order theories===&lt;br /&gt;
In 1969, [[Michael O. Rabin]] proved that the [[second-order logic|second-order theory]] of n successors is decidable.&lt;br /&gt;
A key component of the proof requires showing determinacy of [[parity game]]s, which lie in the third&lt;br /&gt;
level of the [[Borel hierarchy]].&lt;br /&gt;
&lt;br /&gt;
===Wadge determinacy===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wadge determinacy&amp;#039;&amp;#039;&amp;#039; is the statement that for all pairs A,B of subsets of [[Baire space (set theory)|Baire space]], the [[Wadge hierarchy|Wadge game]] G(A,B) is determined. Similarly for a [[pointclass]] Γ, Γ Wadge determinacy is the statement that for all sets A,B in Γ, the Wadge game G(A,B) is determined.&lt;br /&gt;
&lt;br /&gt;
Wadge determinacy implies the [[Wadge hierarchy|semilinear ordering principle]] for the [[Wadge hierarchy|Wadge order]]. Another consequence of Wadge determinacy is the [[perfect set property]].&lt;br /&gt;
&lt;br /&gt;
In general, Γ Wadge determinacy is a consequence of the determinacy of Boolean combinations of sets in Γ. In the [[projective hierarchy]], &amp;#039;&amp;#039;&amp;#039;Π&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; Wadge determinacy is equivalent to &amp;#039;&amp;#039;&amp;#039;Π&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; determinacy, as proved by Harrington. This result was extendend by Hjorth to prove that &amp;#039;&amp;#039;&amp;#039;Π&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; Wadge determinacy (and in fact the semilinear ordering principle for &amp;#039;&amp;#039;&amp;#039;Π&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) already implies &amp;#039;&amp;#039;&amp;#039;Π&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; determinacy.&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;This subsection is still incomplete&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==More general games==&lt;br /&gt;
: &amp;#039;&amp;#039;This section is still to be written&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Games in which the objects played are not natural numbers===&lt;br /&gt;
: &amp;#039;&amp;#039;This subsection is still to be written&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Games played on [[Tree (descriptive set theory)|trees]]===&lt;br /&gt;
: &amp;#039;&amp;#039;This subsection is still to be written&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Long games===&lt;br /&gt;
: &amp;#039;&amp;#039;This subsection is still to be written&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Games of imperfect information===&lt;br /&gt;
&lt;br /&gt;
In any interesting game with imperfect information, a winning strategy will be a [[Mixed strategy#Mixed strategy|mixed strategy]]: that is, it will give some probability of differing responses to the same situation. If both players&amp;#039; optimal strategies are mixed strategies then the outcome of the game cannot be &amp;#039;&amp;#039;certainly&amp;#039;&amp;#039; determinant (as it can for [[Pure strategy#Pure and mixed strategies|pure strategies]], since these are [[Deterministic#In mathematical models|deterministic]]). But the [[probability]] distribution of outcomes to opposing mixed strategies can be calculated. A game that requires mixed strategies is defined as &amp;#039;&amp;#039;determined&amp;#039;&amp;#039; if a strategy exists that yields a minimum [[expected value]] (over possible counter-strategies) that exceeds a given value. Against this definition, all [[Wikt:finite|finite]] [[Zero sum game#Solution|two player zero-sum games]] are clearly determined. However, the determinacy of &amp;#039;&amp;#039;infinite&amp;#039;&amp;#039; games of imperfect information ([[Blackwell games]]) is less clear.&amp;lt;ref&amp;gt;&lt;br /&gt;
{{cite journal |journal= Statistics, Probability and Game Theory |title= Blackwell Games |first1 =M. R. |last1= Vervoort |year= 1996 |volume= 30 |url= http://staff.science.uva.nl/~vervoort/blackwell-article.pdf |pages= 4 &amp;amp; 5 }}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1969 [[David Blackwell]] proved that some &amp;quot;infinite games with imperfect information&amp;quot; (now called &amp;quot;Blackwell games&amp;quot;) are determined, and in 1998 [[Donald A. Martin]] proved that ordinary (perfect-information game) determinacy for a [[boldface pointclass]] implies Blackwell determinacy for the pointclass. This, combined with the [[Borel determinacy| Borel determinacy theorem]]  of Martin, implies that all Blackwell games with Borel payoff functions are determined.