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In geometry, a triangulation is a subdivision of a geometric object into simplices. In particular, in the plane it is a subdivision into triangles, hence the name. Triangulation of a three-dimensional volume would involve subdividing it into tetrahedra ("pyramids" of various shapes and sizes) packed together.

In most instances, the triangles of a triangulation are required to meet edge-to-edge and vertex-to-vertex.

Different types of triangulation may be defined, depending both on what geometric object is to be subdivided and on how the subdivision is determined.

The concept of a triangulation may also be generalized somewhat to subdivisions into shapes related to triangles. In particular, a pseudotriangulation of a point set is a partition of the convex hull of the points into pseudotriangles, polygons that like triangles have exactly three convex vertices. As in point set triangulations, pseudotriangulations are required to have their vertices at the given input points.

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