&amp;lt;ref&amp;gt;{{cite journal |journal= Journal of Symbolic Logic |last1= Martin |first1= D. A. |title= The determinacy of Blackwell games |volume= 63 |issue= 4 |page=1565 |date=December 1998}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;{{cite journal |title= The determinacy of infinite games with eventual perfect monitoring |first1 =E. |last1= Shmaya |year= 2009 |volume= 30 |arxiv= 0902.2254}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; Martin conjectured that ordinary determinacy and Blackwell determinacy for infinite games are equivalent in a strong sense (i.e. that Blackwell determinacy for a boldface pointclass in turn implies ordinary determinacy for that pointclass), but as of 2010, it has not been proven that Blackwell determinacy implies perfect-information-game determinacy.&amp;lt;ref&amp;gt;&lt;br /&gt;
{{cite web&lt;br /&gt;
|url=http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.76.7976&lt;br /&gt;
|title=SET THEORY OF INFINITE IMPERFECT INFORMATION&lt;br /&gt;
|publisher= CiteSeerX &lt;br /&gt;
|accessdate=2010-06-06 |year= 2006&lt;br /&gt;
|last=[[Benedikt Löwe]]|first=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quasistrategies and quasideterminacy==&lt;br /&gt;
: &amp;#039;&amp;#039;This section is still to be written&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
# {{note|usage}} This assumes that &amp;#039;&amp;#039;I&amp;#039;&amp;#039; is trying to get the intersection of neighborhoods played to be a singleton whose unique element is an element of &amp;#039;&amp;#039;A&amp;#039;&amp;#039;.  Some authors make that the goal instead for player &amp;#039;&amp;#039;II&amp;#039;&amp;#039;; that usage requires modifying the above remarks accordingly.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* {{cite journal|author=Gale, D. and F. M. Stewart|year=1953|chapter=Infinite games with perfect information|pages=245–266| title = Contributions to the Theory of Games, Volume II | series = Annals of Mathematics Studies 28 | editor1-first = H. W. | editor1-last = Kuhn | editor2-first = A. W. | editor2-last = Tucker | isbn = 9780691079356 | publisher = Princeton University Press}}&lt;br /&gt;
* {{cite journal|author=Harrington, Leo|year=Jan., 1978|title=Analytic determinacy and 0#|jstor=2273508|journal=The Journal of Symbolic Logic|volume=43|issue=4|pages=685–693|doi=10.2307/2273508}}&lt;br /&gt;
* {{cite journal|author=Hjorth, Greg|year=Jan., 1996|title=&amp;#039;&amp;#039;&amp;#039;&amp;amp;Pi;&amp;#039;&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; Wadge degrees|journal=Annals of Pure and Applied Logic|volume=77|pages=53–74|authorlink=Greg Hjorth}}&lt;br /&gt;
* {{cite book|author=Jech, Thomas|title=Set theory, third millennium edition (revised and expanded)|publisher=Springer|year=2002|isbn=3-540-44085-2}}&lt;br /&gt;
* {{cite journal|author=Martin, Donald A.|title=Borel determinacy|journal=Annals of Mathematics | series = Second Series|volume=102|issue=2|pages=363–371|year=1975|doi=10.2307/1971035}}&lt;br /&gt;
* {{cite journal|author=Martin, Donald A. and John R. Steel|year=Jan., 1989|title=A Proof of Projective Determinacy|jstor=1990913|journal=Journal of the American Mathematical Society|volume=2|issue=1|pages=71–125|doi=10.2307/1990913}}&lt;br /&gt;
* {{cite book | author=Moschovakis, Yiannis N. | title=Descriptive Set Theory | publisher=North Holland | year=1980 |isbn=0-444-70199-0}}&lt;br /&gt;
* {{cite journal|authorlink=W. Hugh Woodin|author=Woodin, W. Hugh|journal=Proceedings of the National Academy of Sciences of the United States of America|year=1988|title=Supercompact cardinals, sets of reals, and weakly homogeneous trees|volume=85|issue=18|pages=6587–6591|doi=10.1073/pnas.85.18.6587|pmc=282022|pmid=16593979}}&lt;br /&gt;
*  {{cite journal|author=Martin, Donald A.|journal=Rend. Sem. Mat. Univ. Pol. Torino|year=2003|title=A simple proof that determinacy implies Lebesgue measurability|volume=61|issue=4|pages=393–399}}                               ([http://seminariomatematico.dm.unito.it/rendiconti/61-4/393.pdf PDF])&lt;br /&gt;
* {{cite journal|author= Wolfe, P.|journal=Pacific J. Math.|year=1955|volume=5|pages=Supplement I:841–847|title=The strict determinateness of certain infinite games}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Determinacy| ]]&lt;/div&gt;</summary>
		<author><name>en&gt;Kilom691</name></author>
	</entry>
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